// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(__APPLE__)
- #pragma implementation "propsize.cpp"
- #pragma interface "propsize.cpp"
-#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
// Show it and tell the application that it's our main window
// @@@ what does it do exactly, in fact? is it necessary here?
- frame->Show(TRUE);
+ frame->Show(true);
SetTopWindow(frame);
// success: wxApp::OnRun() will be called which will enter the main message
- // loop and the application will run. If we returned FALSE here, the
+ // loop and the application will run. If we returned false here, the
// application would exit immediately.
- return TRUE;
+ return true;
}
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
- : wxFrame((wxFrame *)NULL, -1, title, pos, size)
+ : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size)
{
// set the frame icon
SetIcon(wxICON(mondrian));
SetStatusText(_T("Resize the frame to see how controls react"));
#endif // wxUSE_STATUSBAR
-#define AddLine(orient) \
- Add( new wxStaticLine( this, -1, wxDefaultPosition, wxSize(2,2), orient), \
- 0, wxEXPAND)
+#if wxUSE_STATLINE
+ #define AddLine(orient) \
+ Add( new wxStaticLine( this, wxID_ANY, wxDefaultPosition, wxSize(2,2), orient), \
+ 0, wxEXPAND)
+#else
+ #define AddLine(orient) \
+ Add( 2, 2)
+#endif // wxUSE_STATLINE
#define AddButton(label,align) Add( \
- new wxButton( this, -1, label, wxDefaultPosition, wxSize(100,50)), \
+ new wxButton( this, wxID_ANY, label, wxDefaultPosition, wxSize(100,50)), \
1, wxSHAPED | align)
wxBoxSizer *topsizer = new wxBoxSizer( wxVERTICAL );
// sizer that preserves it's shape
wxBoxSizer *vsizer = new wxBoxSizer( wxVERTICAL );
vsizer->Add(
- new wxButton( this, -1, _T("up"), wxDefaultPosition, wxSize(100,25) ),
+ new wxButton( this, wxID_ANY, _T("up"), wxDefaultPosition, wxSize(100,25) ),
1, wxEXPAND);
vsizer->Add(
- new wxButton( this, -1, _T("down"), wxDefaultPosition, wxSize(100,25) ),
+ new wxButton( this, wxID_ANY, _T("down"), wxDefaultPosition, wxSize(100,25) ),
1, wxEXPAND);
hsizer2->Add(vsizer, 1, wxSHAPED | wxALIGN_CENTER);
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
- // TRUE is to force the frame to close
- Close(TRUE);
+ // true is to force the frame to close
+ Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))