#include "wx/brush.h"
#include "wx/mgl/private.h"
-#include "wx/mgl/dcmemory.h"
+#include "wx/dcmemory.h"
// ---------------------------------------------------------------------------
if ( pix != NULL )
{
- mem.SelectObject(bitmap);
+ mem.SelectObjectAsSource(bitmap);
dc = mem.GetMGLDC();
wxCurrentDCSwitcher curDC(dc);
dc->beginPixel();
if ( mask && bitmap.GetMask() )
{
- mem.SelectObject(bitmap.GetMask()->GetBitmap());
+ mem.SelectObjectAsSource(bitmap.GetMask()->GetBitmap());
dc = mem.GetMGLDC();
wxCurrentDCSwitcher curDC(dc);
dc->beginPixel();
wxBrushRefData();
wxBrushRefData(const wxBrushRefData& data);
+ bool operator == (const wxBrushRefData& data) const
+ {
+ return (m_style == data.m_style &&
+ m_stipple.IsSameAs(data.m_stipple) &&
+ m_colour == data.m_colour);
+ }
+
int m_style;
wxColour m_colour;
wxBitmap m_stipple;
bool wxBrush::operator == (const wxBrush& brush) const
{
- return m_refData == brush.m_refData;
+ if (m_refData == brush.m_refData) return true;
+
+ if (!m_refData || !brush.m_refData) return false;
+
+ return *(wxBrushRefData*)m_refData == *(wxBrushRefData*)brush.m_refData;
}
bool wxBrush::operator != (const wxBrush& brush) const