+
+ // The user data: either an object which will be deleted by the container
+ // when it's deleted or some raw pointer which we do nothing with - only
+ // one type of data can be used with the given window (i.e. you cannot set
+ // the void data and then associate the container with wxClientData or vice
+ // versa)
+ union
+ {
+ wxClientData *m_clientObject;
+ void *m_clientData;
+ };
+
+ // what kind of data do we have?
+ wxClientDataType m_clientDataType;
+
+ // client data accessors
+ virtual void DoSetClientObject( wxClientData *data );
+ virtual wxClientData *DoGetClientObject() const;
+
+ virtual void DoSetClientData( void *data );
+ virtual void *DoGetClientData() const;
+
+