// Name: platdetails.h
// Purpose: Platform details page of the Doxygen manual
// Author: wxWidgets team
-// RCS-ID: $Id$
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
@page page_port Platform Details
+@tableofcontents
+
wxWidgets defines a common API across platforms, but uses the native graphical
user interface (GUI) on each platform, so your program will take on the native
look and feel that users are familiar with. Unfortunately native toolkits and
hardware do not always support the functionality that the wxWidgets API
-requires. This chapter collects notes about differences among supported platforms
-and ports.
-
-@li @ref page_port_wxgtk
-@li @ref page_port_wxosx
-@li @ref page_port_wxos2
-@li @ref page_port_wxmgl
-@li @ref page_port_wxx11
-@li @ref page_port_wxmotif
-@li @ref page_port_wxmsw
-@li @ref page_port_nativedocs
-
-
-<hr>
+requires. This chapter collects notes about differences among supported
+platforms and ports.
@section page_port_wxgtk wxGTK
-@htmlonly
-<img src="logo_gtk.png" alt="GTK logo" title="GTK logo" class="logo">
-@endhtmlonly
+@htmlonly<div class="logo">@endhtmlonly
+@image html logo_gtk.png
+@htmlonly</div>@endhtmlonly
-wxGTK is a port of wxWidgets using the GTK+ library.
-It makes use of GTK+'s native widgets wherever possible and uses
-wxWidgets' generic controls when needed. GTK+ itself has been
-ported to a number of systems, but so far only the original X11
-version is supported. Support for other GTK+ backends is planned,
+wxGTK is a port of wxWidgets using the GTK+ library. It makes use of GTK+'s
+native widgets wherever possible and uses wxWidgets' generic controls when
+needed. GTK+ itself has been ported to a number of systems, but so far only the
+original X11 version is supported. Support for other GTK+ backends is planned,
such as the new DirectFB backend.
-All work is being done on GTK+ version 2.0 and above. Support for
-GTK+ 1.2 will be deprecated in a later release.
+All work is being done on GTK+ version 2.0 and above. Support for GTK+ 1.2 will
+be deprecated in a later release.
You will need GTK+ 2.6 or higher which is available from:
http://www.gtk.org
-The newer version of GTK+ you use, the more native widgets and
-features will be utilized. We have gone to great lengths to
-allow compiling wxWidgets applications with the latest version of
-GTK+, with the resulting binary working on systems even with a
-much earlier version of GTK+. You will have to ensure that the
-application is launched with lazy symbol binding for that.
+The newer version of GTK+ you use, the more native widgets and features will be
+utilized. We have gone to great lengths to allow compiling wxWidgets
+applications with the latest version of GTK+, with the resulting binary working
+on systems even with a much earlier version of GTK+. You will have to ensure
+that the application is launched with lazy symbol binding for that.
-In order to configure wxWidgets to compile wxGTK you will
-need use the @c --with-gtk argument to the @c configure script.
-This is the default for many systems.
+In order to configure wxWidgets to compile wxGTK you will need use the
+@c --with-gtk argument to the @c configure script. This is the default for many
+systems.
-GTK+ 1.2 can still be used, albeit discouraged. For that you can
-pass @c --with-gtk=1 to the @c configure script.
+GTK+ 1.2 can still be used, albeit discouraged. For that you can pass
+@c --with-gtk=1 to the @c configure script.
+
+Support for GTK+ 3 is available starting with wxWidgets 2.9.4, use @c configure
+option @c --with-gtk=3 to enable it. It is still under development and may have
+significant bugs or missing features, and should be considered experimental.
+
+For further information, please see the files in @c docs/gtk in the
+distribution.
-For further information, please see the files in @c docs/gtk
-in the distribution.
@section page_port_wxosx wxOSX
-@htmlonly
-<img src="logo_osxleopard.png" alt="Mac OS X (Leopard) logo"
- title="Mac OS X (Leopard) logo" class="logo">
-@endhtmlonly
+@htmlonly<div class="logo">@endhtmlonly
+@image html logo_osxleopard.png
+@htmlonly</div>@endhtmlonly
@subsection page_port_wxosx_carbon wxOSX/Carbon
-wxOSX/Carbon is a port of wxWidgets for the Macintosh OS platform.
-Currently MacOS X 10.4 or higher are supported. wxOSX/Carbon can
-be compiled both using Apple's command line developer tools
-as well as Apple's Xcode IDE. wxOSX/Carbon supports both the Intel
-and PowerPC architectures and can be used to produce
-"universal binaries" in order create application which can run
-both architecture. Unfortunately, wxOSX/Carbon does not support any
-64-bit architecture since Apple decided not to port its Carbon
-API entirely to 64-bit.
