+#ifndef _WX_BMPBUTTON_H_BASE_
+#define _WX_BMPBUTTON_H_BASE_
+
+#if wxUSE_BMPBUTTON
+
+#include "wx/bitmap.h"
+#include "wx/button.h"
+
+WXDLLEXPORT_DATA(extern const wxChar*) wxButtonNameStr;
+
+// ----------------------------------------------------------------------------
+// wxBitmapButton: a button which shows bitmaps instead of the usual string.
+// It has different bitmaps for different states (focused/disabled/pressed)
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxBitmapButtonBase : public wxButton
+{
+public:
+ wxBitmapButtonBase() { m_marginX = m_marginY = 0; }
+
+ // set the bitmaps
+ void SetBitmapLabel(const wxBitmap& bitmap)
+ { m_bmpNormal = bitmap; OnSetBitmap(); }
+ void SetBitmapSelected(const wxBitmap& sel)
+ { m_bmpSelected = sel; OnSetBitmap(); };
+ void SetBitmapFocus(const wxBitmap& focus)
+ { m_bmpFocus = focus; OnSetBitmap(); };
+ void SetBitmapDisabled(const wxBitmap& disabled)
+ { m_bmpDisabled = disabled; OnSetBitmap(); };
+ void SetLabel(const wxBitmap& bitmap)
+ { SetBitmapLabel(bitmap); }
+
+ // retrieve the bitmaps
+ const wxBitmap& GetBitmapLabel() const { return m_bmpNormal; }
+ const wxBitmap& GetBitmapSelected() const { return m_bmpSelected; }
+ const wxBitmap& GetBitmapFocus() const { return m_bmpFocus; }
+ const wxBitmap& GetBitmapDisabled() const { return m_bmpDisabled; }
+ wxBitmap& GetBitmapLabel() { return m_bmpNormal; }
+ wxBitmap& GetBitmapSelected() { return m_bmpSelected; }
+ wxBitmap& GetBitmapFocus() { return m_bmpFocus; }
+ wxBitmap& GetBitmapDisabled() { return m_bmpDisabled; }
+
+ // set/get the margins around the button
+ virtual void SetMargins(int x, int y) { m_marginX = x; m_marginY = y; }
+ int GetMarginX() const { return m_marginX; }
+ int GetMarginY() const { return m_marginY; }
+
+protected:
+ // function called when any of the bitmaps changes
+ virtual void OnSetBitmap() { }
+
+ // the bitmaps for various states
+ wxBitmap m_bmpNormal,
+ m_bmpSelected,
+ m_bmpFocus,
+ m_bmpDisabled;
+
+ // the margins around the bitmap
+ int m_marginX,
+ m_marginY;
+};
+
+#if defined(__WXUNIVERSAL__)
+ #include "wx/univ/bmpbuttn.h"
+#elif defined(__WXMSW__)
+ #include "wx/msw/bmpbuttn.h"