#include "wx/panel.h"
class WXDLLIMPEXP_FWD_CORE wxScrollHelperEvtHandler;
-class WXDLLIMPEXP_FWD_CORE wxTimer;
+class WXDLLIMPEXP_FWD_BASE wxTimer;
// default scrolled window style: scroll in both directions
#define wxScrolledWindowStyle (wxHSCROLL | wxVSCROLL)
#if wxUSE_MOUSEWHEEL
void HandleOnMouseWheel(wxMouseEvent& event);
#endif // wxUSE_MOUSEWHEEL
+ void HandleOnChildFocus(wxChildFocusEvent& event);
// FIXME: this is needed for now for wxPlot compilation, should be removed
// once it is fixed!
bool ScrollLayout();
void ScrollDoSetVirtualSize(int x, int y);
wxSize ScrollGetBestVirtualSize() const;
- wxSize ScrollGetWindowSizeForVirtualSize(const wxSize& size) const;
// change just the target window (unlike SetWindow which changes m_win as
// well)
virtual void DoSetVirtualSize(int x, int y) \
{ ScrollDoSetVirtualSize(x, y); } \
virtual wxSize GetBestVirtualSize() const \
- { return ScrollGetBestVirtualSize(); } \
-protected: \
- virtual wxSize GetWindowSizeForVirtualSize(const wxSize& size) const \
- { return ScrollGetWindowSizeForVirtualSize(size); }
+ { return ScrollGetBestVirtualSize(); }
// include the declaration of wxScrollHelperNative if needed
#if defined(__WXGTK20__) && !defined(__WXUNIVERSAL__)
WX_FORWARD_TO_SCROLL_HELPER()
protected:
+ virtual wxSize DoGetBestSize() const;
+
// this is needed for wxEVT_PAINT processing hack described in
// wxScrollHelperEvtHandler::ProcessEvent()
void OnPaint(wxPaintEvent& event);