-
-@note Carbon has been deprecated by Apple as of OS X 10.5 and will likely
-be removed entirely in a future OS version. It's recommended you look into
+wxOSX/Carbon is a port of wxWidgets for the Macintosh OS platform. Currently
+MacOS X 10.5 or higher are supported. wxOSX/Carbon can be compiled both using
+Apple's command line developer tools as well as Apple's Xcode IDE. wxOSX/Carbon
+supports both the Intel and PowerPC architectures and can be used to produce
+"universal binaries" in order create application which can run both
+architecture. Unfortunately, wxOSX/Carbon does not support any 64-bit
+architecture since Apple decided not to port its Carbon API entirely to 64-bit.
+
+@note Carbon has been deprecated by Apple as of OS X 10.5 and will likely be
+removed entirely in a future OS version. It's recommended you look into
switching your app over to wxOSX/Cocoa as soon as possible.
-For further information, please see the files in @c docs/osx
-in the distribution.
+For further information, please see the files in @c docs/osx in the
+distribution.
@subsection page_port_wxosx_cocoa wxOSX/Cocoa
-wxOSX/Cocoa is another port of wxWidgets for the Macintosh OS
-platform. In contrast to wxOSX/Carbon, it uses the Cocoa API
-in place of Carbon. Much work has gone into this port and many
-controls are functional, but the port has not reached the maturity
-of the wxOSX/Carbon port yet. It is possible to use wxOSX/Cocoa
-on 64-bit architectures.
+wxOSX/Cocoa is another port of wxWidgets for the Macintosh OS platform.
+Currently MacOS X 10.5 or higher are supported. In contrast to wxOSX/Carbon,
+it uses the Cocoa API in place of Carbon. Much work has gone into this port
+and many controls are functional, but the port has not reached the maturity of
+the wxOSX/Carbon port yet. It is possible to use wxOSX/Cocoa on 64-bit
+architectures.
-In order to configure wxWidgets to compile wxOSX/Cocoa you will
-need to type:
+In order to configure wxWidgets to compile wxOSX/Cocoa you will need to type:
@verbatim configure --with-osx_cocoa @endverbatim
-For further information, please see the files in @c docs/osx
-in the distribution.
-
-@note There was a previous effort towards a Cocoa port called
-wxCocoa, which was implemented totally with Cocoa API unlike the OSX/Cocoa port
-which uses OS X C APIs to share code, and while it is no longer being actively
-developed, docs for it are available in @c docs/cocoa in the distribution.
+For further information, please see the files in @c docs/osx in the
+distribution.
-
-
-@section page_port_wxmgl wxMGL
-
-wxMGL is a port of wxWidgets using the MGL library available
-from SciTech as the underlying graphics backend. wxMGL draws
-its widgets using the wxUniversal widget set which is part
-of wxWidgets. MGL itself runs on a variety of platforms
-including DOS, Linux hardware (similar to the Linux framebuffer)
-and various graphics systems such as Win32, X11 and OS/2.
-Note that currently MGL for Linux runs only on x86-based systems.
-
-You will MGL 5.0 or higher which is available from
-
-http://www.scitechsoft.com/products/product_download.html
-
-In order to configure wxWidgets to compile wxMGL you will
-need to type:
-
-@verbatim configure --with-mgl --with-universal @endverbatim
-
-Under DOS, wxMGL uses a dmake based make system.
-
-For further information, please see the files in @c docs/mgl
-in the distribution.
+@note There was a previous effort towards a Cocoa port called wxCocoa, which
+was implemented totally with Cocoa API unlike the OSX/Cocoa port which uses OS
+X C APIs to share code, and while it is no longer being actively developed,
+docs for it are available in @c docs/cocoa in the distribution.
@section page_port_wxx11 wxX11
-@htmlonly
-<img src="logo_x11.png" alt="X.org logo" title="X.org logo" class="logo">
-@endhtmlonly
+@htmlonly<div class="logo">@endhtmlonly
+@image html logo_x11.png
+@htmlonly</div>@endhtmlonly
-wxX11 is a port of wxWidgets using X11 (The X Window System)
-as the underlying graphics backend. wxX11 draws its widgets
-using the wxUniversal widget set which is now part of wxWidgets.
-wxX11 is well-suited for a number of special applications such
-as those running on systems with few resources (PDAs) or for
+wxX11 is a port of wxWidgets using X11 (The X Window System) as the underlying
+graphics backend. wxX11 draws its widgets using the wxUniversal widget set
+which is now part of wxWidgets. wxX11 is well-suited for a number of special
+applications such as those running on systems with few resources (PDAs) or for
applications which need to use a special themed look.
-In order to configure wxWidgets to compile wxX11 you will
-need to type:
+In order to configure wxWidgets to compile wxX11 you will need to type:
@verbatim configure --with-x11 --with-universal @endverbatim
-For further information, please see the files in @c docs/x11
-in the distribution. There is also a page on the use of
-wxWidgets for embedded applications on the wxWidgets web site.
