#include "wx/defs.h"
#include "wx/object.h"
-#include "wx/imaglist.h"
+#include "wx/generic/imaglist.h"
#include "wx/control.h"
#include "wx/timer.h"
#include "wx/textctrl.h"
#include "wx/scrolwin.h"
#include "wx/settings.h"
+#if wxUSE_DRAG_AND_DROP
+class WXDLLEXPORT wxDropTarget;
+#endif
+
//-----------------------------------------------------------------------------
// classes
//-----------------------------------------------------------------------------
-class wxListItem;
-class wxListEvent;
-class wxListCtrl;
+class WXDLLEXPORT wxListItem;
+class WXDLLEXPORT wxListEvent;
+class WXDLLEXPORT wxListCtrl;
//-----------------------------------------------------------------------------
// internal classes
//-----------------------------------------------------------------------------
-class wxListHeaderData;
-class wxListItemData;
-class wxListLineData;
+class WXDLLEXPORT wxListHeaderData;
+class WXDLLEXPORT wxListItemData;
+class WXDLLEXPORT wxListLineData;
-class wxListHeaderWindow;
-class wxListMainWindow;
+class WXDLLEXPORT wxListHeaderWindow;
+class WXDLLEXPORT wxListMainWindow;
-class wxListRenameTimer;
+class WXDLLEXPORT wxListRenameTimer;
//class wxListTextCtrl;
//-----------------------------------------------------------------------------
// wxListItem
//-----------------------------------------------------------------------------
-class wxListItem: public wxObject
+class WXDLLEXPORT wxListItem: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxListItem)
// wxListEvent
//-----------------------------------------------------------------------------
-class WXDLLEXPORT wxListEvent: public wxCommandEvent
+class WXDLLEXPORT wxListEvent: public wxNotifyEvent
{
DECLARE_DYNAMIC_CLASS(wxListEvent)
#define EVT_LIST_KEY_DOWN(id, fn) { wxEVT_COMMAND_LIST_KEY_DOWN, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxListEventFunction) & fn, (wxObject *) NULL },
#define EVT_LIST_INSERT_ITEM(id, fn) { wxEVT_COMMAND_LIST_INSERT_ITEM, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxListEventFunction) & fn, (wxObject *) NULL },
#define EVT_LIST_COL_CLICK(id, fn) { wxEVT_COMMAND_LIST_COL_CLICK, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxListEventFunction) & fn, (wxObject *) NULL },
-
+#define EVT_LIST_ITEM_RIGHT_CLICK(id, fn) { wxEVT_COMMAND_LIST_ITEM_RIGHT_CLICK, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxListEventFunction) & fn, (wxObject *) NULL },
+#define EVT_LIST_ITEM_MIDDLE_CLICK(id, fn) { wxEVT_COMMAND_LIST_ITEM_MIDDLE_CLICK, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxListEventFunction) & fn, (wxObject *) NULL },
+#define EVT_LIST_ITEM_ACTIVATED(id, fn) { wxEVT_COMMAND_LIST_ITEM_ACTIVATED, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxListEventFunction) & fn, (wxObject *) NULL },
//-----------------------------------------------------------------------------
// wxListItemData (internal)
//-----------------------------------------------------------------------------
-class wxListItemData : public wxObject
+class WXDLLEXPORT wxListItemData : public wxObject
{
DECLARE_DYNAMIC_CLASS(wxListItemData);
// wxListHeaderData (internal)
//-----------------------------------------------------------------------------
-class wxListHeaderData : public wxObject
+class WXDLLEXPORT wxListHeaderData : public wxObject
{
DECLARE_DYNAMIC_CLASS(wxListHeaderData);
// wxListLineData (internal)
//-----------------------------------------------------------------------------
-class wxListLineData : public wxObject
+class WXDLLEXPORT wxListLineData : public wxObject
{
DECLARE_DYNAMIC_CLASS(wxListLineData);
int m_spacing;
wxListMainWindow *m_owner;
- void DoDraw( wxPaintDC *dc, bool hilight, bool paintBG );
+ void DoDraw( wxDC *dc, bool hilight, bool paintBG );
public:
