// Also, OLE is used not just for drag and drop (it's used by automatn.cpp).
// #if wxUSE_DRAG_AND_DROP
#if !defined(__GNUWIN32__) && !defined(__SC__) && !defined(__SALFORDC__)
-#include <ole2.h>
+ #include <ole2.h>
#endif
-// #endif
-
#include <string.h>
#include <ctype.h>
#include <commctrl.h>
#endif
-// use debug CRT functions for memory leak detections in VC++ if we're not
-// using wxWindows own methods
-#if defined(__WXDEBUG__) && defined(_MSC_VER) && !wxUSE_GLOBAL_MEMORY_OPERATORS && !defined(__NO_VC_CRTDBG__)
- #define wxUSE_VC_CRTDBG
-#else
- #undef wxUSE_VC_CRTDBG
-#endif
-
-#ifdef wxUSE_VC_CRTDBG
- // VC++ uses this macro as debug/release mode indicator
- #ifndef _DEBUG
- #define _DEBUG
- #endif
-
- /* Need to undef new if including crtdbg.h */
- #ifdef new
- #undef new
- #endif
-
- #include <crtdbg.h>
-
- #if defined(__WXDEBUG__) && wxUSE_GLOBAL_MEMORY_OPERATORS && wxUSE_DEBUG_NEW_ALWAYS
- #define new new(__FILE__,__LINE__)
- #endif
-#endif // wxUSE_VC_CRTDBG
+#include "wx/msw/msvcrt.h"
extern char *wxBuffer;
extern char *wxOsVersion;
wxBuffer = new char[1500];
-#ifdef wxUSE_VC_CRTDBG
- // do check for memory leaks on program exit
- // (another useful flag is _CRTDBG_DELAY_FREE_MEM_DF which doesn't free
- // deallocated memory which may be used to simulate low-memory condition)
- _CrtSetDbgFlag(_CrtSetDbgFlag(_CRTDBG_REPORT_FLAG) | _CRTDBG_LEAK_CHECK_DF);
-#endif // debug build under MS VC++
-
wxClassInfo::InitializeClasses();
#if wxUSE_RESOURCES
wxWinHandleList = new wxList(wxKEY_INTEGER);
- // This is to foil optimizations in Visual C++ that
- // throw out dummy.obj.
-#if 0 && defined(_MSC_VER) && !defined(WXMAKINGDLL)
+ // This is to foil optimizations in Visual C++ that throw out dummy.obj.
+ // PLEASE DO NOT ALTER THIS.
+#if defined(_MSC_VER) && !defined(WXMAKINGDLL)
extern char wxDummyChar;
if (wxDummyChar) wxDummyChar++;
#endif
int nCmdShow,
bool enterLoop)
{
+ // do check for memory leaks on program exit
+ // (another useful flag is _CRTDBG_DELAY_FREE_MEM_DF which doesn't free
+ // deallocated memory which may be used to simulate low-memory condition)
+ wxCrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF);
+
// take everything into a try-except block in release build
// FIXME other compilers must support Win32 SEH (structured exception
// handling) too, just find the appropriate keyword in their docs!
// Please note that it's _not_ the same as C++ exceptions!
-#if !defined(__WXDEBUG__) && defined(_MSC_VER)
+#if !defined(__WXDEBUG__) && defined(_MSC_VER) && !defined(__MWERKS__)
#define CATCH_PROGRAM_EXCEPTIONS
__try {