+For further information, please see the files in @c docs/x11 in the
+distribution. There is also a page on the use of wxWidgets for embedded
+applications on the wxWidgets web site.
@section page_port_wxmotif wxMotif
-@htmlonly
-<img src="logo_motif.png" alt="Motif logo" title="Motif logo" class="logo">
-@endhtmlonly
+@htmlonly<div class="logo">@endhtmlonly
+@image html logo_motif.png
+@htmlonly</div>@endhtmlonly
-wxMotif is a port of wxWidgets for X11 systems using Motif libraries.
-Motif libraries provide a clean and fast user interface at the expense
-of the beauty and candy of newer interfaces like GTK.
-
-For further information, please see the files in @c docs/motif
-in the distribution.
+wxMotif is a port of wxWidgets for X11 systems using Motif libraries. Motif
+libraries provide a clean and fast user interface at the expense of the beauty
+and candy of newer interfaces like GTK.
+For further information, please see the files in @c docs/motif in the
+distribution.
@section page_port_wxmsw wxMSW
-@htmlonly
-<img src="logo_win.png" alt="Windows logo" title="Windows logo" class="logo">
-@endhtmlonly
+@htmlonly<div class="logo">@endhtmlonly
+@image html logo_win.png
+@htmlonly</div>@endhtmlonly
wxMSW is a port of wxWidgets for the Windows platforms including Windows 95,
-98, ME, 2000, NT, XP and Vista in ANSI and Unicode modes (for Windows 9x and
-ME through the MSLU extension library). wxMSW ensures native look and feel for
-XP when using wxWidgets version 2.3.3 or higher.wxMSW can be compiled with a
+98, ME, 2000, NT, XP and Vista in ANSI and Unicode modes (for Windows 9x and ME
+through the MSLU extension library). wxMSW ensures native look and feel for XP
+when using wxWidgets version 2.3.3 or higher. wxMSW can be compiled with a
great variety of compilers including Microsoft Studio VC++, Borland 5.5,
MinGW32, Cygwin and Watcom as well as cross-compilation with a Linux-hosted
MinGW32 tool chain.
-For further information, please see the files in docs/msw
-in the distribution.
-
-@subsection page_port_wxmsw_themedborders Themed borders on Windows
-
-Starting with wxWidgets 2.8.5, you can specify the @c wxBORDER_THEME style to have wxWidgets
-use a themed border. Using the default XP theme, this is a thin 1-pixel blue border,
-with an extra 1-pixel border in the window client background colour (usually white) to
-separate the client area's scrollbars from the border.
-
-If you don't specify a border style for a wxTextCtrl in rich edit mode, wxWidgets now gives
-the control themed borders automatically, where previously they would take the Windows 95-style
-sunken border. Other native controls such as wxTextCtrl in non-rich edit mode, and wxComboBox
-already paint themed borders where appropriate. To use themed borders on other windows, such
-as wxPanel, pass the @c wxBORDER_THEME style, or (apart from wxPanel) pass no border style.
-
-In general, specifying @c wxBORDER_THEME will cause a border of some kind to be used, chosen by the platform
-and control class. To leave the border decision entirely to wxWidgets, pass @c wxBORDER_DEFAULT.
-This is not to be confused with specifying @c wxBORDER_NONE, which says that there should
-definitely be @e no border.
-
-@subsubsection page_port_wxmsw_themedborders_details More detail on border implementation
-
-The way that wxMSW decides whether to apply a themed border is as follows.
-The theming code calls wxWindow::GetBorder() to obtain a border. If no border style has been
-passed to the window constructor, GetBorder() calls GetDefaultBorder() for this window.
-If wxBORDER_THEME was passed to the window constructor, GetBorder() calls GetDefaultBorderForControl().
-
-The implementation of wxWindow::GetDefaultBorder() on wxMSW calls wxWindow::CanApplyThemeBorder()
-which is a virtual function that tells wxWidgets whether a control can have a theme
-applied explicitly (some native controls already paint a theme in which case we should not
-apply it ourselves). Note that wxPanel is an exception to this rule because in many cases
-we wish to create a window with no border (for example, notebook pages). So wxPanel
-overrides GetDefaultBorder() in order to call the generic wxWindowBase::GetDefaultBorder(),
-returning wxBORDER_NONE.
+For further information, please see the files in docs/msw in the distribution.
+
+@subsection page_port_wxmsw_themedborders Themed Borders
+
+Starting with wxWidgets 2.8.5, you can specify the @c wxBORDER_THEME style to
+have wxWidgets use a themed border. Using the default XP theme, this is a thin
+1-pixel blue border, with an extra 1-pixel border in the window client
+background colour (usually white) to separate the client area's scrollbars from
+the border.
