#include "wx/dc.h"
#endif
-class MyDllRenderer : public wxRendererNative
+// derive from wxDelegateRendererNative and not wxRendererNative itself to be
+// able to only reimplement the methods we want to show and not all of them
+class MyDllRenderer : public wxDelegateRendererNative
{
public:
// draw the header control button (used by wxListCtrl)
dc.DrawLabel(_T("MyDllRenderer"), wxNullBitmap, rect, wxALIGN_CENTER);
}
- // draw the expanded/collapsed icon for a tree control item
- virtual void DrawTreeItemButton(wxWindow *win,
- wxDC& dc,
- const wxRect& rect,
- int flags = 0)
- {
- }
-
- // draw the border for sash window: this border must be such that the sash
- // drawn by DrawSash() blends into it well
- virtual void DrawSplitterBorder(wxWindow *win,
- wxDC& dc,
- const wxRect& rect,
- int flags = 0)
- {
- }
-
- // draw a (vertical) sash
- virtual void DrawSplitterSash(wxWindow *win,
- wxDC& dc,
- const wxSize& size,
- wxCoord position,
- wxOrientation orient,
- int flags = 0)
- {
- }
-
- // get the splitter parameters: the x field of the returned point is the
- // sash width and the y field is the border width
- virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
- {
- return wxSplitterRenderParams(0, 0, 0);
- }
-
virtual wxRendererVersion GetVersion() const
{
return wxRendererVersion(wxRendererVersion::Current_Version,
{
return new MyDllRenderer;
}
-