#endif
#ifndef WX_PRECOMP
-#include "wx/bmpbuttn.h"
+ #include "wx/bmpbuttn.h"
#endif
#include "wx/msw/private.h"
if ( height == -1 && bitmap.Ok())
height = bitmap.GetHeight() + 2*m_marginY;
- HWND wx_button =
- CreateWindowEx(0, "BUTTON", "", BS_OWNERDRAW | WS_TABSTOP | WS_CHILD,
- 0, 0, 0, 0, (HWND) parent->GetHWND(), (HMENU)m_windowId,
- wxGetInstance(), NULL);
-
- m_hWnd = (WXHWND)wx_button;
+ m_hWnd = (WXHWND)CreateWindowEx
+ (
+ 0,
+ wxT("BUTTON"),
+ wxT(""),
+ WS_VISIBLE | WS_TABSTOP | WS_CHILD | BS_OWNERDRAW ,
+ 0, 0, 0, 0,
+ GetWinHwnd(parent),
+ (HMENU)m_windowId,
+ wxGetInstance(),
+ NULL
+ );
// Subclass again for purposes of dialog editing mode
- SubclassWin((WXHWND)wx_button);
+ SubclassWin(m_hWnd);
SetFont(parent->GetFont()) ;
SetSize(x, y, width, height);
- ShowWindow(wx_button, SW_SHOW);
return TRUE;
}
bool wxBitmapButton::MSWOnDraw(WXDRAWITEMSTRUCT *item)
{
- long style = GetWindowLong((HWND) GetHWND(), GWL_STYLE);
#if defined(__WIN95__)
+ long style = GetWindowLong((HWND) GetHWND(), GWL_STYLE);
if (style & BS_BITMAP)
{
- // Should we call Default() here?
-// Default();
-
// Let default procedure draw the bitmap, which is defined
// in the Windows resource.
return FALSE;
wxBitmap* bitmap = &m_buttonBitmap;
- UINT state = lpDIS->itemState;
- if ((state & ODS_SELECTED) && m_buttonBitmapSelected.Ok())
- bitmap = &m_buttonBitmapSelected;
- else if ((state & ODS_FOCUS) && m_buttonBitmapFocus.Ok())
- bitmap = &m_buttonBitmapFocus;
- else if ((state & ODS_DISABLED) && m_buttonBitmapDisabled.Ok())
- bitmap = &m_buttonBitmapDisabled;
+ UINT state = lpDIS->itemState;
+ if ((state & ODS_SELECTED) && m_buttonBitmapSelected.Ok())
+ bitmap = &m_buttonBitmapSelected;
+ else if ((state & ODS_FOCUS) && m_buttonBitmapFocus.Ok())
+ bitmap = &m_buttonBitmapFocus;
+ else if ((state & ODS_DISABLED) && m_buttonBitmapDisabled.Ok())
+ bitmap = &m_buttonBitmapDisabled;
- if ( !bitmap->Ok() )
- return FALSE;
+ if ( !bitmap->Ok() )
+ return FALSE;
- HDC hDC = lpDIS->hDC;
- HDC memDC = ::CreateCompatibleDC(hDC);
+ HDC hDC = lpDIS->hDC;
+ HDC memDC = ::CreateCompatibleDC(hDC);
- HBITMAP old = (HBITMAP) ::SelectObject(memDC, (HBITMAP) bitmap->GetHBITMAP());
+ HBITMAP old = (HBITMAP) ::SelectObject(memDC, (HBITMAP) bitmap->GetHBITMAP());
- if (!old)
- return FALSE;
+ if (!old)
+ return FALSE;
- int x = lpDIS->rcItem.left;
- int y = lpDIS->rcItem.top;
- int width = lpDIS->rcItem.right - x;
- int height = lpDIS->rcItem.bottom - y;
+ int x = lpDIS->rcItem.left;
+ int y = lpDIS->rcItem.top;
+ int width = lpDIS->rcItem.right - x;
+ int height = lpDIS->rcItem.bottom - y;
- // Draw the face, if auto-drawing
- if ( GetWindowStyleFlag() & wxBU_AUTODRAW )
- DrawFace((WXHDC) hDC, lpDIS->rcItem.left, lpDIS->rcItem.top, lpDIS->rcItem.right, lpDIS->rcItem.bottom,
+ // Draw the face, if auto-drawing
+ if ( GetWindowStyleFlag() & wxBU_AUTODRAW )
+ DrawFace((WXHDC) hDC, lpDIS->rcItem.left, lpDIS->rcItem.top, lpDIS->rcItem.right, lpDIS->rcItem.bottom,
((state & ODS_SELECTED) == ODS_SELECTED));
// Centre the bitmap in the control area
y1 ++;
}
- ::BitBlt(hDC, x1, y1, bitmap->GetWidth(), bitmap->GetHeight(), memDC, 0, 0, SRCCOPY);
+ wxMask *mask = bitmap->GetMask();
+ if ( mask )
+ {
+ ::MaskBlt(hDC, x1, y1, bitmap->GetWidth(), bitmap->GetHeight(), // dst
+ memDC, 0, 0, // src
+ (HBITMAP)mask->GetMaskBitmap(), 0, 0, // mask
+ MAKEROP4(SRCPAINT, SRCCOPY));
+ }
+ else
+ {
+ ::BitBlt(hDC, x1, y1, bitmap->GetWidth(), bitmap->GetHeight(), // dst
+ memDC, 0, 0, // src
+ SRCCOPY);
+ }
if ( (state & ODS_DISABLED) && (GetWindowStyleFlag() & wxBU_AUTODRAW) )
DrawButtonDisable( (WXHDC) hDC, lpDIS->rcItem.left, lpDIS->rcItem.top, lpDIS->rcItem.right, lpDIS->rcItem.bottom, TRUE ) ;
DeleteObject(brushFace);
}
-#define FOCUS_MARGIN 6
+// VZ: should be at the very least less than wxDEFAULT_BUTTON_MARGIN
+#define FOCUS_MARGIN 3
void wxBitmapButton::DrawButtonFocus( WXHDC dc, int left, int top, int right, int bottom, bool sel )
{
if ( with_marg )
::PatBlt( (HDC) dc, left + m_marginX, top + m_marginY,
right - 2 * m_marginX, bottom - 2 * m_marginY,
- 0xfa0089ul ) ;
- else ::PatBlt( (HDC) dc, left, top, right, bottom, 0xfa0089ul ) ;
-
+#ifdef __SALFORDC__
+ 0xfa0089L ) ;
+#else
+ 0xfa0089UL ) ;
+#endif
+ else ::PatBlt( (HDC) dc, left, top, right, bottom,
+#ifdef __SALFORDC__
+ 0xfa0089L ) ;
+#else
+ 0xfa0089UL ) ;
+#endif
::SelectObject( (HDC) dc, old ) ;
}
+void wxBitmapButton::SetDefault()
+{
+ wxButton::SetDefault();
+}