// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#ifndef __UTILSH__
-#define __UTILSH__
+#ifndef _WX_UTILSH__
+#define _WX_UTILSH__
#ifdef __GNUG__
#pragma interface "utils.h"
#include "wx/filefn.h"
#include "wx/process.h"
-#if USE_IOSTREAMH
+#if wxUSE_IOSTREAMH
#include <iostream.h>
#else
#include <iostream>
+# ifdef _MSC_VER
+ using namespace std;
+# endif
#endif
#ifdef __X__
#define wxStringEq(s1, s2) (s1 && s2 && (strcmp(s1, s2) == 0))
// Convert 2-digit hex number to decimal
-int WXDLLEXPORT wxHexToDec(char *buf);
+int WXDLLEXPORT wxHexToDec(const wxString& buf);
// Convert decimal integer to 2-character hex string
void WXDLLEXPORT wxDecToHex(int dec, char *buf);
+wxString WXDLLEXPORT wxDecToHex(int dec);
// Execute another program. Returns 0 if there was an error, a PID otherwise.
-long WXDLLEXPORT wxExecute(char **argv, bool Async = FALSE,
- wxProcess *process = NULL);
-long WXDLLEXPORT wxExecute(const wxString& command, bool Async = FALSE,
- wxProcess *process = NULL);
+long WXDLLEXPORT wxExecute(char **argv, bool sync = FALSE,
+ wxProcess *process = (wxProcess *) NULL);
+long WXDLLEXPORT wxExecute(const wxString& command, bool sync = FALSE,
+ wxProcess *process = (wxProcess *) NULL);
#define wxSIGTERM 1
/*
* Strip out any menu codes
*/
-char* WXDLLEXPORT wxStripMenuCodes(char *in, char *out = NULL);
+char* WXDLLEXPORT wxStripMenuCodes(char *in, char *out = (char *) NULL);
+wxString WXDLLEXPORT wxStripMenuCodes(const wxString& str);
// Find the window/widget with the given title or label.
// Pass a parent to begin the search from, or NULL to look through
// all windows.
-wxWindow* WXDLLEXPORT wxFindWindowByLabel(const wxString& title, wxWindow *parent = NULL);
+wxWindow* WXDLLEXPORT wxFindWindowByLabel(const wxString& title, wxWindow *parent = (wxWindow *) NULL);
// Find window by name, and if that fails, by label.
-wxWindow* WXDLLEXPORT wxFindWindowByName(const wxString& name, wxWindow *parent = NULL);
+wxWindow* WXDLLEXPORT wxFindWindowByName(const wxString& name, wxWindow *parent = (wxWindow *) NULL);
// Returns menu item id or -1 if none.
int WXDLLEXPORT wxFindMenuItemId(wxFrame *frame, const wxString& menuString, const wxString& itemString);
// Can't export a class derived from a non-export class
#if !defined(_WINDLL) && !defined(WXUSINGDLL)
-#ifdef new
-#undef new
-#endif
+// #ifdef new
+// #undef new
+// #endif
class WXDLLEXPORT wxDebugStreamBuf: public streambuf
{
int sync(void);
};
-#if WXDEBUG && USE_GLOBAL_MEMORY_OPERATORS
-#define new WXDEBUG_NEW
-#endif
+// #if WXDEBUG && wxUSE_GLOBAL_MEMORY_OPERATORS
+// #define new WXDEBUG_NEW
+// #endif
#endif
void WXDLLEXPORT wxBell(void) ;
// Get OS version
-int WXDLLEXPORT wxGetOsVersion(int *majorVsn=NULL,int *minorVsn=NULL) ;
+int WXDLLEXPORT wxGetOsVersion(int *majorVsn= (int *) NULL,int *minorVsn= (int *) NULL) ;
// Set the cursor to the busy cursor for all windows
class WXDLLEXPORT wxCursor;
void WXDLLEXPORT wxFatalError(const wxString& msg, const wxString& title = wxFatalErrorStr);
// Reading and writing resources (eg WIN.INI, .Xdefaults)
-#if USE_RESOURCES
+#if wxUSE_RESOURCES
bool WXDLLEXPORT wxWriteResource(const wxString& section, const wxString& entry, const wxString& value, const wxString& file = "");
bool WXDLLEXPORT wxWriteResource(const wxString& section, const wxString& entry, float value, const wxString& file = "");
bool WXDLLEXPORT wxWriteResource(const wxString& section, const wxString& entry, long value, const wxString& file = "");
bool WXDLLEXPORT wxGetResource(const wxString& section, const wxString& entry, float *value, const wxString& file = "");
bool WXDLLEXPORT wxGetResource(const wxString& section, const wxString& entry, long *value, const wxString& file = "");
bool WXDLLEXPORT wxGetResource(const wxString& section, const wxString& entry, int *value, const wxString& file = "");
-#endif // USE_RESOURCES
+#endif // wxUSE_RESOURCES
+
+// Get current Home dir and copy to dest (returns pstr->c_str())
+const char* WXDLLEXPORT wxGetHomeDir(wxString *pstr);
-#ifdef __UNIX__
-// 'X' Only, will soon vanish....
-// Get current Home dir and copy to dest
-char* WXDLLEXPORT wxGetHomeDir( char *dest );
-#endif
// Get the user's home dir (caller must copy--- volatile)
// returns NULL is no HOME dir is known
char* WXDLLEXPORT wxGetUserHome(const wxString& user = "");
// MSW only: get user-defined resource from the .res file.
// Returns NULL or newly-allocated memory, so use delete[] to clean up.
-#ifdef __WINDOWS__
+#ifdef __WXMSW__
extern const char* WXDLLEXPORT wxUserResourceStr;
char* WXDLLEXPORT wxLoadUserResource(const wxString& resourceName, const wxString& resourceType = wxUserResourceStr);
#endif
// X only
#ifdef __X__
-// Get X display: often needed in the wxWindows implementation.
-Display *wxGetDisplay(void);
-/* Matthew Flatt: Added wxSetDisplay and wxGetDisplayName */
+WXDisplay *wxGetDisplay();
bool wxSetDisplay(const wxString& display_name);
-wxString wxGetDisplayName(void);
+wxString wxGetDisplayName();
#endif
#ifdef __X__
#endif //__X__
#endif
- // __UTILSH__
+ // _WX_UTILSH__