///////////////////////////////////////////////////////////////////////////////
-// Name: common/statbar.cpp
+// Name: src/common/statbar.cpp
// Purpose: wxStatusBarBase implementation
// Author: Vadim Zeitlin
// Modified by:
// headers
// ----------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma implementation "statbar.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#pragma hdrstop
#endif
+#if wxUSE_STATUSBAR
+
+#include "wx/statusbr.h"
+
#ifndef WX_PRECOMP
#include "wx/frame.h"
- #include "wx/statusbr.h"
#endif //WX_PRECOMP
-#if wxUSE_STATUSBAR
-
#include "wx/listimpl.cpp"
-WX_DEFINE_LIST(wxListString);
+WX_DEFINE_LIST(wxListString)
+
+const char wxStatusBarNameStr[] = "statusBar";
// ============================================================================
// wxStatusBarBase implementation
{
if ( m_nFields )
{
- // default: all fields have the same width
- int nWidth = widthTotal / m_nFields;
- for ( int i = 0; i < m_nFields; i++ )
+ // Default: all fields have the same width. This is not always
+ // possible to do exactly (if widthTotal is not divisible by
+ // m_nFields) - if that happens, we distribute the extra pixels
+ // among all fields:
+ int widthToUse = widthTotal;
+
+ for ( int i = m_nFields; i > 0; i-- )
{
- widths.Add(nWidth);
+ // divide the unassigned width evently between the
+ // not yet processed fields:
+ int w = widthToUse / i;
+ widths.Add(w);
+ widthToUse -= w;
}
+
}
//else: we're empty anyhow
}
}
#endif // wxUSE_STATUSBAR
-