wxListLineData( void ) {};
wxListLineData( wxListMainWindow *owner, int mode, wxBrush *hilightBrush );
- void CalculateSize( wxPaintDC *dc, int spacing );
- void SetPosition( wxPaintDC *dc, int x, int y, int window_width );
+ void CalculateSize( wxDC *dc, int spacing );
+ void SetPosition( wxDC *dc, int x, int y, int window_width );
void SetColumnPosition( int index, int x );
void GetSize( int &width, int &height );
void GetExtent( int &x, int &y, int &width, int &height );
void GetRect( wxRectangle &rect );
void Hilight( bool on );
void ReverseHilight( void );
- void DrawRubberBand( wxPaintDC *dc, bool on );
- void Draw( wxPaintDC *dc );
+ void DrawRubberBand( wxDC *dc, bool on );
+ void Draw( wxDC *dc );
bool IsInRect( int x, int y, const wxRectangle &rect );
bool IsHilighted( void );
void AssignRect( wxRectangle &dest, int x, int y, int width, int height );
// wxListHeaderWindow (internal)
//-----------------------------------------------------------------------------
-class wxListHeaderWindow : public wxWindow
+class WXDLLEXPORT wxListHeaderWindow : public wxWindow
{
DECLARE_DYNAMIC_CLASS(wxListHeaderWindow)
public:
wxListHeaderWindow( void );
+ ~wxListHeaderWindow( void );
wxListHeaderWindow( wxWindow *win, wxWindowID id, wxListMainWindow *owner,
const wxPoint &pos = wxDefaultPosition, const wxSize &size = wxDefaultSize,
long style = 0, const wxString &name = "columntitles" );
- void DoDrawRect( wxPaintDC *dc, int x, int y, int w, int h );
+ void DoDrawRect( wxDC *dc, int x, int y, int w, int h );
void OnPaint( wxPaintEvent &event );
void DrawCurrent();
void OnMouse( wxMouseEvent &event );
// wxListRenameTimer (internal)
//-----------------------------------------------------------------------------
-class wxListRenameTimer: public wxTimer
+class WXDLLEXPORT wxListRenameTimer: public wxTimer
{
private:
wxListMainWindow *m_owner;
// wxListTextCtrl (internal)
//-----------------------------------------------------------------------------
-class wxListTextCtrl: public wxTextCtrl
+class WXDLLEXPORT wxListTextCtrl: public wxTextCtrl
{
DECLARE_DYNAMIC_CLASS(wxListTextCtrl);
// wxListMainWindow (internal)
//-----------------------------------------------------------------------------
-class wxListMainWindow: public wxScrolledWindow
+class WXDLLEXPORT wxListMainWindow: public wxScrolledWindow
{
DECLARE_DYNAMIC_CLASS(wxListMainWindow);
void RefreshLine( wxListLineData *line );
void OnPaint( wxPaintEvent &event );
void HilightAll( bool on );
- void ActivateLine( wxListLineData *line );
void SendNotify( wxListLineData *line, wxEventType command );
void FocusLine( wxListLineData *line );
void UnfocusLine( wxListLineData *line );
void OnSetFocus( wxFocusEvent &event );
void OnKillFocus( wxFocusEvent &event );
void OnSize( wxSizeEvent &event );
- void DrawImage( int index, wxPaintDC *dc, int x, int y );
+ void DrawImage( int index, wxDC *dc, int x, int y );
void GetImageSize( int index, int &width, int &height );
int GetIndexOfLine( const wxListLineData *line );
int GetTextLength( wxString &s ); // should be const
void InsertColumn( long col, wxListItem &item );
// void AddColumn( wxListItem &item );
void SortItems( wxListCtrlCompare fn, long data );
- virtual bool OnListNotify( wxListEvent &event );
DECLARE_EVENT_TABLE()
};
// wxListCtrl
//-----------------------------------------------------------------------------
-class wxListCtrl: public wxControl
+class WXDLLEXPORT wxListCtrl: public wxControl
{
DECLARE_DYNAMIC_CLASS(wxListCtrl);
long style = wxLC_ICON, const wxValidator& validator = wxDefaultValidator,
const wxString &name = "listctrl" );
void OnSize( wxSizeEvent &event );
- bool GetColumn( int col, wxListItem& item );
+ bool GetColumn( int col, wxListItem& item ) const;
bool SetColumn( int col, wxListItem& item );
