// check for memory leaks
#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
if (wxDebugContext::CountObjectsLeft(TRUE) > 0)
// check for memory leaks
#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
if (wxDebugContext::CountObjectsLeft(TRUE) > 0)