// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-//#ifdef __GNUG__
-//#pragma implementation "utils.h"
-//#endif
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
#include "wx/utils.h"
#include "wx/string.h"
return wxWriteResource(section, entry, buf, file);
}
-bool wxGetResource(const wxString& section, const wxString& entry, char **value, const wxString& file )
+bool wxGetResource(const wxString& section, const wxString& entry, wxChar **value, const wxString& file )
{
wxString filename( file );
if (filename.IsEmpty()) filename = wxT(".wxWindows");
-
+
wxFileConfig conf( wxTheApp->GetAppName(), wxTheApp->GetVendorName(), filename );
-
+
conf.SetPath( section );
-
+
wxString result;
- if (conf.Write( entry, &result ))
+ if (conf.Read( entry, &result ))
{
if (!result.IsEmpty())
- {
- char *s = new char[result.Len()+1];
- wxStrcpy( s, result.c_str() );
- *value = s;
- return TRUE;
- }
+ {
+ wxChar *s = new wxChar[result.Len()+1];
+ wxStrcpy( s, result.c_str() );
+ *value = s;
+ return TRUE;
+ }
}
-
+
return FALSE;
}