wxMacCoreGraphicsFontData::wxMacCoreGraphicsFontData(wxGraphicsRenderer* renderer, const wxFont &font, const wxColour& col) : wxGraphicsObjectRefData( renderer )
{
- m_macATSUIStyle = NULL;
- OSStatus status = noErr;
m_colour = col;
m_underlined = font.GetUnderlined();
m_ctFont.reset( wxCFRetain((CTFontRef) font.MacGetCTFont()) );
#endif
#if wxMAC_USE_ATSU_TEXT
+ OSStatus status = noErr;
+ m_macATSUIStyle = NULL;
status = ATSUCreateAndCopyStyle( (ATSUStyle) font.MacGetATSUStyle() , &m_macATSUIStyle );
wxASSERT_MSG( status == noErr , wxT("couldn't modify ATSU style") );
#endif
-#if WXMAC_USE_CG_TEXT
+#if wxMAC_USE_CG_TEXT
#endif
}
m_macATSUIStyle = NULL;
}
#endif
-#if WXMAC_USE_CG_TEXT
+#if wxMAC_USE_CG_TEXT
#endif
}
return;
}
#endif
-#if WXMAC_USE_CG_TEXT
+#if wxMAC_USE_CG_TEXT
// TODO core graphics text implementation here
#endif
}
return;
}
#endif
-#if WXMAC_USE_CG_TEXT
+#if wxMAC_USE_CG_TEXT
// default implementation takes care of rotation and calls non rotated DrawText afterwards
wxGraphicsContext::DrawText( str, x, y, angle );
#endif
return;
}
#endif
-#if WXMAC_USE_CG_TEXT
+#if wxMAC_USE_CG_TEXT
// TODO core graphics text implementation here
#endif
}
#endif
}
#endif
-#if WXMAC_USE_CG_TEXT
+#if wxMAC_USE_CG_TEXT
// TODO core graphics text implementation here
#endif
}
// Context
virtual wxGraphicsContext * CreateContext( const wxWindowDC& dc);
+ virtual wxGraphicsContext * CreateContext( const wxMemoryDC& dc);
virtual wxGraphicsContext * CreateContextFromNativeContext( void * context );
return &gs_MacCoreGraphicsRenderer;
}
-wxGraphicsContext * wxMacCoreGraphicsRenderer::CreateContext( const wxWindowDC& dc)
+wxGraphicsContext * wxMacCoreGraphicsRenderer::CreateContext( const wxWindowDC& dc )
{
- wxMemoryDC* mdc = wxDynamicCast(&dc, wxMemoryDC);
- if ( mdc )
- {
- return new wxMacCoreGraphicsContext(this,
- (CGContextRef)mdc->GetGraphicsContext()->GetNativeContext());
- }
- else
- {
- return new wxMacCoreGraphicsContext(this,(CGContextRef)dc.GetWindow()->MacGetCGContextRef() );
- }
+ const wxDCImpl* impl = dc.GetImpl();
+ wxWindowDCImpl *win_impl = wxDynamicCast( impl, wxWindowDCImpl );
+ if (win_impl)
+ return new wxMacCoreGraphicsContext( this,
+ (CGContextRef)(win_impl->GetWindow()->MacGetCGContextRef()) );
+
+ return NULL;
+}
+
+wxGraphicsContext * wxMacCoreGraphicsRenderer::CreateContext( const wxMemoryDC& dc )
+{
+ const wxDCImpl* impl = dc.GetImpl();
+ wxMemoryDCImpl *mem_impl = wxDynamicCast( impl, wxMemoryDCImpl );
+ if (mem_impl)
+ return new wxMacCoreGraphicsContext( this,
+ (CGContextRef)(mem_impl->GetGraphicsContext()->GetNativeContext()) );
+
+ return NULL;
}
wxGraphicsContext * wxMacCoreGraphicsRenderer::CreateContextFromNativeContext( void * context )