+
+ virtual bool DoGetAuthNeeded() const;
+ virtual void DoSetAuthNeeded(bool show);
+ virtual wxBitmap DoGetBitmap(State which) const;
+ virtual void DoSetBitmap(const wxBitmap& bitmap, State which);
+ virtual wxSize DoGetBitmapMargins() const;
+ virtual void DoSetBitmapMargins(wxCoord x, wxCoord y);
+ virtual void DoSetBitmapPosition(wxDirection dir);
+
+#if wxUSE_MARKUP
+ virtual bool DoSetLabelMarkup(const wxString& markup);
+#endif // wxUSE_MARKUP
+
+ // Increases the passed in size to account for the button image.
+ //
+ // Should only be called if we do have a button, i.e. if m_imageData is
+ // non-NULL.
+ void AdjustForBitmapSize(wxSize& size) const;
+
+ class wxButtonImageData *m_imageData;
+
+#if wxUSE_MARKUP
+ class wxMarkupText *m_markupText;
+#endif // wxUSE_MARKUP
+
+ // true if the UAC symbol is shown
+ bool m_authNeeded;