#ifndef _WX_DYNLIB_H__
#define _WX_DYNLIB_H__
-#if defined(__GNUG__) && !defined(__APPLE__)
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
# pragma interface "dynlib.h"
#endif
#include "wx/setup.h"
-#if wxUSE_DYNAMIC_LOADER
+#if wxUSE_DYNLIB_CLASS
-#include "wx/dynload.h" // Use the new (version of) wxDynamicLibrary instead
+#include "wx/string.h"
+#include "wx/dynarray.h"
-#elif wxUSE_DYNLIB_CLASS
+// FIXME: can this go in private.h or something too??
+#if defined(__WXPM__) || defined(__EMX__)
+#define INCL_DOS
+#include <os2.h>
+#endif
-#include "wx/string.h"
-#include "wx/list.h"
-#include "wx/hash.h"
+#ifdef __WXMSW__
+#include "wx/msw/private.h"
+#endif
+
+#if defined(HAVE_DLERROR) && !defined(__EMX__)
+ #define wxHAVE_DYNLIB_ERROR
+#endif
+
+class WXDLLIMPEXP_BASE wxDynamicLibraryDetailsCreator;
-// this is normally done by configure, but I leave it here for now...
-#if defined(__UNIX__) && !(defined(HAVE_DLOPEN) || defined(HAVE_SHL_LOAD))
-# if defined(__LINUX__) || defined(__SOLARIS__) || defined(__SUNOS__) || defined(__FREEBSD__)
-# define HAVE_DLOPEN
-# elif defined(__HPUX__)
-# define HAVE_SHL_LOAD
-# endif // Unix flavour
-#endif // !Unix or already have some HAVE_xxx defined
+// ----------------------------------------------------------------------------
+// conditional compilation
+// ----------------------------------------------------------------------------
// Note: WXPM/EMX has to be tested first, since we want to use
// native version, even if configure detected presence of DLOPEN.
-#if defined(__WXPM__) || defined(__EMX__)
-# define INCL_DOS
-# include <os2.h>
- typedef HMODULE wxDllType;
+#if defined(__WXPM__) || defined(__EMX__) || defined(__WINDOWS__)
+ typedef HMODULE wxDllType;
#elif defined(HAVE_DLOPEN)
-# include <dlfcn.h>
- typedef void *wxDllType;
+ #include <dlfcn.h>
+ typedef void *wxDllType;
#elif defined(HAVE_SHL_LOAD)
-# include <dl.h>
- typedef shl_t wxDllType;
-#elif defined(__WINDOWS__)
-# include <windows.h> // needed to get HMODULE
- typedef HMODULE wxDllType;
+ #include <dl.h>
+ typedef shl_t wxDllType;
#elif defined(__DARWIN__)
- typedef void *wxDllType;
+ typedef void *wxDllType;
#elif defined(__WXMAC__)
- typedef void *wxDllType;
+ #include <CodeFragments.h>
+ typedef CFragConnectionID wxDllType;
+#else
+ #error "Dynamic Loading classes can't be compiled on this platform, sorry."
+#endif
+
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+enum wxDLFlags
+{
+ wxDL_LAZY = 0x00000001, // resolve undefined symbols at first use
+ wxDL_NOW = 0x00000002, // resolve undefined symbols on load
+ wxDL_GLOBAL = 0x00000004, // export extern symbols to subsequently
+ // loaded libs.
+ wxDL_VERBATIM = 0x00000008, // Attempt to load the supplied library
+ // name without appending the usual dll
+ // filename extension.
+
+ wxDL_NOSHARE = 0x00000010, // load new DLL, don't reuse already loaded
+
+ // FIXME: why? (VZ)
+#ifdef __osf__
+ wxDL_DEFAULT = wxDL_LAZY
+#else
+ wxDL_DEFAULT = wxDL_LAZY | wxDL_GLOBAL
+#endif
+};
+
+enum wxDynamicLibraryCategory
+{
+ wxDL_LIBRARY, // standard library
+ wxDL_MODULE // loadable module/plugin
+};
+
+enum wxPluginCategory
+{
+ wxDL_PLUGIN_GUI, // plugin that uses GUI classes
+ wxDL_PLUGIN_BASE // wxBase-only plugin
+};
+
+// ----------------------------------------------------------------------------
+// macros
+// ----------------------------------------------------------------------------
+
+// when loading a function from a DLL you always have to cast the returned
+// "void *" pointer to the correct type and, even more annoyingly, you have to
+// repeat this type twice if you want to declare and define a function pointer
+// all in one line
+//
+// this macro makes this slightly less painful by allowing you to specify the
+// type only once, as the first parameter, and creating a variable of this type
+// called "pfn<name>" initialized with the "name" from the "dynlib"
+#define wxDYNLIB_FUNCTION(type, name, dynlib) \
+ type pfn ## name = (type)(dynlib).GetSymbol(_T(#name))
+
+// ----------------------------------------------------------------------------
+// wxDynamicLibraryDetails: contains details about a loaded wxDynamicLibrary
+// ----------------------------------------------------------------------------
+
+class WXDLLIMPEXP_BASE wxDynamicLibraryDetails
+{
+public:
+ // ctor, normally never used as these objects are only created by
+ // wxDynamicLibrary::ListLoaded()
+ wxDynamicLibraryDetails() { m_address = NULL; m_length = 0; }
+
+ // get the (base) name
+ wxString GetName() const { return m_name; }
+
+ // get the full path of this object
+ wxString GetPath() const { return m_path; }
+
+ // get the load address and the extent, return true if this information is
