~wxRegionRefData() {}
+ // default assignment and comparision operators are OK
+
wxRect m_rect;
};
// m_refData unrefed in ~wxObject
}
-bool wxRegion::operator==(const wxRegion& region) const
-{
- if ( m_refData != region.m_refData )
- return false;
-
- if ( !Ok() )
- return true; // both invalid
-
- return M_REGION->m_rect == M_REGION_OF(region)->m_rect;
-}
-
//-----------------------------------------------------------------------------
// Information about the region
//-----------------------------------------------------------------------------
-void wxRegion::GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const
+bool wxRegion::DoIsEqual(const wxRegion& region) const
{
- wxRect r = GetBox();
+ return M_REGION->m_rect == M_REGION_OF(region)->m_rect;
+}
+
+bool wxRegion::DoGetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const
+{
+ if ( !m_refData )
+ return false;
+
+ const wxRect& r = M_REGION->m_rect;
x = r.GetX();
y = r.GetY();
w = r.GetWidth();
h = r.GetHeight();
-}
-wxRect wxRegion::GetBox() const
-{
- if (m_refData)
- return M_REGION->m_rect;
- else
- return wxRect();
+ return true;
}
-bool wxRegion::Empty() const
+bool wxRegion::IsEmpty() const
{
if (!m_refData)
return true;
UnRef();
}
-bool wxRegion::Offset(wxCoord x, wxCoord y)
+bool wxRegion::DoOffset(wxCoord x, wxCoord y)
{
AllocExclusive();
M_REGION->m_rect.Offset(x, y);
return true;
}
-bool wxRegion::Union(const wxRect& rect)
+bool wxRegion::DoUnionWithRect(const wxRect& rect)
{
AllocExclusive();
- if ( M_REGION->m_rect.Inside(rect) )
+ if ( M_REGION->m_rect.Contains(rect) )
{
return true;
}
- else if ( rect.Inside(M_REGION->m_rect) )
+ else if ( rect.Contains(M_REGION->m_rect) )
{
M_REGION->m_rect = rect;
return true;
}
else
{
- wxFAIL_MSG( _T("only rectangular regions are supported") );
+ wxFAIL_MSG( "only rectangular regions are supported" );
return false;
}
}
-bool wxRegion::Union(const wxRegion& region)
+bool wxRegion::DoUnionWithRegion(const wxRegion& region)
{
- wxCHECK_MSG( region.Ok(), false, _T("invalid region") );
- return Union(M_REGION_OF(region)->m_rect);
+ wxCHECK_MSG( region.Ok(), false, "invalid region" );
+ return DoUnionWithRect(M_REGION_OF(region)->m_rect);
}
-bool wxRegion::Intersect(const wxRect& rect)
+bool wxRegion::DoIntersect(const wxRegion& region)
{
+ wxCHECK_MSG( region.Ok(), false, "invalid region" );
+
AllocExclusive();
- M_REGION->m_rect.Intersect(rect);
+ M_REGION->m_rect.Intersect(M_REGION_OF(region)->m_rect);
return true;
}
-bool wxRegion::Intersect(const wxRegion& region)
+bool wxRegion::DoSubtract(const wxRegion& region)
{
- wxCHECK_MSG( region.Ok(), false, _T("invalid region") );
- return Intersect(M_REGION_OF(region)->m_rect);
-}
+ wxCHECK_MSG( region.Ok(), false, "invalid region" );
+ wxCHECK_MSG( Ok(), false, "invalid region" );
-bool wxRegion::Subtract(const wxRect& rect)
-{
- wxCHECK_MSG( Ok(), false, _T("invalid region") );
+ const wxRect& rect = M_REGION_OF(region)->m_rect;
- if ( rect.Inside(M_REGION->m_rect) )
+ if ( rect.Contains(M_REGION->m_rect) )
{
// subtracted rectangle contains this one, so the result is empty
// rectangle
}
else
{
- wxFAIL_MSG( _T("only rectangular regions implemented") );
+ wxFAIL_MSG( "only rectangular regions implemented" );
return false;
}
}
-bool wxRegion::Subtract(const wxRegion& region)
+bool wxRegion::DoXor(const wxRegion& region)
{
- wxCHECK_MSG( region.Ok(), false, _T("invalid region") );
- return Subtract(M_REGION_OF(region)->m_rect);
-}
-
-bool wxRegion::Xor(const wxRect& rect)
-{
- wxFAIL_MSG( _T("Xor not implemented") );
+ wxCHECK_MSG( region.Ok(), false, "invalid region" );
+ wxFAIL_MSG( "Xor not implemented" );
return false;
}
-bool wxRegion::Xor(const wxRegion& region)
-{
- wxCHECK_MSG( region.Ok(), false, _T("invalid region") );
- return Xor(M_REGION_OF(region)->m_rect);
-}
-
//-----------------------------------------------------------------------------
// Tests
//-----------------------------------------------------------------------------
-wxRegionContain wxRegion::Contains(wxCoord x, wxCoord y) const
+wxRegionContain wxRegion::DoContainsPoint(wxCoord x, wxCoord y) const
{
- wxCHECK_MSG( Ok(), wxOutRegion, _T("invalid region") );
+ wxCHECK_MSG( Ok(), wxOutRegion, "invalid region" );
- if (M_REGION->m_rect.Inside(x, y))
+ if (M_REGION->m_rect.Contains(x, y))
return wxInRegion;
else
return wxOutRegion;
}
-wxRegionContain wxRegion::Contains(const wxRect& rect) const
+wxRegionContain wxRegion::DoContainsRect(const wxRect& rect) const
{
- wxCHECK_MSG( Ok(), wxOutRegion, _T("invalid region") );
+ wxCHECK_MSG( Ok(), wxOutRegion, "invalid region" );
// 1) is the rectangle entirely covered by the region?
- if (M_REGION->m_rect.Inside(rect))
+ if (M_REGION->m_rect.Contains(rect))
return wxInRegion;
// 2) is the rectangle completely outside the region?