// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifndef __WINDOWH__
-#define __WINDOWH__
+#ifndef _WX_WINDOW_H_
+#define _WX_WINDOW_H_
#ifdef __GNUG__
#pragma interface "window.h"
#include "wx/event.h"
#include "wx/string.h"
#include "wx/list.h"
+#include "wx/region.h"
+#include "wx/msw/accel.h"
#define wxKEY_SHIFT 1
#define wxKEY_CTRL 2
class WXDLLEXPORT wxColourMap;
class WXDLLEXPORT wxFont;
class WXDLLEXPORT wxMenu;
-class WXDLLEXPORT wxRectangle;
+class WXDLLEXPORT wxRect;
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxSizer;
class WXDLLEXPORT wxList;
class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxValidator;
-#if USE_DRAG_AND_DROP
-class wxDropTarget;
+#if wxUSE_DRAG_AND_DROP
+class WXDLLEXPORT wxDropTarget;
#endif
-#if USE_WX_RESOURCES
+#if wxUSE_WX_RESOURCES
class WXDLLEXPORT wxResourceTable;
class WXDLLEXPORT wxItemResource;
#endif
{
DECLARE_ABSTRACT_CLASS(wxWindow)
- friend class wxUpdateIterator;
friend class wxDC;
friend class wxPaintDC;
// Enable or disable the window
virtual void Enable(bool enable);
-#if USE_DRAG_AND_DROP
+#if wxUSE_DRAG_AND_DROP
// Associate a drop target with this window (if the window already had a drop
// target, it's deleted!) and return the current drop target (may be NULL).
void SetDropTarget(wxDropTarget *pDropTarget);
// Accept files for dragging
virtual void DragAcceptFiles(bool accept);
+ // Update region access
+ virtual wxRegion GetUpdateRegion() const;
+ virtual bool IsExposed(int x, int y, int w, int h) const;
+ virtual bool IsExposed(const wxPoint& pt) const;
+ virtual bool IsExposed(const wxRect& rect) const;
+
// Set/get the window title
virtual inline void SetTitle(const wxString& WXUNUSED(title)) {};
inline virtual wxString GetTitle(void) const { return wxString(""); };
virtual bool PopupMenu(wxMenu *menu, int x, int y);
// Send the window a refresh event
- virtual void Refresh(bool eraseBack = TRUE, const wxRectangle *rect = NULL);
+ virtual void Refresh(bool eraseBack = TRUE, const wxRect *rect = NULL);
#if WXWIN_COMPATIBILITY
// Set/get scroll attributes
virtual int GetScrollRange(int orient) const;
virtual int GetScrollThumb(int orient) const;
- virtual void ScrollWindow(int dx, int dy, const wxRectangle *rect = NULL);
+ virtual void ScrollWindow(int dx, int dy, const wxRect *rect = NULL);
// Caret manipulation
virtual void CreateCaret(int w, int h);
inline bool GetDoubleClick(void) const;
inline void AllowDoubleClick(bool value) { SetDoubleClick(value); }
- // Old way to handle a control command
+ // Handle a control command
virtual void OnCommand(wxWindow& win, wxCommandEvent& event);
// Set/get event handler
inline virtual void SetForegroundColour(const wxColour& col);
inline virtual wxColour GetForegroundColour(void) const;
- // TODO: are these really necessary???
