// functionality to the wxAui dock manager. This allows the dock
// manager to have plugable look-and-feels
-class WXDLLIMPEXP_AUI wxDockArt
+class WXDLLIMPEXP_AUI wxAuiDockArt
{
public:
- wxDockArt() { }
- virtual ~wxDockArt() { }
+ wxAuiDockArt() { }
+ virtual ~wxAuiDockArt() { }
virtual int GetMetric(int id) = 0;
virtual void SetMetric(int id, int new_val) = 0;
virtual wxFont GetFont(int id) = 0;
virtual wxColour GetColour(int id) = 0;
virtual void SetColour(int id, const wxColor& colour) = 0;
- wxColor GetColor(int id) { return GetColour(id); }
- void SetColor(int id, const wxColor& color) { SetColour(id, color); }
+ wxColour GetColor(int id) { return GetColour(id); }
+ void SetColor(int id, const wxColour& color) { SetColour(id, color); }
virtual void DrawSash(wxDC& dc,
+ wxWindow* window,
int orientation,
const wxRect& rect) = 0;
virtual void DrawBackground(wxDC& dc,
+ wxWindow* window,
int orientation,
const wxRect& rect) = 0;
virtual void DrawCaption(wxDC& dc,
+ wxWindow* window,
const wxString& text,
const wxRect& rect,
- wxPaneInfo& pane) = 0;
+ wxAuiPaneInfo& pane) = 0;
virtual void DrawGripper(wxDC& dc,
+ wxWindow* window,
const wxRect& rect,
- wxPaneInfo& pane) = 0;
+ wxAuiPaneInfo& pane) = 0;
virtual void DrawBorder(wxDC& dc,
+ wxWindow* window,
const wxRect& rect,
- wxPaneInfo& pane) = 0;
+ wxAuiPaneInfo& pane) = 0;
virtual void DrawPaneButton(wxDC& dc,
+ wxWindow* window,
int button,
int button_state,
const wxRect& rect,
- wxPaneInfo& pane) = 0;
+ wxAuiPaneInfo& pane) = 0;
};
-// this is the default art provider for wxFrameManager. Dock art
+// this is the default art provider for wxAuiManager. Dock art
// can be customized by creating a class derived from this one,
// or replacing this class entirely
-class WXDLLIMPEXP_AUI wxDefaultDockArt : public wxDockArt
+class WXDLLIMPEXP_AUI wxAuiDefaultDockArt : public wxAuiDockArt
{
public:
- wxDefaultDockArt();
+ wxAuiDefaultDockArt();
int GetMetric(int metric_id);
void SetMetric(int metric_id, int new_val);
wxFont GetFont(int id);
void DrawSash(wxDC& dc,
+ wxWindow *window,
int orientation,
const wxRect& rect);
void DrawBackground(wxDC& dc,
+ wxWindow *window,
int orientation,
const wxRect& rect);
void DrawCaption(wxDC& dc,
+ wxWindow *window,
const wxString& text,
const wxRect& rect,
- wxPaneInfo& pane);
+ wxAuiPaneInfo& pane);
void DrawGripper(wxDC& dc,
+ wxWindow *window,
const wxRect& rect,
- wxPaneInfo& pane);
+ wxAuiPaneInfo& pane);
void DrawBorder(wxDC& dc,
+ wxWindow *window,
const wxRect& rect,
- wxPaneInfo& pane);
+ wxAuiPaneInfo& pane);
void DrawPaneButton(wxDC& dc,
+ wxWindow *window,
int button,
int button_state,
const wxRect& rect,
- wxPaneInfo& pane);
+ wxAuiPaneInfo& pane);
protected:
wxFont m_caption_font;
wxBitmap m_inactive_close_bitmap;
wxBitmap m_inactive_pin_bitmap;
+ wxBitmap m_inactive_maximize_bitmap;
+ wxBitmap m_inactive_restore_bitmap;
wxBitmap m_active_close_bitmap;
wxBitmap m_active_pin_bitmap;
+ wxBitmap m_active_maximize_bitmap;
+ wxBitmap m_active_restore_bitmap;
wxPen m_gripper_pen1;
wxPen m_gripper_pen2;
wxPen m_gripper_pen3;
+ wxColour m_base_colour;
wxColour m_active_caption_colour;
wxColour m_active_caption_gradient_colour;
wxColour m_active_caption_text_colour;