+
+ // Check if the bitmap has the correct depth for this device context
+// if (bitmap.Ok() && (bitmap.GetDepth() != GetDepth()))
+ // JACS 11/12/98: disabling this since the Forty Thieves sample
+ // shows this not working properly. In fact, if loading from a resource,
+ // the depth should become the screen depth, so why was it being called?
+ if (0)
+ {
+ // Make a new bitmap that has the correct depth.
+ wxBitmap newBitmap = bitmap.GetBitmapForDC(* this);
+
+ m_selectedBitmap = newBitmap ;
+ }
+ else
+ {
+ m_selectedBitmap = bitmap;
+ }