// when/if we have CSS support we could add other possibilities...)
void SetBackgroundImage(const wxBitmap& bmpBg) { m_bmpBg = bmpBg; }
// when/if we have CSS support we could add other possibilities...)
void SetBackgroundImage(const wxBitmap& bmpBg) { m_bmpBg = bmpBg; }
// Saves custom settings into cfg config. it will use the path 'path'
// if given, otherwise it will save info into currently selected path.
// saved values : things set by SetFonts, SetBorders.
virtual void ReadCustomization(wxConfigBase *cfg, wxString path = wxEmptyString);
// ...
virtual void WriteCustomization(wxConfigBase *cfg, wxString path = wxEmptyString);
// Saves custom settings into cfg config. it will use the path 'path'
// if given, otherwise it will save info into currently selected path.
// saved values : things set by SetFonts, SetBorders.
virtual void ReadCustomization(wxConfigBase *cfg, wxString path = wxEmptyString);
// ...
virtual void WriteCustomization(wxConfigBase *cfg, wxString path = wxEmptyString);
// Goes to previous/next page (in browsing history)
// Returns true if successful, false otherwise
// Goes to previous/next page (in browsing history)
// Returns true if successful, false otherwise
// (depending on the information passed to SetRelatedFrame() method)
virtual void OnSetTitle(const wxString& title);
// (depending on the information passed to SetRelatedFrame() method)
virtual void OnSetTitle(const wxString& title);
void OnSize(wxSizeEvent& event);
void OnMouseMove(wxMouseEvent& event);
void OnMouseDown(wxMouseEvent& event);
void OnSize(wxSizeEvent& event);
void OnMouseMove(wxMouseEvent& event);
void OnMouseDown(wxMouseEvent& event);
// is usually top one = all other cells are sub-cells of this one)
wxHtmlContainerCell *m_Cell;
// parser which is used to parse HTML input.
// is usually top one = all other cells are sub-cells of this one)
wxHtmlContainerCell *m_Cell;
// parser which is used to parse HTML input.
- // window content for double buffered rendering:
- wxBitmap *m_backBuffer;
+ // erase the window background using m_bmpBg or just solid colour if we
+ // don't have any background image
+ void DoEraseBackground(wxDC& dc);
+
+ // window content for double buffered rendering, may be invalid until it is
+ // really initialized in OnPaint()
+ wxBitmap m_backBuffer;
- // a flag set if we need to erase background in OnPaint() (otherwise this
- // is supposed to have been done in OnEraseBackground())
- bool m_eraseBgInOnPaint;
+ // Flag used to communicate between OnPaint() and OnEraseBackground(), see
+ // the comments near its use.
+ bool m_isBgReallyErased;