%newgroup;
+DocStr(wxColour,
+"A colour is an object representing a combination of Red, Green, and Blue (RGB)
+intensity values, and is used to determine drawing colours, window colours,
+etc. Valid RGB values are in the range 0 to 255.
+
+In wxPython there are typemaps that will automatically convert from a colour
+name, or from a \"#RRGGBB\" colour hex value string to a wx.Colour object when
+calling C++ methods that expect a wxColour. This means that the following are
+all equivallent:
+
+ win.SetBackgroundColour(wxColour(0,0,255))
+ win.SetBackgroundColour(\"BLUE\")
+ win.SetBackgroundColour(\"#0000FF\")
+
+You can retrieve the various current system colour settings with
+wx.SystemSettings.GetColour.");
+
+
class wxColour : public wxObject {
public:
- wxColour(unsigned char red=0, unsigned char green=0, unsigned char blue=0);
+
+ DocCtorStr(
+ wxColour(unsigned char red=0, unsigned char green=0, unsigned char blue=0),
+ "Constructs a colour from red, green and blue values.");
+
+ DocCtorStrName(
+ wxColour( const wxString& colorName),
+ "Constructs a colour object using a colour name listed in wx.TheColourDatabase.",
+ NamedColour);
+
+ DocCtorStrName(
+ wxColour( unsigned long colRGB ),
+ "Constructs a colour from a packed RGB value.",
+ ColourRGB);
+
~wxColour();
- %name(NamedColour) wxColour( const wxString& colorName);
- %name(ColourRGB) wxColour( unsigned long colRGB );
+
+ DocDeclStr(
+ unsigned char , Red(),
+ "Returns the red intensity.");
+
+ DocDeclStr(
+ unsigned char , Green(),
+ "Returns the green intensity.");
+
+ DocDeclStr(
+ unsigned char , Blue(),
+ "Returns the blue intensity.");
+
+ DocDeclStr(
+ bool , Ok(),
+ "Returns True if the colour object is valid (the colour has been\n"
+ "initialised with RGB values).");
+
+ DocDeclStr(
+ void , Set(unsigned char red, unsigned char green, unsigned char blue),
+ "Sets the RGB intensity values.");
- unsigned char Red();
- unsigned char Green();
- unsigned char Blue();
- bool Ok();
- void Set(unsigned char red, unsigned char green, unsigned char blue);
- %name(SetRGB) void Set(unsigned long colRGB);
+ DocDeclStrName(
+ void , Set(unsigned long colRGB),
+ "Sets the RGB intensity values from a packed RGB value.",
+ SetRGB);
- bool operator==(const wxColour& colour) const;
- bool operator != (const wxColour& colour) const;
+ DocDeclStrName(
+ void , InitFromName(const wxString& colourName),
+ "Sets the RGB intensity values using a colour name listed in wx.TheColourDatabase.",
+ SetFromName);
+
+
+ DocDeclStr(
+ long , GetPixel() const,
+ "Returns a pixel value which is platform-dependent. On Windows, a\n"
+ "COLORREF is returned. On X, an allocated pixel value is returned.\n"
+ "-1 is returned if the pixel is invalid (on X, unallocated).");
+
+
+ DocDeclStr(
+ bool , operator==(const wxColour& colour) const,
+ "Compare colours for equality");
+
+ DocDeclStr(
+ bool , operator!=(const wxColour& colour) const,
+ "Compare colours for inequality");
+
- void InitFromName(const wxString& colourName);
%extend {
+ DocAStr(Get,
+ "Get() -> (r, g, b)",
+ "Returns the RGB intensity values as a tuple.");
PyObject* Get() {
PyObject* rv = PyTuple_New(3);
int red = -1;
PyTuple_SetItem(rv, 2, PyInt_FromLong(blue));
return rv;
}
-// bool __eq__(PyObject* obj) {
-// wxColour tmp;
-// wxColour* ptr = &tmp;
-// if (obj == Py_None) return False;
-// wxPyBLOCK_THREADS(bool success = wxColour_helper(obj, &ptr); PyErr_Clear());
-// if (! success) return False;
-// return *self == *ptr;
-// }
-// bool __ne__(PyObject* obj) {
-// wxColour tmp;
-// wxColour* ptr = &tmp;
-// if (obj == Py_None) return True;
-// wxPyBLOCK_THREADS(bool success = wxColour_helper(obj, &ptr); PyErr_Clear());
-// if (! success) return True;
-// return *self != *ptr;
-// }
+
+ DocStr(GetRGB,
+ "Return the colour as a packed RGB value");
+ unsigned long GetRGB() {
+ return self->Red() | (self->Green() << 8) | (self->Blue() << 16);
+ }
}
def __str__(self): return str(self.asTuple())
def __repr__(self): return 'wx.Colour' + str(self.asTuple())
def __nonzero__(self): return self.Ok()
- def __getinitargs__(self): return ()
- def __getstate__(self): return self.asTuple()
- def __setstate__(self, state): self.Set(*state)
+ __safe_for_unpickling__ = True
+ def __reduce__(self): return (Colour, self.Get())
}
};
%pythoncode {
Color = Colour
- NamedColor = NamedColour
+ NamedColor = NamedColour
+ ColorRGB = ColourRGB
}
+
//---------------------------------------------------------------------------