// headers
// --------------------------------------------------------------------------
-#ifdef __GNUG__
-# pragma implementation "server.cpp"
-# pragma interface "server.cpp"
-#endif
-
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
# pragma hdrstop
#endif
-// for all others, include the necessary headers
+// for all others, include the necessary headers
#ifndef WX_PRECOMP
# include "wx/wx.h"
#endif
// --------------------------------------------------------------------------
// the application icon
-#if defined(__WXGTK__) || defined(__WXMOTIF__)
+#if defined(__WXGTK__) || defined(__WXX11__) || defined(__WXMOTIF__) || defined(__WXMAC__)
# include "mondrian.xpm"
#endif
bool m_busy;
int m_numClients;
- // any class wishing to process wxWindows events must use this macro
+ // any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
enum
{
// menu items
- SERVER_QUIT = 1000,
- SERVER_ABOUT,
+ SERVER_QUIT = wxID_EXIT,
+ SERVER_ABOUT = wxID_ABOUT,
// id for sockets
- SERVER_ID,
+ SERVER_ID = 100,
SOCKET_ID
};
// --------------------------------------------------------------------------
-// event tables and other macros for wxWindows
+// event tables and other macros for wxWidgets
// --------------------------------------------------------------------------
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
MyFrame *frame = new MyFrame();
// Show it and tell the application that it's our main window
- frame->Show(TRUE);
+ frame->Show(true);
SetTopWindow(frame);
// Success
- return TRUE;
+ return true;
}
// --------------------------------------------------------------------------
// frame constructor
-MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, -1,
+MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, wxID_ANY,
_("wxSocket demo: Server"),
wxDefaultPosition, wxSize(300, 200))
{
m_menuBar->Append(m_menuFile, _("&File"));
SetMenuBar(m_menuBar);
+#if wxUSE_STATUSBAR
// Status bar
CreateStatusBar(2);
+#endif // wxUSE_STATUSBAR
// Make a textctrl for logging
- m_text = new wxTextCtrl(this, -1,
+ m_text = new wxTextCtrl(this, wxID_ANY,
_("Welcome to wxSocket demo: Server\n"),
wxDefaultPosition, wxDefaultSize,
wxTE_MULTILINE | wxTE_READONLY);
// Setup the event handler and subscribe to connection events
m_server->SetEventHandler(*this, SERVER_ID);
m_server->SetNotify(wxSOCKET_CONNECTION_FLAG);
- m_server->Notify(TRUE);
+ m_server->Notify(true);
- m_busy = FALSE;
+ m_busy = false;
m_numClients = 0;
UpdateStatusBar();
}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
- // TRUE is to force the frame to close
- Close(TRUE);
+ // true is to force the frame to close
+ Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
- wxMessageBox(_("wxSocket demo: Server\n"
- "(c) 1999 Guillermo Rodriguez Garcia\n"),
+ wxMessageBox(_("wxSocket demo: Server\n(c) 1999 Guillermo Rodriguez Garcia\n"),
_("About Server"),
wxOK | wxICON_INFORMATION, this);
}
sock->SetFlags(wxSOCKET_WAITALL);
- sock->Read((char *)&len, 1);
-
+ // Read the size
+ sock->Read(&len, 1);
buf = new char[len];
+
+ // Read the data
sock->Read(buf, len);
+ m_text->AppendText(_("Got the data, sending it back\n"));
+
+ // Write it back
sock->Write(buf, len);
delete[] buf;
- m_text->AppendText(_("Test 1 ends\n"));
+ m_text->AppendText(_("Test 1 ends\n\n"));
}
void MyFrame::Test2(wxSocketBase *sock)
#define MAX_MSG_SIZE 10000
wxString s;
- char *buf = new char[MAX_MSG_SIZE];
+ wxChar *buf = new wxChar[MAX_MSG_SIZE];
wxUint32 len;
m_text->AppendText(_("Test 2 begins\n"));
// We don't need to set flags because ReadMsg and WriteMsg
// are not affected by them anyway.
