/////////////////////////////////////////////////////////////////////////////
-// Name: include/wx/cocoa/bitmap.h
+// Name: wx/cocoa/bitmap.h
// Purpose: wxBitmap class
// Author: David Elliott
// Modified by:
// Created: 2003/07/19
// RCS-ID: $Id$
// Copyright: (c) 2003 David Elliott
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __WX_COCOA_BITMAP_H__
#include "wx/palette.h"
// Bitmap
-class WXDLLEXPORT wxBitmap;
-class WXDLLEXPORT wxIcon;
-class WXDLLEXPORT wxCursor;
-class WXDLLEXPORT wxImage;
-class WXDLLEXPORT wxPixelDataBase;
+class WXDLLIMPEXP_FWD_CORE wxBitmap;
+class WXDLLIMPEXP_FWD_CORE wxIcon;
+class WXDLLIMPEXP_FWD_CORE wxCursor;
+class WXDLLIMPEXP_FWD_CORE wxImage;
+class WXDLLIMPEXP_FWD_CORE wxPixelDataBase;
// ========================================================================
// wxMask
// ========================================================================
-/* DFE: wxMask is not implemented yet */
-// A mask is a mono bitmap used for drawing bitmaps
-// transparently.
-class WXDLLEXPORT wxMask: public wxObject
+// A mask is a 1-bit alpha bitmap used for drawing bitmaps transparently.
+class WXDLLIMPEXP_CORE wxMask: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxMask)
public:
- wxMask();
+ wxMask();
- // Construct a mask from a bitmap and a colour indicating
- // the transparent area
- wxMask(const wxBitmap& bitmap, const wxColour& colour);
+ // Construct a mask from a bitmap and a colour indicating
+ // the transparent area
+ wxMask(const wxBitmap& bitmap, const wxColour& colour);
- // Construct a mask from a bitmap and a palette index indicating
- // the transparent area
- wxMask(const wxBitmap& bitmap, int paletteIndex);
+ // Construct a mask from a bitmap and a palette index indicating
+ // the transparent area
+ wxMask(const wxBitmap& bitmap, int paletteIndex);
- // Construct a mask from a mono bitmap (copies the bitmap).
- wxMask(const wxBitmap& bitmap);
+ // Construct a mask from a mono bitmap (copies the bitmap).
+ wxMask(const wxBitmap& bitmap);
- ~wxMask();
+ // Copy constructor
+ wxMask(const wxMask& src);
- bool Create(const wxBitmap& bitmap, const wxColour& colour);
- bool Create(const wxBitmap& bitmap, int paletteIndex);
- bool Create(const wxBitmap& bitmap);
+ virtual ~wxMask();
- // Implementation
-// inline WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; }
-// inline void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; }
+ bool Create(const wxBitmap& bitmap, const wxColour& colour);
+ bool Create(const wxBitmap& bitmap, int paletteIndex);
+ bool Create(const wxBitmap& bitmap);
+
+ // wxCocoa
+ inline WX_NSBitmapImageRep GetNSBitmapImageRep()
+ { return m_cocoaNSBitmapImageRep; }
protected:
-// WXHBITMAP m_maskBitmap;
+ WX_NSBitmapImageRep m_cocoaNSBitmapImageRep;
};
+
// ========================================================================
// wxBitmap
// ========================================================================
-class WXDLLEXPORT wxBitmap: public wxGDIObject
+
+class WXDLLIMPEXP_CORE wxBitmap: public wxGDIObject
{
- DECLARE_DYNAMIC_CLASS(wxBitmap)
// ------------------------------------------------------------------------
// initialization
// ------------------------------------------------------------------------
public:
// Platform-specific default constructor
wxBitmap();
- // Copy constructors
- wxBitmap(const wxBitmap& bitmap)
- : wxGDIObject()
- { Ref(bitmap); }
// Initialize with raw data.
wxBitmap(const char bits[], int width, int height, int depth = 1);
// Initialize with XPM data
- wxBitmap(const char **bits) { CreateFromXpm(bits); }
- wxBitmap(char **bits) { CreateFromXpm((const char**)bits); }
+ wxBitmap(const char* const* bits);
// Load a file or resource
- wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
+ wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
+ // Construct from Cocoa's NSImage
+ wxBitmap(NSImage* cocoaNSImage);
+ // Construct from Cocoa's NSBitmapImageRep
+ wxBitmap(NSBitmapImageRep* cocoaNSBitmapImageRep);
// Constructor for generalised creation from data
- wxBitmap(void *data, wxBitmapType type, int width, int height, int depth = 1);
+ wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);
// If depth is omitted, will create a bitmap compatible with the display
- wxBitmap(int width, int height, int depth = -1);
+ wxBitmap(int width, int height, int depth = -1)
+ { (void)Create(width, height, depth); }
+ wxBitmap(const wxSize& sz, int depth = -1)
+ { (void)Create(sz, depth); }
// Convert from wxImage:
wxBitmap(const wxImage& image, int depth = -1)
- { CreateFromImage(image, depth); }
+ { CreateFromImage(image, depth); }
+ // Convert from wxIcon
+ wxBitmap(const wxIcon& icon) { CopyFromIcon(icon); }
+
// destructor
- ~wxBitmap();
-
+ virtual ~wxBitmap();
+
// ------------------------------------------------------------------------
// Implementation
// ------------------------------------------------------------------------
public:
- // Initialize with XPM data
- bool CreateFromXpm(const char **bits);
// Initialize from wxImage
bool CreateFromImage(const wxImage& image, int depth=-1);
- virtual bool Create(int width, int height, int depth = -1);
- virtual bool Create(void *data, wxBitmapType type, int width, int height, int depth = 1);
- virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
+ virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
+ virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
+ { return Create(sz.GetWidth(), sz.GetHeight(), depth); }
+
+ bool Create(NSImage* cocoaNSImage);
+ bool Create(NSBitmapImageRep* cocoaNSBitmapImageRep);
+ virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
+ virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
// copies the contents and mask of the given (colour) icon to the bitmap
// get the given part of bitmap
wxBitmap GetSubBitmap( const wxRect& rect ) const;
- bool Ok() const;
int GetWidth() const;
int GetHeight() const;
int GetDepth() const;
wxMask *GetMask() const;
void SetMask(wxMask *mask) ;
- int GetBitmapType() const;
-
- inline wxBitmap& operator = (const wxBitmap& bitmap)
- { if (*this == bitmap) return (*this); Ref(bitmap); return *this; }
- inline bool operator == (const wxBitmap& bitmap) const
- { return m_refData == bitmap.m_refData; }
- inline bool operator != (const wxBitmap& bitmap) const
- { return m_refData != bitmap.m_refData; }
-
- // wxObjectRefData
- wxObjectRefData *CreateRefData() const;
- wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
+ wxBitmapType GetBitmapType() const;
// wxCocoa
WX_NSBitmapImageRep GetNSBitmapImageRep();
void SetNSBitmapImageRep(WX_NSBitmapImageRep bitmapImageRep);
+ WX_NSImage GetNSImage(bool useMask) const;
static void InitStandardHandlers() { }
static void CleanUpHandlers() { }
+
+protected:
+ wxGDIRefData *CreateGDIRefData() const;
+ wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
+
+ DECLARE_DYNAMIC_CLASS(wxBitmap)
};
+
#endif // __WX_COCOA_BITMAP_H__