// Number of pixels per user unit (0 or -1 for no scrollbar)
// Length of virtual canvas in user units
// Length of page in user units
+#if USE_GENERIC_TREECTRL || !defined(__WXMSW__)
void wxRemotelyScrolledTreeCtrl::SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
int noUnitsX, int noUnitsY,
int xPos, int yPos,
bool noRefresh)
{
-#if USE_GENERIC_TREECTRL || !defined(__WXMSW__)
if (IsKindOf(CLASSINFO(wxGenericTreeCtrl)))
{
wxGenericTreeCtrl* win = (wxGenericTreeCtrl*) this;
scrolledWindow->SetScrollbars(0, pixelsPerUnitY, 0, noUnitsY, 0, yPos, noRefresh);
}
}
+#else
+void wxRemotelyScrolledTreeCtrl::SetScrollbars(int WXUNUSED(pixelsPerUnitX), int WXUNUSED(pixelsPerUnitY),
+ int WXUNUSED(noUnitsX), int WXUNUSED(noUnitsY),
+ int WXUNUSED(xPos), int WXUNUSED(yPos),
+ bool WXUNUSED(noRefresh))
+{
#endif
}
// In case we're using the generic tree control.
+#if USE_GENERIC_TREECTRL || !defined(__WXMSW__)
int wxRemotelyScrolledTreeCtrl::GetScrollPos(int orient) const
{
wxScrolledWindow* scrolledWindow = GetScrolledWindow();
-#if USE_GENERIC_TREECTRL || !defined(__WXMSW__)
if (IsKindOf(CLASSINFO(wxGenericTreeCtrl)))
{
wxGenericTreeCtrl* win = (wxGenericTreeCtrl*) this;
return scrolledWindow->GetScrollPos(orient);
}
}
+#else
+int wxRemotelyScrolledTreeCtrl::GetScrollPos(int WXUNUSED(orient)) const
+{
#endif
return 0;
}
}
// In case we're using the generic tree control.
+#if USE_GENERIC_TREECTRL || !defined(__WXMSW__)
void wxRemotelyScrolledTreeCtrl::PrepareDC(wxDC& dc)
{
-#if USE_GENERIC_TREECTRL || !defined(__WXMSW__)
if (IsKindOf(CLASSINFO(wxGenericTreeCtrl)))
{
wxScrolledWindow* scrolledWindow = GetScrolledWindow();
dc.SetDeviceOrigin( -startX * xppu1, -startY * yppu2 );
// dc.SetUserScale( win->GetScaleX(), win->GetScaleY() );
}
+#else
+void wxRemotelyScrolledTreeCtrl::PrepareDC(wxDC& WXUNUSED(dc))
+{
#endif
}
// Scroll to the given line (in scroll units where each unit is
// the height of an item)
-void wxRemotelyScrolledTreeCtrl::ScrollToLine(int posHoriz, int posVert)
+void wxRemotelyScrolledTreeCtrl::ScrollToLine(int WXUNUSED(posHoriz), int posVert)
{
#ifdef __WXMSW__
#if USE_GENERIC_TREECTRL
#endif
}
-void wxTreeCompanionWindow::OnPaint(wxPaintEvent& event)
+void wxTreeCompanionWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dc(this);
Refresh(TRUE);
}
-void wxTreeCompanionWindow::OnExpand(wxTreeEvent& event)
+void wxTreeCompanionWindow::OnExpand(wxTreeEvent& WXUNUSED(event))
{
// TODO: something more optimized than simply refresh the whole
// window when the tree is expanded/collapsed. Tricky.
}
// Tests for x, y over sash
-bool wxThinSplitterWindow::SashHitTest(int x, int y, int tolerance)
+bool wxThinSplitterWindow::SashHitTest(int x, int y, int WXUNUSED(tolerance))
{
return wxSplitterWindow::SashHitTest(x, y, 4);
}
{
}
-void wxSplitterScrolledWindow::OnSize(wxSizeEvent& event)
+void wxSplitterScrolledWindow::OnSize(wxSizeEvent& WXUNUSED(event))
{
wxSize sz = GetClientSize();
- if (GetChildren().First())
+ if (GetChildren().GetFirst())
{
- ((wxWindow*) GetChildren().First()->Data())->SetSize(0, 0, sz.x, sz.y);
+ ((wxWindow*) GetChildren().GetFirst()->GetData())->SetSize(0, 0, sz.x, sz.y);
}
}
}
// Find targets in splitter window and send the event to them
- wxNode* node = GetChildren().First();
+ wxNode* node = (wxNode *)GetChildren().GetFirst();
while (node)
{
- wxWindow* child = (wxWindow*) node->Data();
+ wxWindow* child = (wxWindow*) node->GetData();
if (child->IsKindOf(CLASSINFO(wxSplitterWindow)))
{
wxSplitterWindow* splitter = (wxSplitterWindow*) child;
splitter->GetWindow2()->ProcessEvent(event);
break;
}
- node = node->Next();
+ node = node->GetNext();
}
#ifdef __WXMAC__