*/
void SetHeight(int height);
+ /**
+ Sets the position.
+ */
+ void SetPosition(const wxPoint& pos);
+
/**
Sets the size.
/**
Set the left side of the rectangle.
+
+ Notice that because the rectangle stores its left side and width,
+ calling SetLeft() changes the right side position too -- but does
+ preserve the width.
*/
void SetLeft(int left);
/**
Set the right side of the rectangle.
+
+ Notice that this doesn't affect GetLeft() return value but changes the
+ rectangle width to set its right side to the given position.
*/
void SetRight(int right);
/**
Set the top edge of the rectangle.
+
+ Notice that because the rectangle stores its top side and height,
+ calling SetTop() changes the bottom side position too -- but does
+ preserve the height.
*/
void SetTop(int top);
/**
- Set the bottome edge of th rectangle.
+ Set the bottom edge of the rectangle.
+
+ Notice that this doesn't affect GetTop() return value but changes the
+ rectangle height to set its bottom side to the given position.
*/
void SetBottom(int bottom);
/**
Converts the given wxRealPoint (with floating point coordinates) to a
wxPoint instance.
+
+ Notice that this truncates the floating point values of @a pt
+ components, if you want to round them instead you need to do it
+ manually, e.g.
+ @code
+ #include <wx/math.h> // for wxRound()
+
+ wxRealPoint rp = ...;
+ wxPoint p(wxRound(rp.x), wxRound(rp.y));
+ @endcode
*/
wxPoint(const wxRealPoint& pt);
void Set(int width, int height);
/**
- Combine this size object with another one replacing the default (i.e.
- equal to -1) components of this object with those of the other. It is
- typically used like this:
+ Combine this size object with another one replacing the default (i.e.\ equal to -1)
+ components of this object with those of the other. It is typically used like this:
@code
if ( !size.IsFullySpecified() )