#ifndef _WX_MAC_CARBON_EVTLOOP_H_
#define _WX_MAC_CARBON_EVTLOOP_H_
-// set wxOSX_USE_RUN_APP_EVENT_LOOP to 1 if the standard
-// RunApplicationEventLoop function should be used, otherwise
-// the lower level CarbonEventLoop will be used
-//
-// in the long run we should make this 1 by default but we will have to clean
-// up event handling to make sure we don't miss handling of things like pending
-// events etc and perhaps we will also have to pipe events through an
-// ueber-event-handler to make sure we have one place to do all these
-// house-keeping functions
-#define wxOSX_USE_RUN_APP_EVENT_LOOP 0
-
-// ----------------------------------------------------------------------------
-// wxEventLoop
-// ----------------------------------------------------------------------------
-
-#if wxOSX_USE_RUN_APP_EVENT_LOOP
-
-class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxEventLoopBase
-{
-public:
- wxGUIEventLoop() { m_exitcode = 0; }
-
- // implement base class pure virtuals
- virtual int Run();
- virtual void Exit(int rc = 0);
- virtual bool Pending() const;
- virtual bool Dispatch();
-
-private:
- int m_exitcode;
-};
-
-#else // manual event loop
+class OpaqueEventRef;
+typedef OpaqueEventRef *EventRef;
class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxEventLoopManual
{
public:
- wxGUIEventLoop() { }
+ wxGUIEventLoop();
+ // implement/override base class pure virtual
virtual bool Pending() const;
virtual bool Dispatch();
+ virtual int DispatchTimeout(unsigned long timeout);
- // implement base class pure virtual
virtual void WakeUp();
-};
-#endif // auto/manual event loop
+private:
+ // dispatch an event and release it
+ void DispatchAndReleaseEvent(EventRef event);
+
+ double m_sleepTime;
+};
#endif // _WX_MAC_CARBON_EVTLOOP_H_