const wxString& text,
const wxString& help = wxPyEmptyString);
// append a submenu
- %name(AppendMenu) wxMenuItem* Append(int id,
- const wxString& text,
- wxMenu *submenu,
- const wxString& help = wxPyEmptyString);
+ %Rename(AppendMenu, wxMenuItem*, Append(int id,
+ const wxString& text,
+ wxMenu *submenu,
+ const wxString& help = wxPyEmptyString));
// the most generic form of Append() - append anything
- %name(AppendItem) wxMenuItem* Append(wxMenuItem *item);
+ %Rename(AppendItem, wxMenuItem*, Append(wxMenuItem *item));
// insert a break in the menu (only works when appending the items, not
// inserting them)
virtual void Break();
// insert an item before given position
- %name(InsertItem) wxMenuItem* Insert(size_t pos, wxMenuItem *item);
+ %Rename(InsertItem, wxMenuItem*, Insert(size_t pos, wxMenuItem *item));
// insert an item before given position
wxMenuItem* Insert(size_t pos,
const wxString& help = wxPyEmptyString);
// insert a submenu
- %name(InsertMenu) wxMenuItem* Insert(size_t pos,
+ %Rename(InsertMenu, wxMenuItem*, Insert(size_t pos,
int id,
const wxString& text,
wxMenu *submenu,
- const wxString& help = wxPyEmptyString);
+ const wxString& help = wxPyEmptyString));
// prepend an item to the menu
- %name(PrependItem) wxMenuItem* Prepend(wxMenuItem *item);
+ %Rename(PrependItem, wxMenuItem*, Prepend(wxMenuItem *item));
// prepend any item to the menu
wxMenuItem* Prepend(int id,
const wxString& help = wxPyEmptyString);
// prepend a submenu
- %name(PrependMenu) wxMenuItem* Prepend(int id,
+ %Rename(PrependMenu, wxMenuItem*, Prepend(int id,
const wxString& text,
wxMenu *submenu,
- const wxString& help = wxPyEmptyString);
+ const wxString& help = wxPyEmptyString));
// detach an item from the menu, but don't delete it so that it can be
// added back later (but if it's not, the caller is responsible for
// deleting it!)
wxMenuItem *Remove(int id);
- %name(RemoveItem) wxMenuItem *Remove(wxMenuItem *item);
+ %Rename(RemoveItem, wxMenuItem*, Remove(wxMenuItem *item));
// delete an item from the menu (submenus are not destroyed by this
// function, see Destroy)
bool Delete(int id);
- %name(DeleteItem) bool Delete(wxMenuItem *item);
+ %Rename(DeleteItem, bool, Delete(wxMenuItem *item));
// delete the item from menu and destroy it (if it's a submenu)
%extend { void Destroy() { delete self; } }
- %name(DestroyId) bool Destroy(int id);
- %name(DestroyItem) bool Destroy(wxMenuItem *item);
+ %Rename(DestroyId, bool, Destroy(int id));
+ %Rename(DestroyItem, bool, Destroy(wxMenuItem *item));
// get the items
// search
int FindItem(const wxString& item) const;
- %name(FindItemById) wxMenuItem* FindItem(int id /*, wxMenu **menu = NULL*/) const;
+ %Rename(FindItemById, wxMenuItem*, FindItem(int id /*, wxMenu **menu = NULL*/) const);
// find by position
wxMenuItem* FindItemByPosition(size_t position) const;
virtual void EnableTop(size_t pos, bool enable);
// is the menu enabled?
- virtual bool IsEnabledTop(size_t WXUNUSED(pos)) const { return True; }
+ virtual bool IsEnabledTop(size_t WXUNUSED(pos)) const { return true; }
// get or change the label of the menu at given position
virtual void SetLabelTop(size_t pos, const wxString& label);
// find item by id (in any menu), returns NULL if not found
//
// if menu is !NULL, it will be filled with wxMenu this item belongs to
- %name(FindItemById) virtual wxMenuItem* FindItem(int id /*, wxMenu **menu = NULL*/) const;
+ %Rename(FindItemById, virtual wxMenuItem*, FindItem(int id /*, wxMenu **menu = NULL*/) const);
// find menu by its caption, return wxNOT_FOUND on failure
int FindMenu(const wxString& title) const;
void Check(int id, bool check);
bool IsChecked(int id) const;
bool IsEnabled(int id) const;
-
+ // TODO: bool IsEnabled() const;
+
void SetLabel(int id, const wxString &label);
wxString GetLabel(int id) const;
wxMenu *GetSubMenu() const;
// state
- virtual void Enable(bool enable = True);
+ virtual void Enable(bool enable = true);
virtual bool IsEnabled() const;
- virtual void Check(bool check = True);
+ virtual void Check(bool check = true);
virtual bool IsChecked() const;
void Toggle();
bool IsOwnerDrawn();
// switch on/off owner-drawing the item
- void SetOwnerDrawn(bool ownerDrawn = True);
+ void SetOwnerDrawn(bool ownerDrawn = true);
void ResetOwnerDrawn();
#else
// just to keep the global renamers in sync