- len = sock->ReadMsg(buf, MAX_MSG_SIZE).LastCount();
-
+ // Read the message
+ len = sock->ReadMsg(buf, MAX_MSG_SIZE * sizeof(wxChar)).LastCount();
s.Printf(_("Client says: %s\n"), buf);
m_text->AppendText(s);
- m_text->AppendText(_("Sending the data back"));
+ m_text->AppendText(_("Sending the data back\n"));
+ // Write it back
sock->WriteMsg(buf, len);
delete[] buf;
- m_text->AppendText(_("Test 2 ends\n"));
+ m_text->AppendText(_("Test 2 ends\n\n"));
#undef MAX_MSG_SIZE
}
m_text->AppendText(_("Test 3 begins\n"));
- // This test is similar to the first one, but the len is
+ // This test is similar to the first one, but the len is
// expressed in kbytes - this tests large data transfers.
sock->SetFlags(wxSOCKET_WAITALL);
- sock->Read((char *)&len, 1);
+ // Read the size
+ sock->Read(&len, 1);
buf = new char[len * 1024];
+
+ // Read the data
sock->Read(buf, len * 1024);
+ m_text->AppendText(_("Got the data, sending it back\n"));
+
+ // Write it back
sock->Write(buf, len * 1024);
delete[] buf;
- m_text->AppendText(_("Test 3 ends\n"));
+ m_text->AppendText(_("Test 3 ends\n\n"));
}
void MyFrame::OnServerEvent(wxSocketEvent& event)
wxString s = _("OnServerEvent: ");
wxSocketBase *sock;
- switch(event.SocketEvent())
+ switch(event.GetSocketEvent())
{
case wxSOCKET_CONNECTION : s.Append(_("wxSOCKET_CONNECTION\n")); break;
default : s.Append(_("Unexpected event !\n")); break;
m_text->AppendText(s);
// Accept new connection if there is one in the pending
- // connections queue, else exit. We use Accept(FALSE) for
+ // connections queue, else exit. We use Accept(false) for
// non-blocking accept (although if we got here, there
// should ALWAYS be a pending connection).
- sock = m_server->Accept(FALSE);
+ sock = m_server->Accept(false);
if (sock)
{
- m_text->AppendText(_("New client connection accepted\n"));
+ m_text->AppendText(_("New client connection accepted\n\n"));
}
else
{
- m_text->AppendText(_("Error: couldn't accept a new connection"));
+ m_text->AppendText(_("Error: couldn't accept a new connection\n\n"));
return;
}
sock->SetEventHandler(*this, SOCKET_ID);
sock->SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
- sock->Notify(TRUE);
+ sock->Notify(true);
m_numClients++;
UpdateStatusBar();
void MyFrame::OnSocketEvent(wxSocketEvent& event)
{
- wxSocketBase *sock = event.Socket();
wxString s = _("OnSocketEvent: ");
+ wxSocketBase *sock = event.GetSocket();
- // We first print a msg
- switch(event.SocketEvent())
+ // First, print a message
+ switch(event.GetSocketEvent())
{
- case wxSOCKET_INPUT: s.Append(_("wxSOCKET_INPUT\n")); break;
- case wxSOCKET_LOST: s.Append(_("wxSOCKET_LOST\n")); break;
- default: s.Append(_("unexpected event !\n"));
+ case wxSOCKET_INPUT : s.Append(_("wxSOCKET_INPUT\n")); break;
+ case wxSOCKET_LOST : s.Append(_("wxSOCKET_LOST\n")); break;
+ default : s.Append(_("Unexpected event !\n")); break;
}
m_text->AppendText(s);
// Now we process the event
- switch(event.SocketEvent())
+ switch(event.GetSocketEvent())
{
case wxSOCKET_INPUT:
{
// Which test are we going to run?
unsigned char c;
- sock->Read((char *)&c ,1);
+ sock->Read(&c, 1);
switch (c)
{
case 0xBE: Test1(sock); break;
case 0xCE: Test2(sock); break;
case 0xDE: Test3(sock); break;
- default: s.Append(_("Unknown test id received from client\n"));
+ default:
+ m_text->AppendText(_("Unknown test id received from client\n\n"));
}
// Enable input events again.
// has been deleted. Also, we might be doing some other thing with
// the socket at the same time; for example, we might be in the
// middle of a test or something. Destroy() takes care of all
- // this for us. The only case where delete should be used instead
- // is when the event handler itself is also being destroyed; for
- // example, see the frame dtor above.
+ // this for us.
- m_text->AppendText(_("Deleting socket.\n"));
+ m_text->AppendText(_("Deleting socket.\n\n"));
sock->Destroy();
break;
}
void MyFrame::UpdateStatusBar()
{
+#if wxUSE_STATUSBAR
wxString s;
s.Printf(_("%d clients connected"), m_numClients);
SetStatusText(s, 1);
+#endif // wxUSE_STATUSBAR
}