/////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
+
+#if wxUSE_LISTBOX
+
#ifndef WX_PRECOMP
#include "wx/log.h"
#include "wx/app.h"
const wxValidator& validator,
const wxString& name)
{
+/*
+wxLB_SINGLE
+Single-selection list.
+
+wxLB_MULTIPLE
+Multiple-selection list: the user can toggle multiple items on and off.
+
+wxLB_EXTENDED
+Extended-selection list: the user can select multiple items using the SHIFT key and the mouse or special key combinations.
+
+wxLB_HSCROLL
+Create horizontal scrollbar if contents are too wide (Windows only).
+
+wxLB_ALWAYS_SB
+Always show a vertical scrollbar.
+
+wxLB_NEEDED_SB
+Only create a vertical scrollbar if needed.
+
+wxLB_SORT
+The listbox contents are sorted in alphabetical order.
+*/
wxAutoNSAutoreleasePool pool;
if(!CreateControl(parent,winid,pos,size,style,validator,name))
return false;
// NSScrollView seems to be the only reasonable solution.
CocoaCreateNSScrollView();
SetInitialFrameRect(pos,size);
+
+ // Set up extended/multiple selection flags
+ if ((style & wxLB_EXTENDED) || (style & wxLB_MULTIPLE))
+ //diff is that mult requires shift down for multi selection
+ [GetNSTableView() setAllowsMultipleSelection:true];
+
+ [GetNSTableView() setAllowsColumnSelection:false];
return true;
}
void wxListBox::DoInsertItems(const wxArrayString& items, int pos)
{
+ wxAutoNSAutoreleasePool pool;
+
for(int i=int(items.GetCount())-1; i >= 0; i--)
{
[m_cocoaItems insertObject: wxNSStringWithWxString(items[i])
void wxListBox::DoSetItems(const wxArrayString& items, void **clientData)
{
+ wxAutoNSAutoreleasePool pool;
+
// Remove everything
[m_cocoaItems removeAllObjects];
m_itemClientData.Clear();
void wxListBox::DoSetFirstItem(int n)
{
+ [m_cocoaItems exchangeObjectAtIndex:0 withObjectAtIndex:n];
+ void* pOld = m_itemClientData[n];
+ m_itemClientData[n] = m_itemClientData[0];
+ m_itemClientData[0] = pOld;
+ [GetNSTableView() reloadData];
}
// deleting items
void wxListBox::Clear()
{
+ [m_cocoaItems removeAllObjects];
+ m_itemClientData.Clear();
+ [GetNSTableView() reloadData];
}
void wxListBox::Delete(int n)
{
+ [m_cocoaItems removeObjectAtIndex:n];
+ m_itemClientData.RemoveAt(n);
+ [GetNSTableView() reloadData];
}
// accessing strings
int wxListBox::GetCount() const
{
- return 0;
+ return [m_cocoaItems count];
}
wxString wxListBox::GetString(int n) const
{
- return wxEmptyString;
+ return wxStringWithNSString([m_cocoaItems objectAtIndex:n]);
}
void wxListBox::SetString(int n, const wxString& s)
{
+ wxAutoNSAutoreleasePool pool;
+ [m_cocoaItems removeObjectAtIndex:n];
+ [m_cocoaItems insertObject: wxNSStringWithWxString(s) atIndex: n];
+ [GetNSTableView() reloadData];
}
int wxListBox::FindString(const wxString& s) const
{
- return 0;
+ wxAutoNSAutoreleasePool pool;
+ return [m_cocoaItems indexOfObject:wxNSStringWithWxString(s)];
}
// selection
-void wxListBox::SetSelection(int n)
-{
-}
-
int wxListBox::GetSelection() const
{
- return 0;
+ return [GetNSTableView() selectedRow];
}
int wxListBox::DoAppend(const wxString& item)
{
- return 0;
+ wxAutoNSAutoreleasePool pool;
+ [m_cocoaItems addObject:wxNSStringWithWxString(item)];
+ [GetNSTableView() reloadData];
+ m_itemClientData.Add(NULL);
+ return [m_cocoaItems count];
}
void wxListBox::DoSetItemClientData(int n, void* clientData)
{
+ m_itemClientData[n] = clientData;
}
void* wxListBox::DoGetItemClientData(int n) const
{
- return NULL;
+ return m_itemClientData[n];
}
void wxListBox::DoSetItemClientObject(int n, wxClientData* clientData)
{
+ m_itemClientData[n] = (void*) clientData;
}
wxClientData* wxListBox::DoGetItemClientObject(int n) const
{
- return NULL;
+ return (wxClientData*) m_itemClientData[n];
}
+#endif