-
-// TODO
-#if 0
-
-// All widgets should have this as their resize proc.
-// OnSize sent to wxWindow via client data.
-void wxWidgetResizeProc(Widget w, XConfigureEvent *WXUNUSED(event), String WXUNUSED(args)[], int *WXUNUSED(num_args))
-{
- wxWindow *win = wxGetWindowFromTable(w);
- if (!win)
- return;
-
- if (win->PreResize())
- {
- int width, height;
- win->GetSize(&width, &height);
- wxSizeEvent sizeEvent(wxSize(width, height), win->GetId());
- sizeEvent.SetEventObject(win);
- win->GetEventHandler()->ProcessEvent(sizeEvent);
- }
-}
-
-static void wxCanvasRepaintProc(Widget drawingArea,
- XtPointer clientData,
- XmDrawingAreaCallbackStruct * cbs)
-{
- if (!wxGetWindowFromTable(drawingArea))
- return;
-
- XEvent * event = cbs->event;
- wxWindow * win = (wxWindow *) clientData;
-
- switch (event->type)
- {
- case Expose:
- {
- win->AddUpdateRect(event->xexpose.x, event->xexpose.y,
- event->xexpose.width, event->xexpose.height);
-
- if (event -> xexpose.count == 0)
- {
- win->DoPaint();
- win->ClearUpdateRects();
- }
- break;
- }
- }
-}
-
-// Unable to deal with Enter/Leave without a separate EventHandler (Motif 1.1.4)
-static void wxCanvasEnterLeave(Widget drawingArea,
- XtPointer WXUNUSED(clientData),
- XCrossingEvent * event)
-{
- XmDrawingAreaCallbackStruct cbs;
- XEvent ev;
-
- ((XCrossingEvent &) ev) = *event;
-
- cbs.reason = XmCR_INPUT;
- cbs.event = &ev;
-
- wxCanvasInputEvent(drawingArea, (XtPointer) NULL, &cbs);
-}
-
-// Fix to make it work under Motif 1.0 (!)
-static void wxCanvasMotionEvent (Widget WXUNUSED(drawingArea), XButtonEvent * WXUNUSED(event))
-{
-#if XmVersion <= 1000
- XmDrawingAreaCallbackStruct cbs;
- XEvent ev;
-
- ev = *((XEvent *) event);
- cbs.reason = XmCR_INPUT;
- cbs.event = &ev;
-
- wxCanvasInputEvent (drawingArea, (XtPointer) NULL, &cbs);
-#endif // XmVersion <= 1000
-}
-
-static void wxCanvasInputEvent(Widget drawingArea,
- XtPointer WXUNUSED(data),
- XmDrawingAreaCallbackStruct * cbs)
-{
- wxWindow *canvas = wxGetWindowFromTable(drawingArea);
- XEvent local_event;
-
- if (canvas==NULL)
- return;
-
- if (cbs->reason != XmCR_INPUT)
- return;
-
- local_event = *(cbs->event); // We must keep a copy!
