#ifdef __WXMSW__
#include "wx/msw/wrapwin.h"
#include "wx/msw/private.h"
+ #include "wx/msw/dc.h"
#endif
IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
#else
// __WXGTK20__
-#include "wx/gtk/private.h"
+#include <gtk/gtk.h>
static void
gtk_pseudo_window_realized_callback( GtkWidget *m_widget, void *WXUNUSED(win) )
wxBrush brush(stipple);
dc.SetBrush(brush);
#ifdef __WXMSW__
- PatBlt(GetHdcOf(dc), rect.GetX(), rect.GetY(), rect.GetWidth(), rect.GetHeight(), PATINVERT);
+ wxMSWDCImpl *impl = (wxMSWDCImpl*) dc.GetImpl();
+ PatBlt(GetHdcOf(*impl), rect.GetX(), rect.GetY(), rect.GetWidth(), rect.GetHeight(), PATINVERT);
#else
dc.SetPen(*wxTRANSPARENT_PEN);
}
#endif
+ // We need to remove any reference to this wxAuiManager in any of the
+ // wxAuiFloatingFrames associated with this manager in case they haven't
+ // been deleted just yet.
+ // We need an array copy since Unregister removes the items.
+ wxAuiFloatingFramePtrArray array_copy = m_floating_frames;
+ int i, count = array_copy.GetCount();
+ for (i = 0; i < count; ++i)
+ {
+ UnregisterFloatingFrame(array_copy.Item(i));
+ }
+
delete m_art;
}
wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
const wxAuiPaneInfo& pane_info)
{
- return new wxAuiFloatingFrame(parent, this, pane_info);
+ wxAuiFloatingFrame* frame = new wxAuiFloatingFrame(parent, this, pane_info);
+ RegisterFloatingFrame(frame);
+ return frame;
}
bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p))
return !(wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT));
}
+// registers a floating frame with this manager (see header)
+void wxAuiManager::RegisterFloatingFrame(wxAuiFloatingFrame* frame)
+{
+ frame->SetOwnerManager(this);
+ int i, count = m_floating_frames.GetCount();
+ for (i = 0; i < count; ++i)
+ {
+ wxAuiFloatingFrame* f = m_floating_frames.Item(i);
+ if (f == frame)
+ // this frame is already registered
+ return;
+ }
+ m_floating_frames.Add(frame);
+}
+
+// unregisters a floating frame from this manager (see header)
+void wxAuiManager::UnregisterFloatingFrame(wxAuiFloatingFrame* frame)
+{
+ frame->SetOwnerManager(NULL);
+ int i, count = m_floating_frames.GetCount();
+ for (i = 0; i < count; ++i)
+ {
+ wxAuiFloatingFrame* f = m_floating_frames.Item(i);
+ if (f == frame)
+ {
+ m_floating_frames.Remove(f);
+ return;
+ }
+ }
+}
+
// GetPane() looks up a wxAuiPaneInfo structure based
// on the supplied window pointer. Upon failure, GetPane()
// returns an empty wxAuiPaneInfo, a condition which can be checked
{
wxFrame* f = static_cast<wxFrame*>(w);
can_do_transparent = f->CanSetTransparent();
+
break;
}
LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
}
- cont->Add(middle, 1, wxEXPAND);
+ if (middle->GetChildren().GetCount() > 0)
+ cont->Add(middle, 1, wxEXPAND);