wxGRID_ROW
};
+// Flags used with wxGrid::Render() to select parts of the grid to draw.
+enum wxGridRenderStyle
+{
+ wxGRID_DRAW_ROWS_HEADER = 0x001,
+ wxGRID_DRAW_COLS_HEADER = 0x002,
+ wxGRID_DRAW_CELL_LINES = 0x004,
+ wxGRID_DRAW_BOX_RECT = 0x008,
+ wxGRID_DRAW_SELECTION = 0x010,
+ wxGRID_DRAW_DEFAULT = wxGRID_DRAW_ROWS_HEADER |
+ wxGRID_DRAW_COLS_HEADER |
+ wxGRID_DRAW_CELL_LINES |
+ wxGRID_DRAW_BOX_RECT
+};
+
// ----------------------------------------------------------------------------
// forward declarations
// ----------------------------------------------------------------------------
void SetKind(wxAttrKind kind) { m_attrkind = kind; }
// accessors
- bool HasTextColour() const { return m_colText.Ok(); }
- bool HasBackgroundColour() const { return m_colBack.Ok(); }
- bool HasFont() const { return m_font.Ok(); }
+ bool HasTextColour() const { return m_colText.IsOk(); }
+ bool HasBackgroundColour() const { return m_colBack.IsOk(); }
+ bool HasFont() const { return m_font.IsOk(); }
bool HasAlignment() const
{
return m_hAlign != wxALIGN_INVALID || m_vAlign != wxALIGN_INVALID;
// these are pure virtual in wxGridTableBase
//
- virtual int GetNumberRows() { return m_data.size(); }
+ virtual int GetNumberRows() { return static_cast<int>(m_data.size()); }
virtual int GetNumberCols() { return m_numCols; }
virtual wxString GetValue( int row, int col );
virtual void SetValue( int row, int col, const wxString& s );
int verticalAlignment = wxALIGN_TOP,
int textOrientation = wxHORIZONTAL ) const;
+ // ------ grid render function for printing
+ //
+ void Render( wxDC& dc,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ const wxGridCellCoords& topLeft = wxGridCellCoords(-1, -1),
+ const wxGridCellCoords& bottomRight = wxGridCellCoords(-1, -1),
+ int style = wxGRID_DRAW_DEFAULT );
// Split a string containing newline characters into an array of
// strings and return the number of lines
// unset any existing sorting column
void UnsetSortingColumn() { SetSortingColumn(wxNOT_FOUND); }
-#ifdef WXWIN_COMPATIBILITY_2_8
+#if WXWIN_COMPATIBILITY_2_8
// ------ For compatibility with previous wxGrid only...
//
// ************************************************
// redraw the grid lines, should be called after changing their attributes
void RedrawGridLines();
+ // draw all grid lines in the given cell region (unlike the public
+ // DrawAllGridLines() which just draws all of them)
+ void DrawRangeGridLines(wxDC& dc, const wxRegion& reg,
+ const wxGridCellCoords& topLeft,
+ const wxGridCellCoords& bottomRight);
+
+ // draw all lines from top to bottom row and left to right column in the
+ // rectangle determined by (top, left)-(bottom, right) -- but notice that
+ // the caller must have set up the clipping correctly, this rectangle is
+ // only used here for optimization
+ void DoDrawGridLines(wxDC& dc,
+ int top, int left,
+ int bottom, int right,
+ int topRow, int leftCol,
+ int bottomRight, int rightCol);
+
// common part of Clip{Horz,Vert}GridLines
void DoClipGridLines(bool& var, bool clip);
// --------------------------------
// process mouse drag event in WXGRID_CURSOR_SELECT_CELL mode
- void DoGridCellDrag(wxMouseEvent& event,
+ bool DoGridCellDrag(wxMouseEvent& event,
const wxGridCellCoords& coords,
bool isFirstDrag);
void DoDisableLineResize(int line, wxGridFixedIndicesSet *& setFixed);
bool DoCanResizeLine(int line, const wxGridFixedIndicesSet *setFixed) const;
-
+ // Helper of Render(): get grid size, origin offset and fill cell arrays
+ void GetRenderSizes( const wxGridCellCoords& topLeft,
+ const wxGridCellCoords& bottomRight,
+ wxPoint& pointOffSet, wxSize& sizeGrid,
+ wxGridCellCoordsArray& renderCells,
+ wxArrayInt& arrayCols, wxArrayInt& arrayRows );
+
+ // Helper of Render(): set the scale to draw the cells at the right size.
+ void SetRenderScale( wxDC& dc, const wxPoint& pos, const wxSize& size,
+ const wxSize& sizeGrid );
+
+ // Helper of Render(): get render start position from passed parameter
+ wxPoint GetRenderPosition( wxDC& dc, const wxPoint& position );
+
+ // Helper of Render(): draws a box around the rendered area
+ void DoRenderBox( wxDC& dc, const int& style,
+ const wxPoint& pointOffSet,
+ const wxSize& sizeCellArea,
+ const wxGridCellCoords& topLeft,
+ const wxGridCellCoords& bottomRight );
// these sets contain the indices of fixed, i.e. non-resizable
// interactively, grid rows or columns and are NULL if there are no fixed