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Add RunScript and implement on all backends. Document and add a very simple unit...
[wxWidgets.git] / include / wx / icon.h
index 34993fdb40db8b8372eaccd76af814dd79a83dae..f44f6fa002d67bcb272b7d94ac77f6270cc7e9ae 100644 (file)
 
 #include "wx/iconloc.h"
 
+
+// a more readable way to tell
+#define wxICON_SCREEN_DEPTH     (-1)
+
+
+// the wxICON_DEFAULT_TYPE (the wxIcon equivalent of wxBITMAP_DEFAULT_TYPE)
+// constant defines the default argument value for wxIcon ctor and wxIcon::LoadFile()
+// functions.
+
 #if defined(__WXPALMOS__)
+  #define wxICON_DEFAULT_TYPE   wxBITMAP_TYPE_XPM
   #include "wx/generic/icon.h"
 #elif defined(__WXMSW__)
+  #define wxICON_DEFAULT_TYPE   wxBITMAP_TYPE_ICO_RESOURCE
   #include "wx/msw/icon.h"
 #elif defined(__WXMOTIF__)
+  #define wxICON_DEFAULT_TYPE   wxBITMAP_TYPE_XPM
   #include "wx/motif/icon.h"
 #elif defined(__WXGTK20__)
+  #define wxICON_DEFAULT_TYPE   wxBITMAP_TYPE_XPM
   #include "wx/generic/icon.h"
 #elif defined(__WXGTK__)
+  #define wxICON_DEFAULT_TYPE   wxBITMAP_TYPE_XPM
   #include "wx/generic/icon.h"
 #elif defined(__WXX11__)
+  #define wxICON_DEFAULT_TYPE   wxBITMAP_TYPE_XPM
   #include "wx/generic/icon.h"
 #elif defined(__WXMGL__)
-  #define wxICON_DEFAULT_BITMAP_TYPE wxBITMAP_TYPE_ICO_RESOURCE
+  #define wxICON_DEFAULT_TYPE   wxBITMAP_TYPE_ICO_RESOURCE
   #include "wx/generic/icon.h"
 #elif defined(__WXDFB__)
+  #define wxICON_DEFAULT_TYPE   wxBITMAP_TYPE_XPM
   #include "wx/generic/icon.h"
 #elif defined(__WXMAC__)
-  #include "wx/mac/icon.h"
+#if wxOSX_USE_COCOA_OR_CARBON
+  #define wxICON_DEFAULT_TYPE   wxBITMAP_TYPE_ICON_RESOURCE
+  #include "wx/osx/icon.h"
+#else
+  #define wxICON_DEFAULT_TYPE   wxBITMAP_TYPE_PNG_RESOURCE
+  #include "wx/generic/icon.h"
+#endif
 #elif defined(__WXCOCOA__)
+  #define wxICON_DEFAULT_TYPE   wxBITMAP_TYPE_ICON_RESOURCE
   #include "wx/cocoa/icon.h"
 #elif defined(__WXPM__)
+  #define wxICON_DEFAULT_TYPE   wxBITMAP_TYPE_ICO_RESOURCE
   #include "wx/os2/icon.h"
 #endif
 
+//-----------------------------------------------------------------------------
+// wxVariant support
+//-----------------------------------------------------------------------------
+
+#if wxUSE_VARIANT
+#include "wx/variant.h"
+DECLARE_VARIANT_OBJECT_EXPORTED(wxIcon,WXDLLIMPEXP_CORE)
+#endif
+
+
 #endif
     // _WX_ICON_H_BASE_