- // Set/get window default background colour (for children to inherit)
- inline virtual void SetDefaultBackgroundColour(const wxColour& col);
- inline virtual wxColour GetDefaultBackgroundColour(void) const;
-
- // Set/get window default foreground colour (for children to inherit)
- inline virtual void SetDefaultForegroundColour(const wxColour& col);
- inline virtual wxColour GetDefaultForegroundColour(void) const;
-
// For backward compatibility
inline virtual void SetButtonFont(const wxFont& font) { SetFont(font); }
inline virtual void SetLabelFont(const wxFont& font) { SetFont(font); }
inline virtual wxButton *GetDefaultItem(void) const;
inline virtual void SetDefaultItem(wxButton *but);
+ virtual void SetAcceleratorTable(const wxAcceleratorTable& accel);
+ inline virtual wxAcceleratorTable& GetAcceleratorTable() const { return (wxAcceleratorTable&) m_acceleratorTable; }
+
// Override to define new behaviour for default action (e.g. double clicking
// on a listbox)
virtual void OnDefaultAction(wxControl *initiatingItem);
// Resource loading
-#if USE_WX_RESOURCES
+#if wxUSE_WX_RESOURCES
virtual bool LoadFromResource(wxWindow *parent, const wxString& resourceName, const wxResourceTable *table = NULL);
- virtual wxControl *CreateItem(const wxItemResource *childResource, const wxResourceTable *table = NULL);
+ virtual wxControl *CreateItem(const wxItemResource* childResource, const wxItemResource* parentResource, const wxResourceTable *table = NULL);
#endif
// Native resource loading
// Do Update UI processing for controls
void UpdateWindowUI(void);
- void OnSize(wxSizeEvent& event);
void OnEraseBackground(wxEraseEvent& event);
void OnChar(wxKeyEvent& event);
void OnPaint(wxPaintEvent& event);
void OnIdle(wxIdleEvent& event);
+ // Does this window want to accept keyboard focus?
+ virtual bool AcceptsFocus() const;
+
+ virtual void PrepareDC( wxDC &dc ) {};
public:
////////////////////////////////////////////////////////////////////////
//// IMPLEMENTATION
+ // For implementation purposes - sometimes decorations make the client area
+ // smaller
+ virtual wxPoint GetClientAreaOrigin() const;
+
+ // Makes an adjustment to the window position (for example, a frame that has
+ // a toolbar that it manages itself).
+ virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
+
// Windows subclassing
void SubclassWin(WXHWND hWnd);
void UnsubclassWin(void);
virtual void GetClientSizeConstraint(int *w, int *h) const ;
virtual void GetPositionConstraint(int *x, int *y) const ;
+ // Dialog units translations. Implemented in wincmn.cpp.
+ wxPoint ConvertPixelsToDialog(const wxPoint& pt) ;
+ wxPoint ConvertDialogToPixels(const wxPoint& pt) ;
+ inline wxSize ConvertPixelsToDialog(const wxSize& sz)
+ { wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y))); return wxSize(pt.x, pt.y); }
+ inline wxSize ConvertDialogToPixels(const wxSize& sz)
+ { wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y))); return wxSize(pt.x, pt.y); }
+
wxObject *GetChild(int number) const ;
void MSWCreate(int id, wxWindow *parent, const char *wclass, wxWindow *wx_win, const char *title,
// Setup background and foreground colours correctly
virtual void SetupColours(void);
+ // Saves the last message information before calling base version
+ virtual bool ProcessEvent(wxEvent& event);
+
// Handlers
virtual void MSWOnCreate(WXLPCREATESTRUCT cs);
virtual bool MSWOnPaint(void);
virtual WXHBRUSH MSWOnCtlColor(WXHDC dc, WXHWND pWnd, WXUINT nCtlColor,
WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
virtual bool MSWOnColorChange(WXHWND hWnd, WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
+ virtual long MSWOnPaletteChanged(WXHWND hWndPalChange);
+ virtual long MSWOnQueryNewPalette();
virtual bool MSWOnEraseBkgnd(WXHDC pDC);
virtual void MSWOnMenuHighlight(WXWORD item, WXWORD flags, WXHMENU sysmenu);
virtual void MSWOnInitMenuPopup(WXHMENU menu, int pos, bool isSystem);
virtual bool MSWOnClose(void);
+ // Return TRUE to end session, FALSE to veto end session.
+ virtual bool MSWOnQueryEndSession(long logOff);
+ virtual bool MSWOnEndSession(bool endSession, long logOff);
virtual bool MSWOnDestroy(void);
virtual bool MSWOnSetFocus(WXHWND wnd);
virtual bool MSWOnKillFocus(WXHWND wnd);
virtual void MSWOnJoyMove(int joystick, int x, int y, WXUINT flags);
virtual void MSWOnJoyZMove(int joystick, int z, WXUINT flags);
+ virtual long MSWGetDlgCode();
+
// Window procedure
virtual long MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
// Calls an appropriate default window procedure
virtual long MSWDefWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
virtual bool MSWProcessMessage(WXMSG* pMsg);
+ virtual bool MSWTranslateMessage(WXMSG* pMsg);
virtual void MSWDestroyWindow(void);
// Detach "Window" menu from menu bar so it doesn't get deleted
////////////////////////////////////////////////////////////////////////
//// PROTECTED DATA
protected:
+ wxAcceleratorTable m_acceleratorTable;
int m_windowId;
long m_windowStyle; // Store the window's style
wxEvtHandler * m_windowEventHandler; // Usually is 'this'
bool m_useCtl3D; // Using CTL3D for this control
bool m_inOnSize; // Protection against OnSize reentry
-#ifndef __WIN32__
+#ifndef _WX_WIN32__
// Pointer to global memory, for EDIT controls that need
// special treatment to reduce USER area consumption.
WXHGLOBAL m_globalHandle;
bool m_winCaptured;
wxString m_windowName; // Window name
-#if USE_EXTENDED_STATICS
+#if wxUSE_EXTENDED_STATICS
wxList m_staticItems;
#endif
wxButton * m_defaultItem;
-
wxColour m_backgroundColour ;
- wxColour m_defaultBackgroundColour;
-
wxColour m_foregroundColour ;
- wxColour m_defaultForegroundColour;
-
bool m_backgroundTransparent;
int m_xThumbSize;
bool m_mouseInWindow;
-#if USE_DRAG_AND_DROP
+#if wxUSE_DRAG_AND_DROP
wxDropTarget *m_pDropTarget; // the current drop target or NULL
#endif //USE_DRAG_AND_DROP
WXUINT m_lastMsg;
WXWPARAM m_lastWParam;
WXLPARAM m_lastLParam;
- wxRectangle m_updateRect; // Bounding box for screen damage area
+
+ wxRegion m_updateRegion;
+/*
+ wxRect m_updateRect; // Bounding box for screen damage area
#ifdef __WIN32__
WXHRGN m_updateRgn; // NT allows access to the rectangle list
#endif
- WXHANDLE m_acceleratorTable;
+*/
+
+// WXHANDLE m_acceleratorTable;
WXHMENU m_hMenu; // Menu, if any
wxList * m_children; // Window's children
int m_returnCode;
inline wxColour wxWindow::GetBackgroundColour(void) const { return m_backgroundColour; };
inline void wxWindow::SetForegroundColour(const wxColour& col) { m_foregroundColour = col; };
inline wxColour wxWindow::GetForegroundColour(void) const { return m_foregroundColour; };
-inline void wxWindow::SetDefaultForegroundColour(const wxColour& col) { m_defaultForegroundColour = col; };
-inline wxColour wxWindow::GetDefaultForegroundColour(void) const { return m_defaultForegroundColour; };
-inline void wxWindow::SetDefaultBackgroundColour(const wxColour& col) { m_defaultBackgroundColour = col; };
-inline wxColour wxWindow::GetDefaultBackgroundColour(void) const { return m_defaultBackgroundColour; };
inline wxButton *wxWindow::GetDefaultItem(void) const { return m_defaultItem; }
inline void wxWindow::SetDefaultItem(wxButton *but) { m_defaultItem = but; }
// Window specific (so far)
wxWindow* WXDLLEXPORT wxGetActiveWindow(void);
-// Allows iteration through damaged rectangles in OnPaint
-class WXDLLEXPORT wxUpdateIterator
-{
- int rects; // How many rects in Update region
- int current; // Current rectangle index
- void *rp; // current rectangle
-#ifdef __WIN32__
- WXRGNDATA *rlist; // Storage for regiondata
-#endif
-
- public:
- wxUpdateIterator(wxWindow* wnd);
- ~wxUpdateIterator(void);
-
- operator int (void);
- wxUpdateIterator* operator ++(int);
- void GetRect(wxRectangle *rect);
- int GetX();
- int GetY();
- int GetW();
- int GetH();
-};
-
WXDLLEXPORT_DATA(extern wxList) wxTopLevelWindows;
int WXDLLEXPORT wxCharCodeMSWToWX(int keySym);
int WXDLLEXPORT NewControlId(void);
#endif
- // __WINDOWH__
+ // _WX_WINDOW_H_