+ // available
+ bool GetAddress(void **addr, size_t *len) const
+ {
+ if ( !m_address )
+ return false;
+
+ if ( addr )
+ *addr = m_address;
+ if ( len )
+ *len = m_length;
+
+ return true;
+ }
+
+ // return the version of the DLL (may be empty if no version info)
+ wxString GetVersion() const
+ {
+ return m_version;
+ }
+
+private:
+ wxString m_name,
+ m_path,
+ m_version;
+
+ void *m_address;
+ size_t m_length;
+
+ friend class wxDynamicLibraryDetailsCreator;
+};
+
+WX_DECLARE_USER_EXPORTED_OBJARRAY(wxDynamicLibraryDetails,
+ wxDynamicLibraryDetailsArray,
+ WXDLLIMPEXP_BASE);
+
+// ----------------------------------------------------------------------------
+// wxDynamicLibrary: represents a handle to a DLL/shared object
+// ----------------------------------------------------------------------------
+
+class WXDLLIMPEXP_BASE wxDynamicLibrary
+{
+public:
+ // return a valid handle for the main program itself or NULL if back
+ // linking is not supported by the current platform (e.g. Win32)
+ static wxDllType GetProgramHandle();
+
+ // return the platform standard DLL extension (with leading dot)
+ static const wxChar *GetDllExt() { return ms_dllext; }
+
+ wxDynamicLibrary() : m_handle(0) { }
+ wxDynamicLibrary(const wxString& libname, int flags = wxDL_DEFAULT)
+ : m_handle(0)
+ {
+ Load(libname, flags);
+ }
+
+ // NOTE: this class is (deliberately) not virtual, do not attempt
+ // to use it polymorphically.
+ ~wxDynamicLibrary() { Unload(); }
+
+ // return true if the library was loaded successfully
+ bool IsLoaded() const { return m_handle != 0; }
+
+ // load the library with the given name (full or not), return true if ok
+ bool Load(const wxString& libname, int flags = wxDL_DEFAULT);
+
+ // raw function for loading dynamic libs: always behaves as if
+ // wxDL_VERBATIM were specified and doesn't log error message if the
+ // library couldn't be loaded but simply returns NULL
+ static wxDllType RawLoad(const wxString& libname, int flags = wxDL_DEFAULT);
+
+ // detach the library object from its handle, i.e. prevent the object from
+ // unloading the library in its dtor -- the caller is now responsible for
+ // doing this
+ wxDllType Detach() { wxDllType h = m_handle; m_handle = 0; return h; }
+
+ // unload the given library handle (presumably returned by Detach() before)
+ static void Unload(wxDllType handle);
+
+ // unload the library, also done automatically in dtor
+ void Unload() { if ( IsLoaded() ) { Unload(m_handle); m_handle = 0; } }
+
+ // Return the raw handle from dlopen and friends.
+ wxDllType GetLibHandle() const { return m_handle; }
+
+ // check if the given symbol is present in the library, useful to verify if
+ // a loadable module is our plugin, for example, without provoking error
+ // messages from GetSymbol()
+ bool HasSymbol(const wxString& name) const
+ {
+ bool ok;
+ DoGetSymbol(name, &ok);
+ return ok;
+ }
+
+ // resolve a symbol in a loaded DLL, such as a variable or function name.
+ // 'name' is the (possibly mangled) name of the symbol. (use extern "C" to
+ // export unmangled names)
+ //
+ // Since it is perfectly valid for the returned symbol to actually be NULL,
+ // that is not always indication of an error. Pass and test the parameter
+ // 'success' for a true indication of success or failure to load the
+ // symbol.
+ //
+ // Returns a pointer to the symbol on success, or NULL if an error occurred
+ // or the symbol wasn't found.
+ void *GetSymbol(const wxString& name, bool *success = NULL) const;
+
+ // low-level version of GetSymbol()
+ static void *RawGetSymbol(wxDllType handle, const wxString& name);
+ void *RawGetSymbol(const wxString& name) const
+ {
+#if defined (__WXPM__) || defined(__EMX__)
+ return GetSymbol(name);
#else
-# error "wxLibrary can't be compiled on this platform, sorry."
-#endif // OS
+ return RawGetSymbol(m_handle, name);
+#endif
+ }
+
+ // return all modules/shared libraries in the address space of this process
+ //
+ // returns an empty array if not implemented or an error occured
+ static wxDynamicLibraryDetailsArray ListLoaded();
+
+ // return platform-specific name of dynamic library with proper extension
+ // and prefix (e.g. "foo.dll" on Windows or "libfoo.so" on Linux)
+ static wxString CanonicalizeName(const wxString& name,
+ wxDynamicLibraryCategory cat = wxDL_LIBRARY);
+
+ // return name of wxWidgets plugin (adds compiler and version info
+ // to the filename):
+ static wxString
+ CanonicalizePluginName(const wxString& name,
+ wxPluginCategory cat = wxDL_PLUGIN_GUI);
-// LoadLibrary is defined in windows.h as LoadLibraryA, but wxDllLoader method
-// should be called LoadLibrary, not LoadLibraryA or LoadLibraryW!
