#endif
#include "wx/event.h"
+#include "wx/eventfilter.h"
#include "wx/evtloop.h"
#ifndef WX_PRECOMP
// wxCommandEvent
// ----------------------------------------------------------------------------
-#ifdef __VISUALC__
- // 'this' : used in base member initializer list (for m_commandString)
- #pragma warning(disable:4355)
-#endif
-
wxCommandEvent::wxCommandEvent(wxEventType commandType, int theId)
: wxEvent(theId, commandType)
{
m_propagationLevel = wxEVENT_PROPAGATE_MAX;
}
-#ifdef __VISUALC__
- #pragma warning(default:4355)
-#endif
-
wxString wxCommandEvent::GetString() const
{
if (m_eventType != wxEVT_COMMAND_TEXT_UPDATED || !m_eventObject)
m_clickCount = -1;
+ m_wheelAxis = wxMOUSE_WHEEL_VERTICAL;
m_wheelRotation = 0;
m_wheelDelta = 0;
m_linesPerAction = 0;
- m_wheelAxis = 0;
}
void wxMouseEvent::Assign(const wxMouseEvent& event)
#if wxUSE_UNICODE
m_uniChar = WXK_NONE;
#endif
+
+ InitPropagation();
}
wxKeyEvent::wxKeyEvent(const wxKeyEvent& evt)
: wxEvent(evt),
wxKeyboardState(evt)
{
- m_x = evt.m_x;
- m_y = evt.m_y;
+ DoAssignMembers(evt);
- m_keyCode = evt.m_keyCode;
- m_rawCode = evt.m_rawCode;
- m_rawFlags = evt.m_rawFlags;
+ InitPropagation();
+}
-#if wxUSE_UNICODE
- m_uniChar = evt.m_uniChar;
-#endif
+wxKeyEvent::wxKeyEvent(wxEventType eventType, const wxKeyEvent& evt)
+ : wxEvent(evt),
+ wxKeyboardState(evt)
+{
+ DoAssignMembers(evt);
+
+ m_eventType = eventType;
+
+ InitPropagation();
}
bool wxKeyEvent::IsKeyInCategory(int category) const
m_nextHandler == NULL;
}
+wxEventFilter* wxEvtHandler::ms_filterList = NULL;
+
+/* static */ void wxEvtHandler::AddFilter(wxEventFilter* filter)
+{
+ wxCHECK_RET( filter, "NULL filter" );
+
+ filter->m_next = ms_filterList;
+ ms_filterList = filter;
+}
+
+/* static */ void wxEvtHandler::RemoveFilter(wxEventFilter* filter)
+{
+ wxEventFilter* prev = NULL;
+ for ( wxEventFilter* f = ms_filterList; f; f = f->m_next )
+ {
+ if ( f == filter )
+ {
+ // Set the previous list element or the list head to the next
+ // element.
+ if ( prev )
+ prev->m_next = f->m_next;
+ else
+ ms_filterList = f->m_next;
+
+ // Also reset the next pointer in the filter itself just to avoid
+ // having possibly dangling pointers, even though it's not strictly
+ // necessary.
+ f->m_next = NULL;
+
+ // Skip the assert below.
+ return;
+ }
+ }
+
+ wxFAIL_MSG( "Filter not found" );
+}
+
#if wxUSE_THREADS
bool wxEvtHandler::ProcessThreadEvent(const wxEvent& event)
bool wxEvtHandler::ProcessEvent(wxEvent& event)
{
- // The very first thing we do is to allow the application to hook into
- // event processing in order to globally pre-process all events.
+ // The very first thing we do is to allow any registered filters to hook
+ // into event processing in order to globally pre-process all events.
//
// Note that we should only do it if we're the first event handler called
// to avoid calling FilterEvent() multiple times as the event goes through
// the event handler chain and possibly upwards the window hierarchy.
if ( !event.WasProcessed() )
{
- if ( wxTheApp )
+ for ( wxEventFilter* f = ms_filterList; f; f = f->m_next )
{
- int rc = wxTheApp->FilterEvent(event);
- if ( rc != -1 )
+ int rc = f->FilterEvent(event);
+ if ( rc != wxEventFilter::Event_Skip )
{
- wxASSERT_MSG( rc == 1 || rc == 0,
- "unexpected wxApp::FilterEvent return value" );
+ wxASSERT_MSG( rc == wxEventFilter::Event_Ignore ||
+ rc == wxEventFilter::Event_Processed,
+ "unexpected FilterEvent() return value" );
- return rc != 0;
+ return rc != wxEventFilter::Event_Ignore;
}
//else: proceed normally
}