+
+If you don't specify a border style for a wxTextCtrl in rich edit mode,
+wxWidgets now gives the control themed borders automatically, where previously
+they would take the Windows 95-style sunken border. Other native controls such
+as wxTextCtrl in non-rich edit mode, and wxComboBox already paint themed
+borders where appropriate. To use themed borders on other windows, such as
+wxPanel, pass the @c wxBORDER_THEME style, or (apart from wxPanel) pass no
+border style.
+
+In general, specifying @c wxBORDER_THEME will cause a border of some kind to be
+used, chosen by the platform and control class. To leave the border decision
+entirely to wxWidgets, pass @c wxBORDER_DEFAULT. This is not to be confused
+with specifying @c wxBORDER_NONE, which says that there should definitely be
+@e no border.
+
+@subsubsection page_port_wxmsw_themedborders_details Internal Border Implementation
+
+The way that wxMSW decides whether to apply a themed border is as follows. The
+theming code calls wxWindow::GetBorder() to obtain a border. If no border style
+has been passed to the window constructor, GetBorder() calls GetDefaultBorder()
+for this window. If wxBORDER_THEME was passed to the window constructor,
+GetBorder() calls GetDefaultBorderForControl().
+
+The implementation of wxWindow::GetDefaultBorder() on wxMSW calls
+wxWindow::CanApplyThemeBorder() which is a virtual function that tells
+wxWidgets whether a control can have a theme applied explicitly (some native
+controls already paint a theme in which case we should not apply it ourselves).
+Note that wxPanel is an exception to this rule because in many cases we wish to
+create a window with no border (for example, notebook pages). So wxPanel
+overrides GetDefaultBorder() in order to call the generic
+wxWindowBase::GetDefaultBorder(), returning wxBORDER_NONE.
@subsection page_port_wxmsw_wince wxWinCE
-wxWinCE is the name given to wxMSW when compiled on Windows CE devices;
-most of wxMSW is common to Win32 and Windows CE but there are
-some simplifications, enhancements, and differences in
-behaviour.
+wxWinCE is the name given to wxMSW when compiled on Windows CE devices; most of
+wxMSW is common to Win32 and Windows CE but there are some simplifications,
+enhancements, and differences in behaviour.
-For building instructions, see docs/msw/wince in the
-distribution, also the section about Visual Studio 2005 project
-files below. The rest of this section documents issues you
-need to be aware of when programming for Windows CE devices.
+For building instructions, see docs/msw/wince in the distribution, also the
+section about Visual Studio 2005 project files below. The rest of this section
+documents issues you need to be aware of when programming for Windows CE
+devices.
-@subsubsection page_port_wxmsw_wince_ General issues for wxWinCE programming
+@subsubsection page_port_wxmsw_wince_ General Issues for wxWinCE
-Mobile applications generally have fewer features and
-simpler user interfaces. Simply omit whole sizers, static
-lines and controls in your dialogs, and use comboboxes instead
-of listboxes where appropriate. You also need to reduce
-the amount of spacing used by sizers, for which you can
-use a macro such as this:
+Mobile applications generally have fewer features and simpler user interfaces.
+Simply omit whole sizers, static lines and controls in your dialogs, and use
+comboboxes instead of listboxes where appropriate. You also need to reduce the
+amount of spacing used by sizers, for which you can use a macro such as this:
@code
#if defined(__WXWINCE__)
topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
@endcode
-There is only ever one instance of a Windows CE application running,
-and wxWidgets will take care of showing the current instance and
-shutting down the second instance if necessary.
+There is only ever one instance of a Windows CE application running, and
+wxWidgets will take care of showing the current instance and shutting down the
+second instance if necessary.
-You can test the return value of wxSystemSettings::GetScreenType()
-for a qualitative assessment of what kind of display is available,
-or use wxGetDisplaySize() if you need more information.
+You can test the return value of wxSystemSettings::GetScreenType() for a
+qualitative assessment of what kind of display is available, or use
+wxGetDisplaySize() if you need more information.
-You can also use wxGetOsVersion to test for a version of Windows CE at
-run-time (see the next section). However, because different builds
-are currently required to target different kinds of device, these
-values are hard-wired according to the build, and you cannot
-dynamically adapt the same executable for different major Windows CE
-platforms. This would require a different approach to the way
-wxWidgets adapts its behaviour (such as for menubars) to suit the
-style of device.
+You can also use wxGetOsVersion to test for a version of Windows CE at run-time
+(see the next section). However, because different builds are currently
+required to target different kinds of device, these values are hard-wired
+according to the build, and you cannot dynamically adapt the same executable
+for different major Windows CE platforms. This would require a different
+approach to the way wxWidgets adapts its behaviour (such as for menubars) to
+suit the style of device.
-See the "Life!" example (demos/life) for an example of
-an application that has been tailored for PocketPC and Smartphone use.
+See the "Life!" example (demos/life) for an example of an application that has
+been tailored for PocketPC and Smartphone use.
