// Construct a wxBufferedDC using a user supplied buffer.
wxBufferedDC(wxDC *dc,
- const wxBitmap& buffer = wxNullBitmap,
+ wxBitmap& buffer = wxNullBitmap,
int style = wxBUFFER_CLIENT_AREA)
- : m_dc(NULL),
- m_buffer(NULL)
+ : m_dc(NULL), m_buffer(NULL)
{
Init(dc, buffer, style);
}
// (where area is usually something like the size of the window
// being buffered)
wxBufferedDC(wxDC *dc, const wxSize& area, int style = wxBUFFER_CLIENT_AREA)
- : m_dc(NULL),
- m_buffer(NULL)
-
+ : m_dc(NULL), m_buffer(NULL)
{
Init(dc, area, style);
}
// These reimplement the actions of the ctors for two stage creation
void Init(wxDC *dc,
- const wxBitmap& buffer = wxNullBitmap,
+ wxBitmap& buffer = wxNullBitmap,
int style = wxBUFFER_CLIENT_AREA)
{
InitCommon(dc, style);
// blitting to) is destroyed.
void UnMask()
{
- wxCHECK_RET( m_dc, _T("No underlying DC in wxBufferedDC") );
+ wxCHECK_RET( m_dc, _T("no underlying wxDC?") );
+ wxASSERT_MSG( m_buffer && m_buffer->IsOk(), _T("invalid backing store") );
wxCoord x = 0,
y = 0;
// common part of Init()s
void InitCommon(wxDC *dc, int style)
{
- wxASSERT_MSG( !m_dc && !m_buffer, _T("wxBufferedDC already initialised") );
- wxCHECK_RET( dc, _T("can't associate NULL DC with wxBufferedDC") );
+ wxASSERT_MSG( !m_dc, _T("wxBufferedDC already initialised") );
m_dc = dc;
m_style = style;
// inherit the same layout direction as the original DC
- SetLayoutDirection(dc->GetLayoutDirection());
+ if (dc && dc->IsOk())
+ SetLayoutDirection(dc->GetLayoutDirection());
}
// check that the bitmap is valid and use it
// could probably be a reference.
wxDC *m_dc;
- // the buffer (selected in this DC)
- const wxBitmap *m_buffer;
+ // the buffer (selected in this DC), initially invalid
+ wxBitmap *m_buffer;
// the buffering style
int m_style;
{
public:
// If no bitmap is supplied by the user, a temporary one will be created.
- wxBufferedPaintDC(wxWindow *window, const wxBitmap& buffer, int style = wxBUFFER_CLIENT_AREA)
+ wxBufferedPaintDC(wxWindow *window, wxBitmap& buffer, int style = wxBUFFER_CLIENT_AREA)
: m_paintdc(window)
{
// If we're buffering the virtual window, scale the paint DC as well
if (style & wxBUFFER_VIRTUAL_AREA)
window->PrepareDC( m_paintdc );
- if( buffer != wxNullBitmap )
+ if( buffer.IsOk() )
Init(&m_paintdc, buffer, style);
else
Init(&m_paintdc, window->GetClientSize(), style);