public:
wxWave();
wxWave(const wxString& fileName, bool isResource = FALSE);
+ wxWave(int size, const byte* data);
~wxWave();
public:
+ // Create from resource or file
bool Create(const wxString& fileName, bool isResource = FALSE);
+ // Create from data
+ bool Create(int size, const byte* data);
+
bool IsOk() const { return (m_waveData ? TRUE : FALSE); };
bool Play(bool async = TRUE, bool looped = FALSE) const;