#pragma implementation "wave.h"
#endif
+#include "wx/setup.h"
+
+#if wxUSE_WAVE
+
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
int wxWave::OpenDSP(void)
{
- wxString str;
WAVEFORMAT waveformat;
int dev=-1;
unsigned long ul;
memcpy(&waveformat,&m_waveData[FMT_INDEX+4],sizeof(WAVEFORMAT));
- str= wxString(m_waveData,4);
- if (str != "RIFF") return -1;
- str= wxString(&m_waveData[WAVE_INDEX],4);
- if (str != "WAVE") return -1;
- str= wxString(&m_waveData[FMT_INDEX],4);
- if (str != "fmt ") return -1;
- str= wxString(&m_waveData[FMT_INDEX+waveformat.uiSize+8],4);
- if(str != "data") return -1;
+ if (memcmp(m_waveData, "RIFF", 4) != 0)
+ return -1;
+ if (memcmp(&m_waveData[WAVE_INDEX], "WAVE", 4) != 0)
+ return -1;
+ if (memcmp(&m_waveData[FMT_INDEX], "fmt ", 4) != 0)
+ return -1;
+ if (memcmp(&m_waveData[FMT_INDEX+waveformat.uiSize+8], "data", 4) != 0)
+ return -1;
memcpy(&ul,&m_waveData[FMT_INDEX+waveformat.uiSize+12],4);
m_sizeData=ul;
if ((int)(m_sizeData+FMT_INDEX+waveformat.uiSize+16) != m_waveLength)
return TRUE;
}
+#endif