IMPLEMENT_APP(MyApp)
-MyApp::MyApp()
-{
-}
-
bool MyApp::OnInit(void)
{
wxImage::AddHandler(new wxPNGHandler);
// Create the main frame window
frame = new MyFrame((wxFrame *) NULL, _T("wxPNGBitmap Demo"), wxPoint(0, 0), wxSize(300, 300));
+#if wxUSE_STATUSBAR
// Give it a status line
frame->CreateStatusBar(2);
+#endif // wxUSE_STATUSBAR
// Make a menubar
wxMenu *file_menu = new wxMenu;
// canvas->SetScrollbars(20, 20, 50, 50, 4, 4);
frame->canvas = canvas;
- frame->Show(TRUE);
+ frame->Show(true);
+#if wxUSE_STATUSBAR
frame->SetStatusText(_T("Hello, wxWidgets"));
+#endif // wxUSE_STATUSBAR
- return TRUE;
+ return true;
}
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
// Define my frame constructor
MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size):
- wxFrame(frame, -1, title, pos, size)
+ wxFrame(frame, wxID_ANY, title, pos, size)
{
canvas = (MyCanvas *) NULL;
}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
- Close(TRUE);
+ Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
wxT("png"), wxT("PNG files (*.png)|*.png") );
if (f == _T("")) return;
-
+
wxBitmap *backstore = new wxBitmap( 150, 150 );
-
+
wxMemoryDC memDC;
memDC.SelectObject( *backstore );
memDC.Clear();
memDC.DrawLine( 0, 0, 0, 10 );
memDC.SetTextForeground( *wxWHITE );
memDC.DrawText( _T("This is a memory dc."), 10, 10 );
-
+
memDC.SelectObject( wxNullBitmap );
-
+
backstore->SaveFile( f, wxBITMAP_TYPE_PNG, (wxPalette*)NULL );
-
+
delete backstore;
}
// Define a constructor for my canvas
MyCanvas::MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size):
- wxScrolledWindow(parent, -1, pos, size)
-{
-}
-
-MyCanvas::~MyCanvas(void)
+ wxScrolledWindow(parent, wxID_ANY, pos, size)
{
}
memDC.SelectObject(* g_TestBitmap);
// Normal, non-transparent blitting
- dc.Blit(20, 20, g_TestBitmap->GetWidth(), g_TestBitmap->GetHeight(), & memDC, 0, 0, wxCOPY, FALSE);
+ dc.Blit(20, 20, g_TestBitmap->GetWidth(), g_TestBitmap->GetHeight(), & memDC, 0, 0, wxCOPY, false);
memDC.SelectObject(wxNullBitmap);
}
// Transparent blitting if there's a mask in the bitmap
dc.Blit(20 + g_TestBitmap->GetWidth() + 20, 20, g_TestBitmap->GetWidth(), g_TestBitmap->GetHeight(), & memDC,
- 0, 0, wxCOPY, TRUE);
+ 0, 0, wxCOPY, true);
memDC.SelectObject(wxNullBitmap);
}