+// Define as 1 for font size to be backward compatible to 1.63 and earlier.
+// 1.64 and later define point sizes to be compatible with Windows.
+//
+// Default is 0
+//
+// Recommended setting: 0
+#define wxFONT_SIZE_COMPATIBILITY 0
+
+// Set to 0 for accurate dialog units, else 1 to be as per 2.1.16 and before.
+// If migrating between versions, your dialogs may seem to shrink.
+//
+// Default is 1
+//
+// Recommended setting: 0 (the new calculations are more correct!)
+#define wxDIALOG_UNIT_COMPATIBILITY 1
+
+// ----------------------------------------------------------------------------
+// debugging settings
+// ----------------------------------------------------------------------------
+
+// Generic comment about debugging settings: they are very useful if you don't
+// use any other memory leak detection tools such as Purify/BoundsChecker, but
+// are probably redundant otherwise. Also, Visual C++ CRT has the same features
+// as wxWindows memory debugging subsystem built in since version 5.0 and you
+// may prefer to use it instead of built in memory debugging code because it is
+// faster and more fool proof.
+//
+// Using VC++ CRT memory debugging is enabled by default in debug mode
+// (__WXDEBUG__) if wxUSE_GLOBAL_MEMORY_OPERATORS is *not* enabled (i.e. is 0)
+// and if __NO_VC_CRTDBG__ is not defined.
+
+// If 1, enables wxDebugContext, for writing error messages to file, etc. If
+// __WXDEBUG__ is not defined, will still use normal memory operators. It's
+// recommended to set this to 1, since you may well need to output an error log
+// in a production version (or non-debugging beta).
+//
+// Default is 1.
+//
+// Recommended setting: 1 but see comment above
+#define wxUSE_DEBUG_CONTEXT 1
+
+// If 1, enables debugging versions of wxObject::new and wxObject::delete *IF*
+// __WXDEBUG__ is also defined.
+//
+// WARNING: this code may not work with all architectures, especially if
+// alignment is an issue. This switch is currently ignored for mingw / cygwin
+//
+// Default is 1
+//
+// Recommended setting: 1 but see comment in the beginning of this section
+#define wxUSE_MEMORY_TRACING 1
+
+// In debug mode, cause new and delete to be redefined globally.
+// If this causes problems (e.g. link errors), set this to 0.
+// This switch is currently ignored for mingw / cygwin
+//
+// Default is 1
+//
+// Recommended setting: 1 but see comment in the beginning of this section
+#define wxUSE_GLOBAL_MEMORY_OPERATORS 1
+
+// In debug mode, causes new to be defined to be WXDEBUG_NEW (see object.h). If
+// this causes problems (e.g. link errors), set this to 0. You may need to set
+// this to 0 if using templates (at least for VC++). This switch is currently
+// ignored for mingw / cygwin
+//
+// Default is 1
+//
+// Recommended setting: 1 but see comment in the beginning of this section
+#define wxUSE_DEBUG_NEW_ALWAYS 1
+
+// wxHandleFatalExceptions() may be used to catch the program faults at run
+// time and, instead of terminating the program with a usual GPF message box,
+// call the user-defined wxApp::OnFatalException() function. If you set
+// wxUSE_ON_FATAL_EXCEPTION to 0, wxHandleFatalExceptions() will not work.
+//
+// This setting is for Win32 only and can only be enabled if your compiler
+// supports Win32 structured exception handling (currently only VC++ does)
+//
+// Default is 1
+//
+// Recommended setting: 1 if your compiler supports it.
+#ifdef _MSC_VER
+ #define wxUSE_ON_FATAL_EXCEPTION 1
+#else
+ #define wxUSE_ON_FATAL_EXCEPTION 0
+#endif
+
+// ----------------------------------------------------------------------------
+// Unicode support
+// ----------------------------------------------------------------------------
+
+// Set wxUSE_UNICODE to 1 to compile wxWindows in Unicode mode: wxChar will be
+// defined as wchar_t, wxString will use Unicode internally. If you set this
+// to 1, you must use wxT() macro for all literal strings in the program.
+//
+// Unicode is currently only fully supported under Windows NT/2000 (Windows 9x
+// doesn't support it and the programs compiled in Unicode mode will not run
+// under 9x).
+//
+// Default is 0
+//
+// Recommended setting: 0 (unless you only plan to use Windows NT/2000)
+#define wxUSE_UNICODE 0
+
+// Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without
+// compiling the program in Unicode mode. More precisely, it will be possible
+// to construct wxString from a wide (Unicode) string and convert any wxString
+// to Unicode.
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_WCHAR_T 1
+