- DECLARE_DYNAMIC_CLASS(wxGauge95)
- public:
- inline wxGauge95(void) { m_rangeMax = 0; m_gaugePos = 0; }
-
- inline wxGauge95(wxWindow *parent, wxWindowID id,
- int range,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxGA_HORIZONTAL,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxGaugeNameStr)
- {
- Create(parent, id, range, pos, size, style, validator, name);
- }
-
- bool Create(wxWindow *parent, wxWindowID id,
- int range,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxGA_HORIZONTAL,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxGaugeNameStr);
-
- void SetShadowWidth(int w);
- void SetBezelFace(int w);
- void SetRange(int r);
- void SetValue(int pos);
-
- int GetShadowWidth(void) const ;
- int GetBezelFace(void) const ;
- int GetRange(void) const ;
- int GetValue(void) const ;
-
- void SetForegroundColour(const wxColour& col);
- void SetBackgroundColour(const wxColour& col);
-
- // Backward compatibility
+ DECLARE_DYNAMIC_CLASS(wxGauge95)
+
+public:
+ wxGauge95(void) { m_rangeMax = 0; m_gaugePos = 0; }
+
+ wxGauge95(wxWindow *parent, wxWindowID id,
+ int range,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxGA_HORIZONTAL,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxGaugeNameStr)
+ {
+ Create(parent, id, range, pos, size, style, validator, name);
+ }
+
+ bool Create(wxWindow *parent, wxWindowID id,
+ int range,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxGA_HORIZONTAL,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxGaugeNameStr);
+
+ void SetShadowWidth(int w);
+ void SetBezelFace(int w);
+ void SetRange(int r);
+ void SetValue(int pos);
+
+ int GetShadowWidth(void) const ;
+ int GetBezelFace(void) const ;
+ int GetRange(void) const ;
+ int GetValue(void) const ;
+
+ bool SetForegroundColour(const wxColour& col);
+ bool SetBackgroundColour(const wxColour& col);
+
+ // overriden base class virtuals
+ virtual bool AcceptsFocus() const { return FALSE; }
+
+ // Backward compatibility