-@note don't forget to have this line in your .rc file, as for
- desktop Windows applications:
+@note Don't forget to have this line in your .rc file,
+ as for desktop Windows applications:
@verbatim #include "wx/msw/wx.rc" @endverbatim
@subsubsection page_port_wxmsw_wince_sdk Testing for WinCE SDKs
-Use these preprocessor symbols to test for the different types of device or SDK:
+Use these preprocessor symbols to test for the different types of devices:
@li @b __SMARTPHONE__ Generic mobile devices with phone buttons and a small display
@li @b __PDA__ Generic mobile devices with no phone
@li @b __WINCE_STANDARDSDK__ Microsoft-powered Windows CE devices, for generic Windows CE applications
@li @b __WINCE_NET__ Microsoft-powered Windows CE .NET devices (_WIN32_WCE is 400 or greater)
-wxGetOsVersion will return these values:
+wxGetOsVersion() will return these values:
@li @b wxWINDOWS_POCKETPC The application is running under PocketPC.
@li @b wxWINDOWS_SMARTPHONE The application is running under Smartphone.
@li @b wxWINDOWS_CE The application is running under Windows CE (built with the Standard SDK).
-
@subsubsection page_port_wxmsw_wince_sizing Window sizing in wxWinCE
-Top level windows (dialogs, frames) are created always full-screen. Fit() of sizers will not rescale top
-level windows but instead will scale window content.
+Top level windows (dialogs, frames) are created always full-screen. Fit() of
+sizers will not rescale top level windows but instead will scale window
+content.
-If the screen orientation changes, the windows will automatically be resized
-so no further action needs to be taken (unless you want to change the layout
-according to the orientation, which you could detect in idle time, for example).
-When input panel (SIP) is shown, top level windows (frames and dialogs) resize
-accordingly (see wxTopLevelWindow::HandleSettingChange()).
+If the screen orientation changes, the windows will automatically be resized so
+no further action needs to be taken (unless you want to change the layout
+according to the orientation, which you could detect in idle time, for
+example). When input panel (SIP) is shown, top level windows (frames and
+dialogs) resize accordingly (see wxTopLevelWindow::HandleSettingChange()).
-@subsubsection page_port_wxmsw_wince_toplevel Closing top-level windows in wxWinCE
+@subsubsection page_port_wxmsw_wince_toplevel Closing Top-level Windows in wxWinCE
-You won't get a wxCloseEvent when the user clicks on the X in the titlebar
-on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the
-event to force the application to close down.
+You won't get a wxCloseEvent when the user clicks on the X in the titlebar on
+Smartphone and PocketPC; the window is simply hidden instead. However the
+system may send the event to force the application to close down.
@subsubsection page_port_wxmsw_wince_hibernation Hibernation in wxWinCE
-Smartphone and PocketPC will send a @c wxEVT_HIBERNATE to the application object in low
-memory conditions. Your application should release memory and close dialogs,
-and wake up again when the next @c wxEVT_ACTIVATE or @c wxEVT_ACTIVATE_APP message is received.
-(@c wxEVT_ACTIVATE_APP is generated whenever a @c wxEVT_ACTIVATE event is received
-in Smartphone and PocketPC, since these platforms do not support @c WM_ACTIVATEAPP.)
+Smartphone and PocketPC will send a @c wxEVT_HIBERNATE to the application
+object in low memory conditions. Your application should release memory and
+close dialogs, and wake up again when the next @c wxEVT_ACTIVATE or
+@c wxEVT_ACTIVATE_APP message is received. (@c wxEVT_ACTIVATE_APP is generated
+whenever a @c wxEVT_ACTIVATE event is received in Smartphone and PocketPC,
+since these platforms do not support @c WM_ACTIVATEAPP.)
-@subsubsection page_port_wxmsw_wince_hwbutt Hardware buttons in wxWinCE
+@subsubsection page_port_wxmsw_wince_hwbutt Hardware Buttons in wxWinCE
Special hardware buttons are sent to a window via the @c wxEVT_HOTKEY event
-under Smartphone and PocketPC. You should first register each required button with
-wxWindow::RegisterHotKey(), and unregister the button when you're done with it. For example:
+under Smartphone and PocketPC. You should first register each required button
+with wxWindow::RegisterHotKey(), and unregister the button when you're done
+with it. For example:
@code
win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
win->UnregisterHotKey(0);
@endcode
-You may have to register the buttons in a @c wxEVT_ACTIVATE event handler
-since other applications will grab the buttons.
+You may have to register the buttons in a @c wxEVT_ACTIVATE event handler since
+other applications will grab the buttons.
-There is currently no method of finding out the names of the special
-buttons or how many there are.
+There is currently no method of finding out the names of the special buttons or
+how many there are.
