wxWindow* tlw = wxGetTopLevelParent(menu->GetWindow());
if ( !tlw || !wxDynamicCast(tlw, wxDialog) )
{
- return true;
+ // This must be an event from a menu bar of one of the frames.
+ return false;
}
}
namespace
{
+// This should be called when detaching menus to ensure that they don't keep
+// focus grab, because if they do, they continue getting all GTK+ messages
+// which they can't process any more in their (soon to be) unrealized state.
+void
+EnsureNoGrab(GtkWidget* widget)
+{
+#if !wxUSE_LIBHILDON && !wxUSE_LIBHILDON2
+ gtk_widget_hide(widget);
+ gtk_grab_remove(widget);
+#endif // !wxUSE_LIBHILDON && !wxUSE_LIBHILDON2
+}
+
void
DetachFromFrame(wxMenu* menu, wxFrame* frame)
{
DetachFromFrame(menuitem->GetSubMenu(), frame);
node = node->GetNext();
}
+
+ EnsureNoGrab(menu->m_menu);
}
void
node = node->GetNext();
}
+ EnsureNoGrab(m_widget);
+
wxMenuBarBase::Detach();
}
wxMenu* menu = item->GetMenu();
menu->SendEvent(id, item->IsCheckable() ? item->IsChecked() : -1);
+
+ // A lot of existing code, including any program that closes its main
+ // window from a menu handler and expects the program to exit -- as our own
+ // minimal sample -- relies on getting an idle event after a menu event.
+ // But when using Ubuntu Unity detached menus, we get called from a DBUS
+ // handler called from g_timeout_dispatch() and Glib doesn't send us any
+ // idle events after it. So ask explicitly for an idle event to get one.
+ wxWakeUpIdle();
}
}