// Choice item
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxChoice : public wxChoiceBase
+class WXDLLIMPEXP_CORE wxChoice : public wxChoiceBase
{
public:
// ctors
const wxString& name = wxChoiceNameStr);
// implement base class pure virtuals
- virtual int DoAppend(const wxString& item);
- virtual int DoInsert(const wxString& item, unsigned int pos);
- virtual void Delete(unsigned int n);
- virtual void Clear() ;
+ virtual void DoDeleteOneItem(unsigned int n);
+ virtual void DoClear();
virtual unsigned int GetCount() const;
virtual int GetSelection() const;
virtual bool MSWCommand(WXUINT param, WXWORD id);
protected:
+ virtual int DoInsertItems(const wxArrayStringsAdapter& items,
+ unsigned int pos,
+ void **clientData, wxClientDataType type);
+
virtual void DoSetItemClientData(unsigned int n, void* clientData);
virtual void* DoGetItemClientData(unsigned int n) const;
- virtual void DoSetItemClientObject(unsigned int n, wxClientData* clientData);
- virtual wxClientData* DoGetItemClientObject(unsigned int n) const;
+
+ virtual WXHWND MSWGetItemsHWND() const { return m_hwndBuddy; }
// MSW implementation
virtual void DoGetPosition(int *x, int *y) const;
const wxValidator& validator,
const wxString& name);
- // free all memory we have (used by Clear() and dtor)
- void Free();
-
// the data for the "buddy" list
WXHWND m_hwndBuddy;
WXFARPROC m_wndProcBuddy;