// Created: 2002/12/26
// RCS-ID: $Id$
// Copyright: (c) 2002 David Elliott
-// Licence: wxWidgets licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
/*! @class WXManualScrollView
- @abstract An NSScrollView subclass which implements wx scroll behavior
+ @abstract An NSScrollView subclass which implements wx scroll behaviour
@discussion
- Overrides default behavior of NSScrollView such that this class receives
+ Overrides default behaviour of NSScrollView such that this class receives
the scroller action messages and allows the wxCocoaScrollView to act
on them accordingly. In particular, because the NSScrollView will not
receive action messages from the scroller, it will not adjust the
position is at range-thumbsize.
The range of an NSScroller is 0.0 to 1.0. Much easier! NOTE: Apple doesn't really specify
- but GNUStep docs do say that 0.0 is top/left and 1.0 is bottom/right. This is actualy
+ but GNUStep docs do say that 0.0 is top/left and 1.0 is bottom/right. This is actually
in contrast to NSSlider which generally has 1.0 at the TOP when it's done vertically.
*/
CGFloat cocoaScrollPos = [cocoaScroller floatValue];
// normally the base classes aren't included, but wxWindow is special
#ifdef __WXUNIVERSAL__
IMPLEMENT_ABSTRACT_CLASS(wxWindowCocoa, wxWindowBase)
-#else
-IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowBase)
#endif
BEGIN_EVENT_TABLE(wxWindowCocoa, wxWindowBase)
return 5;
}
-void wxWindow::GetTextExtent(const wxString& string, int *outX, int *outY,
+void wxWindow::DoGetTextExtent(const wxString& string, int *outX, int *outY,
int *outDescent, int *outExternalLeading, const wxFont *inFont) const
{
// FIXME: This obviously ignores the window's font (if any) along with any size