-/////////////////////////////////////////////////////////////////////////////
-// Name: sound.h
-// Purpose: wxSound class (loads and plays short Windows .wav files).
-// Optional on non-Windows platforms.
-// Author: Stefan Csomor
-// Modified by:
-// Created: 1998-01-01
-// RCS-ID: $Id$
-// Copyright: (c) Stefan Csomor
-// Licence: wxWindows licence
-/////////////////////////////////////////////////////////////////////////////
-
-#ifndef _WX_SOUND_H_
-#define _WX_SOUND_H_
-
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma interface "sound.h"
-#endif
-
-#if wxUSE_SOUND
-
-#include "wx/object.h"
-
-class WXDLLEXPORT wxSound : public wxSoundBase
-{
-public:
- wxSound();
- wxSound(const wxString& fileName, bool isResource = FALSE);
- wxSound(int size, const wxByte* data);
- ~wxSound();
-
-public:
- bool Create(const wxString& fileName, bool isResource = FALSE);
- bool IsOk() const { return !m_sndname.IsEmpty(); }
-
-protected:
- // prevent collision with some BSD definitions of macro Free()
- bool FreeData();
-
- bool DoPlay(unsigned flags) const;
-
-private:
- void* m_sndChan;
-
- wxString m_sndname;
- void* m_hSnd;
- int m_waveLength;
- bool m_isResource;
-};
-
-#endif
-#endif
- // _WX_SOUND_H_
+#if __WXMAC_CLASSIC__
+#include "wx/mac/classic/sound.h"
+#else
+#include "wx/mac/carbon/sound.h"
+#endif
\ No newline at end of file