class WXDLLEXPORT wxMenu;
class WXDLLEXPORT wxFrame;
-WXDLLEXPORT_DATA(extern const char*) wxEmptyString;
+WXDLLEXPORT_DATA(extern const wxChar*) wxEmptyString;
// ----------------------------------------------------------------------------
// Menu
// menu or associated window will be used.
void UpdateUI(wxEvtHandler* source = (wxEvtHandler*)NULL);
- void ProcessCommand(wxCommandEvent& event);
+ bool ProcessCommand(wxCommandEvent& event);
virtual void SetParent(wxEvtHandler *parent) { m_parent = parent; }
void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
-#ifdef WXWIN_COMPATIBILITY
- void Callback(const wxFunction func) { m_callback = func; }
-
- // compatibility: these functions are deprecated
- bool Enabled(int id) const { return IsEnabled(id); }
- bool Checked(int id) const { return IsChecked(id); }
-#endif // WXWIN_COMPATIBILITY
-
// IMPLEMENTATION
bool MSWCommand(WXUINT param, WXWORD id);
void Attach(wxMenuBar *menubar);
void Detach();
+ size_t GetAccelCount() const { return m_accelKeyCodes.GetCount(); }
+ size_t CopyAccels(wxAcceleratorEntry *accels) const;
+
+#ifdef WXWIN_COMPATIBILITY
+ void Callback(const wxFunction func) { m_callback = func; }
+
+ // compatibility: these functions are deprecated
+ bool Enabled(int id) const { return IsEnabled(id); }
+ bool Checked(int id) const { return IsChecked(id); }
+
+private:
+ wxFunction m_callback;
+#endif // WXWIN_COMPATIBILITY
+
private:
bool m_doBreak;
// Might be better to have a flag saying whether it's deleteable or not.
WXHMENU m_savehMenu ; // Used for Enable() on popup
WXHMENU m_hMenu;
- wxFunction m_callback;
int m_noItems;
wxString m_title;
wxEvtHandler * m_eventHandler;
wxWindow *m_pInvokingWindow;
void* m_clientData;
+
+ // the accelerators data
+ wxArrayInt m_accelKeyCodes, m_accelFlags, m_accelIds;
};
// ----------------------------------------------------------------------------
// get the frame we live in
wxFrame *GetFrame() const { return m_menuBarFrame; }
// attach to a frame
- void Attach(wxFrame *frame)
- {
- wxASSERT_MSG( !m_menuBarFrame, "menubar already attached!" );
+ void Attach(wxFrame *frame);
- m_menuBarFrame = frame;
- }
+ // get the accel table for the menus
+ const wxAcceleratorTable& GetAccelTable() const { return m_accelTable; }
// get the menu handle
WXHMENU GetHMenu() const { return m_hMenu; }
wxString *m_titles;
wxFrame *m_menuBarFrame;
WXHMENU m_hMenu;
+
+ // the accelerator table for all accelerators in all our menus
+ wxAcceleratorTable m_accelTable;
};
#endif // _WX_MENU_H_