#ifndef _WX_FRAME_H_
#define _WX_FRAME_H_
-class WXDLLEXPORT wxFrame : public wxFrameBase
+class WXDLLIMPEXP_CORE wxFrame : public wxFrameBase
{
public:
// construction
// TODO: should this go into a wxFrameworkSettings class perhaps?
static void UseNativeStatusBar(bool useNative)
- { m_useNativeStatusBar = useNative; };
+ { m_useNativeStatusBar = useNative; }
static bool UsesNativeStatusBar()
- { return m_useNativeStatusBar; };
+ { return m_useNativeStatusBar; }
#endif // wxUSE_STATUSBAR
-#if wxUSE_MENUS
- WXHMENU GetWinMenu() const { return m_hMenu; }
-#endif // wxUSE_MENUS
-
// event handlers
- bool HandlePaint();
bool HandleSize(int x, int y, WXUINT flag);
bool HandleCommand(WXWORD id, WXWORD cmd, WXHWND control);
bool HandleMenuSelect(WXWORD nItem, WXWORD nFlags, WXHMENU hMenu);
void SetToolTipCtrl(WXHWND hwndTT) { m_hwndToolTip = hwndTT; }
#endif // tooltips
- // a MSW only function which sends a size event to the window using its
- // current size - this has an effect of refreshing the window layout
- virtual void SendSizeEvent();
+ // override the base class function to handle iconized/maximized frames
+ virtual void SendSizeEvent(int flags = 0);
virtual wxPoint GetClientAreaOrigin() const;
WXWPARAM wParam,
WXLPARAM lParam);
+#if wxUSE_MENUS
+ // get the currently active menu: this is the same as the frame menu for
+ // normal frames but is overridden by wxMDIParentFrame
+ virtual WXHMENU MSWGetActiveMenu() const { return m_hMenu; }
+#endif // wxUSE_MENUS
+
protected:
// common part of all ctors
void Init();