- // construction
- wxMenu( const wxString& title = wxEmptyString,
- const wxFunction func = (wxFunction) NULL );
-
- // operations
- // title
- void SetTitle(const wxString& label);
- const wxString GetTitle() const;
- // menu creation
- void AppendSeparator();
- void Append(int id, const wxString &item,
- const wxString &helpStr = "", bool checkable = FALSE);
- void Append(int id, const wxString &item,
- wxMenu *subMenu, const wxString &helpStr = "" );
- void Append(wxMenuItem *pItem);
- void Break() { }
-
- // find item by name/id
- int FindItem( const wxString itemString ) const;
- wxMenuItem *FindItem( int id ) const;
-
- // get/set item's state
- void Enable( int id, bool enable );
- bool IsEnabled( int id ) const;
- void Check( int id, bool check );
- bool IsChecked( int id ) const;
-
- void SetLabel( int id, const wxString &label );
- wxString GetLabel( int id ) const;
-
- // helpstring
- virtual void SetHelpString(int id, const wxString& helpString);
- virtual wxString GetHelpString(int id) const ;
-
- // accessors
- wxList& GetItems() { return m_items; }
-
- void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
- wxEvtHandler *GetEventHandler() { return m_eventHandler; }
-
- void SetClientData( void* clientData ) { m_clientData = clientData; }
- void* GetClientData() const { return m_clientData; }
-
- // Updates the UI for a menu and all submenus recursively.
- // source is the object that has the update event handlers
- // defined for it. If NULL, the menu or associated window
- // will be used.
- void UpdateUI(wxEvtHandler* source = (wxEvtHandler*) NULL);
-
- wxMenuItem *FindItemForId( int id ) const { return FindItem( id ); }
-
-#ifdef WXWIN_COMPATIBILITY
- wxFunction GetCallback() const { return m_callback; }
- void Callback(const wxFunction func) { m_callback = func; }
-
- // compatibility: these functions are deprecated
- bool Enabled(int id) const { return IsEnabled(id); }
- bool Checked(int id) const { return IsChecked(id); }
-#endif // WXWIN_COMPATIBILITY
+ // ctors & dtor
+ wxMenu(const wxString& title, long style = 0)
+ : wxMenuBase(title, style) { Init(); }
+
+ wxMenu(long style = 0) : wxMenuBase(style) { Init(); }
+
+ virtual ~wxMenu();
+
+ // implement base class virtuals
+ virtual bool DoAppend(wxMenuItem *item);
+ virtual bool DoInsert(size_t pos, wxMenuItem *item);
+ virtual wxMenuItem *DoRemove(wxMenuItem *item);
+
+ // TODO: virtual void SetTitle(const wxString& title);
+
+ wxMenu(const wxString& title, const wxFunction func)
+ : wxMenuBase(title)
+ {
+ Callback(func);
+ }