-#if defined(__WIN32__) && defined(LoadLibrary)
-# include "wx/msw/winundef.h"
+ // return plugin directory on platforms where it makes sense and empty
+ // string on others:
+ static wxString GetPluginsDirectory();
+
+
+#if WXWIN_COMPATIBILITY_2_2
+ operator bool() const { return IsLoaded(); }
#endif
+protected:
+ // common part of GetSymbol() and HasSymbol()
+ void *DoGetSymbol(const wxString& name, bool *success = 0) const;
+
+#ifdef wxHAVE_DYNLIB_ERROR
+ // log the error after a dlxxx() function failure
+ static void Error();
+#endif // wxHAVE_DYNLIB_ERROR
+
+
+ // platform specific shared lib suffix.
+ static const wxChar *ms_dllext;
+
+ // the handle to DLL or NULL
+ wxDllType m_handle;
+
+ // no copy ctor/assignment operators (or we'd try to unload the library
+ // twice)
+ DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
+};
+
+
// ----------------------------------------------------------------------------
// wxDllLoader: low level DLL functions, use wxDynamicLibrary in your code
// ----------------------------------------------------------------------------
+#if WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER
+
/*
wxDllLoader is a class providing an interface similar to unix's dlopen().
It is used by wxDynamicLibrary wxLibrary and manages the actual loading of
which case the library is searched for in all standard locations
(use GetDllExt() to construct the filename)
- if success pointer is not NULL, it will be filled with TRUE if everything
- went ok and FALSE otherwise
+ if success pointer is not NULL, it will be filled with true if everything
+ went ok and false otherwise
*/
- static wxDllType LoadLibrary(const wxString& libname, bool *success = 0);
+ static wxDllType LoadLibrary(const wxString& name, bool *success = NULL);
/*
This function unloads the shared library previously loaded with
itself or NULL if back linking is not supported by the current platform
(e.g. Win32).
*/
- static wxDllType GetProgramHandle();
+ static wxDllType GetProgramHandle() { return wxDynamicLibrary::GetProgramHandle(); }
/*
This function resolves a symbol in a loaded DLL, such as a
Returns the pointer to the symbol or NULL on error.
*/
- static void *GetSymbol(wxDllType dllHandle,
- const wxString &name,
- bool *success = NULL);
+ static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool *success = 0);
// return the standard DLL extension (with leading dot) for this platform
- static const wxString &GetDllExt() { return ms_dllext; }
+ static wxString GetDllExt() { return wxDynamicLibrary::GetDllExt(); }
private:
- // forbid construction of objects
- wxDllLoader();
- static const wxString ms_dllext;
-};
-
-// ----------------------------------------------------------------------------
-// wxDynamicLibrary - friendly interface to wxDllLoader
-// ----------------------------------------------------------------------------
-
-class WXDLLIMPEXP_BASE wxDynamicLibrary
-{
-public:
- // ctors
- wxDynamicLibrary() { m_library = 0; }
- wxDynamicLibrary(const wxString& name) { Load(name); }
-
- // return TRUE if the library was loaded successfully
- bool IsLoaded() const { return m_library != 0; }
- operator bool() const { return IsLoaded(); }
-
- // load the library with the given name (full or not), return TRUE on
- // success
- bool Load(const wxString& name)
- {
- m_library = wxDllLoader::LoadLibrary(name);
-
- return IsLoaded();
- }
-
- // unload the library, also done automatically in dtor
- void Unload()
- {
- if ( IsLoaded() )
- wxDllLoader::UnloadLibrary(m_library);
- }
- // load a symbol from the library, return NULL if an error occured or
- // symbol wasn't found
- void *GetSymbol(const wxString& name) const
- {
- wxCHECK_MSG( IsLoaded(), NULL,
- _T("can't load symbol from unloaded library") );
-
- return wxDllLoader::GetSymbol(m_library, name);
- }
-
- // unload the library
- //
- // NB: dtor is not virtual, don't derive from this class
- ~wxDynamicLibrary() { Unload(); }
-
-private:
- // the handle to DLL or NULL
- wxDllType m_library;
-
- // no copy ctor/assignment operators (or we'd try to unload the library
- // twice)
- DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
+ wxDllLoader(); // forbid construction of objects
};
+
// ----------------------------------------------------------------------------
// wxLibrary
// ----------------------------------------------------------------------------
+#include "wx/hash.h"
+
class WXDLLIMPEXP_BASE wxLibrary : public wxObject
{
public:
extern WXDLLIMPEXP_DATA_BASE(wxLibraries) wxTheLibraries;
+#endif // WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER
+
// ----------------------------------------------------------------------------
// Interesting defines
// ----------------------------------------------------------------------------