- int GetColumnWidth( int col );
+ int GetColumnWidth( int col ) const;
bool SetColumnWidth( int col, int width);
- int GetCountPerPage(void); // not the same in wxGLC as in Windows, I think
+ int GetCountPerPage(void) const; // not the same in wxGLC as in Windows, I think
// wxText& GetEditControl(void) const; // not supported in wxGLC
- bool GetItem( wxListItem& info );
+ bool GetItem( wxListItem& info ) const;
bool SetItem( wxListItem& info ) ;
long SetItem( long index, int col, const wxString& label, int imageId = -1 );
- int GetItemState( long item, long stateMask );
+ int GetItemState( long item, long stateMask ) const;
bool SetItemState( long item, long state, long stateMask);
bool SetItemImage( long item, int image, int selImage);
- wxString GetItemText( long item );
+ wxString GetItemText( long item ) const;
void SetItemText( long item, const wxString& str );
- long GetItemData( long item );
+ long GetItemData( long item ) const;
bool SetItemData( long item, long data );
- bool GetItemRect( long item, wxRectangle& rect, int code = wxLIST_RECT_BOUNDS );
- bool GetItemPosition( long item, wxPoint& pos );
+ bool GetItemRect( long item, wxRectangle& rect, int code = wxLIST_RECT_BOUNDS ) const;
+ bool GetItemPosition( long item, wxPoint& pos ) const;
bool SetItemPosition( long item, const wxPoint& pos ); // not supported in wxGLC
- int GetItemCount(void);
+ int GetItemCount(void) const;
+ int GetColumnCount(void) const;
void SetItemSpacing( int spacing, bool isSmall = FALSE );
- int GetItemSpacing( bool isSmall );
- int GetSelectedItemCount(void);
+ int GetItemSpacing( bool isSmall ) const;
+ int GetSelectedItemCount(void) const;
// wxColour GetTextColour(void) const; // wxGLC has colours for every Item (see wxListItem)
// void SetTextColour(const wxColour& col);
- long GetTopItem(void);
+ long GetTopItem(void) const;
void SetSingleStyle( long style, bool add = TRUE ) ;
void SetWindowStyleFlag(long style);
void RecreateWindow(void) {};
long GetNextItem(long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE) const;
- wxImageList *GetImageList(int which);
+ wxImageList *GetImageList(int which) const;
void SetImageList(wxImageList *imageList, int which) ;
bool Arrange( int flag = wxLIST_ALIGN_DEFAULT ); // always wxLIST_ALIGN_LEFT in wxGLC
+ void ClearAll();
bool DeleteItem( long item );
- bool DeleteAllItems(void) ;
- void DeleteAllColumns(void) ;
+ bool DeleteAllItems(void);
+ bool DeleteAllColumns(void);
bool DeleteColumn( int col );
// wxText& Edit(long item) ; // not supported in wxGLC
bool EnsureVisible( long item );
bool ScrollList(int dx, int dy);
bool SortItems(wxListCtrlCompare fn, long data);
bool Update(long item);
- virtual bool OnListNotify(wxListEvent& WXUNUSED(event)) { return FALSE; }
void OnIdle( wxIdleEvent &event );
// We have to hand down a few functions
void SetForegroundColour( const wxColour &colour );
void SetFont( const wxFont &font );
+#if wxUSE_DRAG_AND_DROP
void SetDropTarget( wxDropTarget *dropTarget )
{ m_mainWin->SetDropTarget( dropTarget ); }
wxDropTarget *GetDropTarget() const
{ return m_mainWin->GetDropTarget(); }
+#endif
+
void SetCursor( const wxCursor &cursor )
- { m_mainWin->SetCursor( cursor); }
+ { if (m_mainWin) m_mainWin->wxWindow::SetCursor( cursor); }
wxColour GetBackgroundColour() const
- { return m_mainWin->GetBackgroundColour(); }
+ { if (m_mainWin) return m_mainWin->GetBackgroundColour();
+ else return wxColour(); }
wxColour GetForegroundColour() const
- { return m_mainWin->GetForegroundColour(); }
+ { if (m_mainWin) return m_mainWin->GetForegroundColour();
+ else return wxColour(); }
bool PopupMenu( wxMenu *menu, int x, int y )
{ return m_mainWin->PopupMenu( menu, x, y ); }
+ void SetFocus()
+ { m_mainWin->SetFocus(); }
// implementation