@subsubsection page_port_wxmsw_wince_dialogs Dialogs in wxWinCE
PocketPC dialogs have an OK button on the caption, and so you should generally
-not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
-simply don't offer you the choice (the guidelines recommend you offer an Undo facility
-to make up for it). When the user clicks on the OK button, your dialog will receive
-a @c wxID_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId()
-with the required identifier to be used. Or, override wxDialog::DoOK() (return @false to
-have wxWidgets simply call Close to dismiss the dialog).
+not repeat an OK button on the dialog. You can add a Cancel button if
+necessary, but some dialogs simply don't offer you the choice (the guidelines
+recommend you offer an Undo facility to make up for it). When the user clicks
+on the OK button, your dialog will receive a @c wxID_OK event by default. If
+you wish to change this, call wxDialog::SetAffirmativeId() with the required
+identifier to be used. Or, override wxDialog::DoOK() (return @false to have
+wxWidgets simply call Close to dismiss the dialog).
Smartphone dialogs do @e not have an OK button on the caption, and are closed
-using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu
-and wxTopLevelWindow::SetRightMenu(), for example:
+using one of the two menu buttons. You need to assign these using
+wxTopLevelWindow::SetLeftMenu and wxTopLevelWindow::SetRightMenu(), for
+example:
@code
#ifdef __SMARTPHONE__
#endif
@endcode
-For implementing property sheets (flat tabs), use a wxNotebook with @c wxNB_FLAT|wxNB_BOTTOM
-and have the notebook left, top and right sides overlap the dialog by about 3 pixels
-to eliminate spurious borders. You can do this by using a negative spacing in your
-sizer Add() call. The cross-platform property sheet dialog wxPropertySheetDialog is
-provided, to show settings in the correct style on PocketPC and on other platforms.
+For implementing property sheets (flat tabs), use a wxNotebook with
+@c wxNB_FLAT|wxNB_BOTTOM and have the notebook left, top and right sides
+overlap the dialog by about 3 pixels to eliminate spurious borders. You can do
+this by using a negative spacing in your sizer Add() call. The cross-platform
+property sheet dialog wxPropertySheetDialog is provided, to show settings in
+the correct style on PocketPC and on other platforms.
Notifications (bubble HTML text with optional buttons and links) will also be
implemented in the future for PocketPC.
frames and dialogs are normally full-screen, and a modeless dialog is normally
intended to co-exist with the main application frame.
-@subsubsection page_port_wxmsw_wince_ppc Menubars and toolbars in PocketPC
+@subsubsection page_port_wxmsw_wince_ppc Menubars and Toolbars in PocketPC
-On PocketPC, a frame must always have a menubar, even if it's empty.
-An empty menubar/toolbar is automatically provided for dialogs, to hide
-any existing menubar for the duration of the dialog.
+On PocketPC, a frame must always have a menubar, even if it's empty. An empty
+menubar/toolbar is automatically provided for dialogs, to hide any existing
+menubar for the duration of the dialog.
-Menubars and toolbars are implemented using a combined control,
-but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar
-and toolbar. However, there are some restrictions:
+Menubars and toolbars are implemented using a combined control, but you can use
+essentially the usual wxWidgets API; wxWidgets will combine the menubar and
+toolbar. However, there are some restrictions:
@li You must create the frame's primary toolbar with wxFrame::CreateToolBar(),
-because this uses the special wxToolMenuBar class (derived from wxToolBar)
-to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars
-using the wxToolBar class as usual, for example to implement an optional
-formatting toolbar above the menubar as Pocket Word does. But don't assign
-a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar
-for the main frame toolbar.
-@li Deleting and adding tools to wxToolMenuBar after Realize is called is not supported.
-@li For speed, colours are not remapped to the system colours as they are
-in wxMSW. Provide the tool bitmaps either with the correct system button background,
-or with transparency (for example, using XPMs).
-@li Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports
-controls.
-
-Unlike in all other ports, a wxDialog has a wxToolBar automatically created
-for you. You may either leave it blank, or access it with wxDialog::GetToolBar()
+ because this uses the special wxToolMenuBar class (derived from wxToolBar)
+ to implement the combined toolbar and menubar. Otherwise, you can create
+ and manage toolbars using the wxToolBar class as usual, for example to
+ implement an optional formatting toolbar above the menubar as Pocket Word
+ does. But don't assign a wxToolBar to a frame using SetToolBar - you should
+ always use CreateToolBar for the main frame toolbar.
+@li Deleting and adding tools to wxToolMenuBar after Realize is called is not
+ supported.
+@li For speed, colours are not remapped to the system colours as they are in
+ wxMSW. Provide the tool bitmaps either with the correct system button
+ background, or with transparency (for example, using XPMs).
+@li Adding controls to wxToolMenuBar is not supported. However, wxToolBar
+ supports controls.