-
- switch (local_event.xany.type)
- {
- case EnterNotify:
- case LeaveNotify:
- case ButtonPress:
- case ButtonRelease:
- case MotionNotify:
- {
- // FIXME: most of this mouse event code is more or less
- // duplicated in wxTranslateMouseEvent
- //
- wxEventType eventType = wxEVT_NULL;
-
- if (local_event.xany.type == EnterNotify)
- {
- //if (local_event.xcrossing.mode!=NotifyNormal)
- // return ; // Ignore grab events
- eventType = wxEVT_ENTER_WINDOW;
- // canvas->GetEventHandler()->OnSetFocus();
- }
- else if (local_event.xany.type == LeaveNotify)
- {
- //if (local_event.xcrossingr.mode!=NotifyNormal)
- // return ; // Ignore grab events
- eventType = wxEVT_LEAVE_WINDOW;
- // canvas->GetEventHandler()->OnKillFocus();
- }
- else if (local_event.xany.type == MotionNotify)
- {
- eventType = wxEVT_MOTION;
- }
-
- else if (local_event.xany.type == ButtonPress)
- {
- if (local_event.xbutton.button == Button1)
- {
- eventType = wxEVT_LEFT_DOWN;
- canvas->SetButton1(TRUE);
- }
- else if (local_event.xbutton.button == Button2)
- {
- eventType = wxEVT_MIDDLE_DOWN;
- canvas->SetButton2(TRUE);
- }
- else if (local_event.xbutton.button == Button3)
- {
- eventType = wxEVT_RIGHT_DOWN;
- canvas->SetButton3(TRUE);
- }
- }
- else if (local_event.xany.type == ButtonRelease)
- {
- if (local_event.xbutton.button == Button1)
- {
- eventType = wxEVT_LEFT_UP;
- canvas->SetButton1(FALSE);
- }
- else if (local_event.xbutton.button == Button2)
- {
- eventType = wxEVT_MIDDLE_UP;
- canvas->SetButton2(FALSE);
- }
- else if (local_event.xbutton.button == Button3)
- {
- eventType = wxEVT_RIGHT_UP;
- canvas->SetButton3(FALSE);
- }
- }
-
- wxMouseEvent wxevent (eventType);
-
- wxevent.m_leftDown = ((eventType == wxEVT_LEFT_DOWN)
- || (event_left_is_down (&local_event)
- && (eventType != wxEVT_LEFT_UP)));
- wxevent.m_middleDown = ((eventType == wxEVT_MIDDLE_DOWN)
- || (event_middle_is_down (&local_event)
- && (eventType != wxEVT_MIDDLE_UP)));
- wxevent.m_rightDown = ((eventType == wxEVT_RIGHT_DOWN)
- || (event_right_is_down (&local_event)
- && (eventType != wxEVT_RIGHT_UP)));
-
- wxevent.m_shiftDown = local_event.xbutton.state & ShiftMask;
- wxevent.m_controlDown = local_event.xbutton.state & ControlMask;
- wxevent.m_altDown = local_event.xbutton.state & Mod3Mask;
- wxevent.m_metaDown = local_event.xbutton.state & Mod1Mask;
- wxevent.SetTimestamp(local_event.xbutton.time);
-
- if ( eventType == wxEVT_MOTION )
- {
- if (local_event.xmotion.is_hint == NotifyHint)
- {
- Window root, child;
- Display *dpy = XtDisplay (drawingArea);
-
- XQueryPointer (dpy, XtWindow (drawingArea),
- &root, &child,
- &local_event.xmotion.x_root,
- &local_event.xmotion.y_root,
- &local_event.xmotion.x,
- &local_event.xmotion.y,
- &local_event.xmotion.state);
- }
- else
- {
- }
- }
-
- // Now check if we need to translate this event into a double click
- if (TRUE) // canvas->doubleClickAllowed)
- {
- if (wxevent.ButtonDown())
- {
- long dclickTime = XtGetMultiClickTime((Display*) wxGetDisplay());
-
- // get button and time-stamp
- int button = 0;
- if (wxevent.LeftDown())
- button = 1;
- else if (wxevent.MiddleDown())
- button = 2;
- else if (wxevent.RightDown())
- button = 3;
- long ts = wxevent.GetTimestamp();
-
