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use alpha channel in Blit() as well and not only in DrawBitmap()
[wxWidgets.git]
/
src
/
common
/
matrix.cpp
diff --git
a/src/common/matrix.cpp
b/src/common/matrix.cpp
index 5fb66240868ad54339af30def6178d80371230b7..96aee8285527b0a5ba3ed0d52a4cb82d52d50235 100644
(file)
--- a/
src/common/matrix.cpp
+++ b/
src/common/matrix.cpp
@@
-4,7
+4,7
@@
// Modified by: Klaas Holwerda
// Created: 01/02/97
// RCS-ID: $Id$
// Modified by: Klaas Holwerda
// Created: 01/02/97
// RCS-ID: $Id$
-// Copyright: (c) Julian Smart
and Markus Holzem
+// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
@@
-29,7
+29,7
@@
#include "wx/matrix.h"
#include <math.h>
#include "wx/matrix.h"
#include <math.h>
-const double pi = 3.1415926535;
+
static
const double pi = 3.1415926535;
wxTransformMatrix::wxTransformMatrix(void)
{
wxTransformMatrix::wxTransformMatrix(void)
{
@@
-39,6
+39,7
@@
wxTransformMatrix::wxTransformMatrix(void)
}
wxTransformMatrix::wxTransformMatrix(const wxTransformMatrix& mat)
}
wxTransformMatrix::wxTransformMatrix(const wxTransformMatrix& mat)
+ : wxObject()
{
(*this) = mat;
}
{
(*this) = mat;
}