+
+Unlike in all other ports, a wxDialog has a wxToolBar automatically created for
+you. You may either leave it blank, or access it with wxDialog::GetToolBar()
and add buttons, then calling wxToolBar::Realize(). You cannot set or recreate
the toolbar.
-@subsubsection page_port_wxmsw_wince_smart Menubars and toolbars in Smartphone
+@subsubsection page_port_wxmsw_wince_smart Menubars and Toolbars in Smartphone
-On Smartphone, there are only two menu buttons, so a menubar is simulated
-using a nested menu on the right menu button. Any toolbars are simply ignored on
+On Smartphone, there are only two menu buttons, so a menubar is simulated using
+a nested menu on the right menu button. Any toolbars are simply ignored on
Smartphone.
-@subsubsection page_port_wxmsw_wince_closing Closing windows in wxWinCE
+@subsubsection page_port_wxmsw_wince_closing Closing Windows in wxWinCE
-The guidelines state that applications should not have a Quit menu item,
-since the user should not have to know whether an application is in memory
-or not. The close button on a window does not call the window's
-close handler; it simply hides the window. However, the guidelines say that
-the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
-defines this accelerator by default and if your application handles
-wxID_EXIT, it will do the right thing.
+The guidelines state that applications should not have a Quit menu item, since
+the user should not have to know whether an application is in memory or not.
+The close button on a window does not call the window's close handler; it
+simply hides the window. However, the guidelines say that the Ctrl+Q
+accelerator can be used to quit the application, so wxWidgets defines this
+accelerator by default and if your application handles wxID_EXIT, it will do
+the right thing.
-@subsubsection page_port_wxmsw_wince_ctx Context menus in wxWinCE
+@subsubsection page_port_wxmsw_wince_ctx Context Menus in wxWinCE
-To enable context menus in PocketPC, you currently need to call wxWindow::EnableContextMenu(),
-a wxWinCE-only function. Otherwise the context menu event (wxContextMenuEvent) will
-never be sent. This API is subject to change.
+To enable context menus in PocketPC, you currently need to call
+wxWindow::EnableContextMenu(), a wxWinCE-only function. Otherwise the context
+menu event (wxContextMenuEvent) will never be sent. This API is subject to
+change.
Context menus are not supported in Smartphone.
-@subsubsection page_port_wxmsw_wince_ctrl Control differences on wxWinCE
+@subsubsection page_port_wxmsw_wince_ctrl Control Differences on wxWinCE
These controls and styles are specific to wxWinCE:
-@li wxTextCtrl The @c wxTE_CAPITALIZE style causes a CAPEDIT control to
-be created, which capitalizes the first letter.
+@li wxTextCtrl The @c wxTE_CAPITALIZE style causes a CAPEDIT control to be
+created, which capitalizes the first letter.
These controls are missing from wxWinCE:
@li MDI classes MDI is not supported under Windows CE.
@li wxMiniFrame Not supported under Windows CE.
-Tooltips are not currently supported for controls, since on PocketPC controls with
-tooltips are distinct controls, and it will be hard to add dynamic
-tooltip support.
+Tooltips are not currently supported for controls, since on PocketPC controls
+with tooltips are distinct controls, and it will be hard to add dynamic tooltip
+support.
Control borders on PocketPC and Smartphone should normally be specified with
@c wxBORDER_SIMPLE instead of @c wxBORDER_SUNKEN. Controls will usually adapt
-appropriately by virtue of their GetDefaultBorder() function, but if you
-wish to specify a style explicitly you can use @c wxDEFAULT_CONTROL_BORDER
-which will give a simple border on PocketPC and Smartphone, and the sunken border on
+appropriately by virtue of their GetDefaultBorder() function, but if you wish
+to specify a style explicitly you can use @c wxDEFAULT_CONTROL_BORDER which
+will give a simple border on PocketPC and Smartphone, and the sunken border on
other platforms.
-@subsubsection page_port_wxmsw_wince_help Online help in wxWinCE
+@subsubsection page_port_wxmsw_wince_help Online Help in wxWinCE
-You can use the help controller wxWinceHelpController which controls
-simple @c .htm files, usually installed in the Windows directory.
-See the Windows CE reference for how to format the HTML files.
+You can use the help controller wxWinceHelpController which controls simple
+@c .htm files, usually installed in the Windows directory. See the Windows CE
+reference for how to format the HTML files.
-@subsubsection page_port_wxmsw_wince_install Installing your PocketPC and Smartphone applications
+@subsubsection page_port_wxmsw_wince_install Installing your PocketPC and Smartphone Applications
-To install your application, you need to build a CAB file using
-the parameters defined in a special .inf file. The CabWiz program
-in your SDK will compile the CAB file from the .inf file and
-files that it specifies.
+To install your application, you need to build a CAB file using the parameters
+defined in a special .inf file. The CabWiz program in your SDK will compile the
+CAB file from the .inf file and files that it specifies.