- // check, if single or double click
- int buttonLast = canvas->GetLastClickedButton();
- long lastTS = canvas->GetLastClickTime();
- if ( buttonLast && buttonLast == button && (ts - lastTS) < dclickTime )
- {
- // I have a dclick
- canvas->SetLastClick(0, ts);
-
- wxEventType typeDouble;
- if ( eventType == wxEVT_LEFT_DOWN )
- typeDouble = wxEVT_LEFT_DCLICK;
- else if ( eventType == wxEVT_MIDDLE_DOWN )
- typeDouble = wxEVT_MIDDLE_DCLICK;
- else if ( eventType == wxEVT_RIGHT_DOWN )
- typeDouble = wxEVT_RIGHT_DCLICK;
- else
- typeDouble = wxEVT_NULL;
-
- if ( typeDouble != wxEVT_NULL )
- {
- wxevent.SetEventType(typeDouble);
- }
- }
- else
- {
- // not fast enough or different button
- canvas->SetLastClick(button, ts);
- }
- }
- }
-
- wxevent.SetId(canvas->GetId());
- wxevent.SetEventObject(canvas);
- wxevent.m_x = local_event.xbutton.x;
- wxevent.m_y = local_event.xbutton.y;
- canvas->GetEventHandler()->ProcessEvent (wxevent);
-#if 0
- if (eventType == wxEVT_ENTER_WINDOW ||
- eventType == wxEVT_LEAVE_WINDOW ||
- eventType == wxEVT_MOTION
- )
- return;
-#endif // 0
- break;
- }
- case KeyPress:
- {
- KeySym keySym;
-#if 0
- XComposeStatus compose;
- (void) XLookupString ((XKeyEvent *) & local_event, wxBuffer, 20, &keySym, &compose);
-#endif // 0
-
- (void) XLookupString ((XKeyEvent *) & local_event, wxBuffer, 20, &keySym, NULL);
- int id = wxCharCodeXToWX (keySym);
-
- wxEventType eventType = wxEVT_CHAR;
-
- wxKeyEvent event (eventType);
-
- if (local_event.xkey.state & ShiftMask)
- event.m_shiftDown = TRUE;
- if (local_event.xkey.state & ControlMask)
- event.m_controlDown = TRUE;
- if (local_event.xkey.state & Mod3Mask)
- event.m_altDown = TRUE;
- if (local_event.xkey.state & Mod1Mask)
- event.m_metaDown = TRUE;
- event.SetEventObject(canvas);
- event.m_keyCode = id;
- event.SetTimestamp(local_event.xkey.time);
-
- if (id > -1)
- {
- // Implement wxFrame::OnCharHook by checking ancestor.
- wxWindow *parent = canvas->GetParent();
- while (parent && !parent->IsKindOf(CLASSINFO(wxFrame)))
- parent = parent->GetParent();
-
- if (parent)
- {
- event.SetEventType(wxEVT_CHAR_HOOK);
- if (parent->GetEventHandler()->ProcessEvent(event))
- return;
- }
-
- // For simplicity, OnKeyDown is the same as OnChar
- // TODO: filter modifier key presses from OnChar
- event.SetEventType(wxEVT_KEY_DOWN);
-
- // Only process OnChar if OnKeyDown didn't swallow it
- if (!canvas->GetEventHandler()->ProcessEvent (event))
- {
- event.SetEventType(wxEVT_CHAR);
- canvas->GetEventHandler()->ProcessEvent (event);
- }
- }
- break;
- }
- case KeyRelease:
- {
- KeySym keySym;
- (void) XLookupString ((XKeyEvent *) & local_event, wxBuffer, 20, &keySym, NULL);
- int id = wxCharCodeXToWX (keySym);
-
- wxKeyEvent event (wxEVT_KEY_UP);
-
- if (local_event.xkey.state & ShiftMask)
- event.m_shiftDown = TRUE;
- if (local_event.xkey.state & ControlMask)
- event.m_controlDown = TRUE;
- if (local_event.xkey.state & Mod3Mask)
- event.m_altDown = TRUE;
- if (local_event.xkey.state & Mod1Mask)
- event.m_metaDown = TRUE;
- event.SetEventObject(canvas);
- event.m_keyCode = id;
- event.SetTimestamp(local_event.xkey.time);
-
- if (id > -1)
- {
- canvas->GetEventHandler()->ProcessEvent (event);
- }
- break;
- }
- case FocusIn: