\membersection{wxGLContext::SetCurrent}\label{wxglcontextsetcurrent}
-\func{void}{SetCurrent}{\param{const wxGLCanvas&}{ win}}
+\func{void}{SetCurrent}{\param{const wxGLCanvas\&}{ win}}
Makes the OpenGL state that is represented by this rendering context current with the wxGLCanvas {\it win}.
Note that {\it win} can be a different wxGLCanvas window than the one that was passed to the constructor of this rendering context.
-If { \it RC } is an object of type wxGLContext, the statements { \it RC.SetCurrent(win); } and { \it win.SetCurrent(RC); } are equivalent,
-see \helpref{wxGLCanvas::SetCurrent}{wxglcanvassetcurrent_rc}.
+If { \it RC } is an object of type wxGLContext, the statements {\it RC.SetCurrent(win);} and {\it win.SetCurrent(RC);} are equivalent,
+see \helpref{wxGLCanvas::SetCurrent}{wxglcanvassetcurrentrc}.
+