-For delivery, you can simply ask the user to copy the CAB file to the
-device and execute the CAB file using File Explorer. Or, you can
-write a program for the desktop PC that will find the ActiveSync
-Application Manager and install the CAB file on the device,
-which is obviously much easier for the user.
+For delivery, you can simply ask the user to copy the CAB file to the device
+and execute the CAB file using File Explorer. Or, you can write a program for
+the desktop PC that will find the ActiveSync Application Manager and install
+the CAB file on the device, which is obviously much easier for the user.
Here are some links that may help.
@li Troubleshooting WinCE application installations:
http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007
-You may also check out <tt>demos/life/setup/wince</tt> which contains
-scripts to create a PocketPC installation for ARM-based
-devices. In particular, @c build.bat builds the distribution and
-copies it to a directory called @c Deliver.
+You may also check out <tt>demos/life/setup/wince</tt> which contains scripts
+to create a PocketPC installation for ARM-based devices. In particular,
+@c build.bat builds the distribution and copies it to a directory called
+@c Deliver.
@subsubsection page_port_wxmsw_wince_filedlg wxFileDialog in PocketPC
-Allowing the user to access files on memory cards, or on arbitrary
-parts of the filesystem, is a pain; the standard file dialog only
-shows folders under My Documents or folders on memory cards
-(not the system or card root directory, for example). This is
-a known problem for PocketPC developers.
+Allowing the user to access files on memory cards, or on arbitrary parts of the
+filesystem, is a pain; the standard file dialog only shows folders under My
+Documents or folders on memory cards (not the system or card root directory,
+for example). This is a known problem for PocketPC developers.
-If you need a file dialog that allows access to all folders,
-you can use wxGenericFileDialog instead. You will need to include
-@c wx/generic/filedlgg.h.
+If you need a file dialog that allows access to all folders, you can use
+wxGenericFileDialog instead. You will need to include @c wx/generic/filedlgg.h.
@subsubsection page_port_wxmsw_wince_evc Embedded Visual C++ Issues
<b>Run-time type information</b>
-If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download
-an extra library, @c ccrtrtti.lib, and link with it. At the time of
+If you wish to use runtime type information (RTTI) with eVC++ 4, you need to
+download an extra library, @c ccrtrtti.lib, and link with it. At the time of
writing you can get it from here:
@verbatim
<b>Windows Mobile 5.0 emulator</b>
-Note that there is no separate emulator configuration for Windows Mobile 5.0: the
-emulator runs the ARM code directly.
+Note that there is no separate emulator configuration for Windows Mobile 5.0:
+the emulator runs the ARM code directly.
<b>Visual Studio 2005 project files</b>
-Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0 applications,
-doesn't do a perfect job of converting the project files from eVC++ format.
+Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0
+applications, doesn't do a perfect job of converting the project files from
+eVC++ format.
-When you have converted the wxWidgets workspace, edit the configuration properties
-for each configuration and in the Librarian, add a relative path ..\\..\\lib to
-each library path. For example:
-<tt>..\\$(PlatformName)\\$(ConfigurationName)\\wx_mono.lib</tt>.
+When you have converted the wxWidgets workspace, edit the configuration
+properties for each configuration and in the Librarian, add a relative path
+
+@verbatim ..\..\lib @endverbatim
+
+to each library path. For example:
+
+@verbatim ..\$(PlatformName)\$(ConfigurationName)\wx_mono.lib @endverbatim
Then, for a sample you want to compile, edit the configuration properties
and make sure
-<tt>..\\..\\lib\\$(PlatformName)\\$(ConfigurationName)</tt>
-is in the Linker/General/Additional Library Directories property.
-Also change the Linker/Input/Additional Dependencies property to something like
-<tt>coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib
- commctrl.lib winsock.lib wininet.lib</tt>
-(since the library names in the wxWidgets workspace were changed by VS 2005).
+
+@verbatim ..\..\lib\$(PlatformName)\$(ConfigurationName) @endverbatim
+
+is in the Linker/General/Additional Library Directories property. Also change
+the Linker/Input/Additional Dependencies property to something like
+
+@verbatim
+coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib commctrl.lib winsock.lib wininet.lib
+@endverbatim
+
+since the library names in the wxWidgets workspace were changed by VS 2005.
Alternately, you could edit all the names to be identical to the original eVC++
names, but this will probably be more fiddly.
-@subsubsection page_port_wxmsw_wince_issues Remaining issues
+@subsubsection page_port_wxmsw_wince_issues Remaining Issues
These are some of the remaining problems to be sorted out, and features
to be supported.
or by providing a standard component and sizer.
-@section page_port_nativedocs Documentation for the native toolkits
+
+@section page_port_nativedocs Native Toolkit Documentation
It's sometimes useful to interface directly with the underlying toolkit
used by wxWidgets to e.g. use toolkit-specific features.